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Put misc. 3D tool visible instances on their own layer
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
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e79162ec4e
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@ -2967,11 +2967,11 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
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int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
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bool current = view_menu->get_popup()->is_item_checked(idx);
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bool current = view_menu->get_popup()->is_item_checked(idx);
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current = !current;
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current = !current;
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uint32_t layers = ((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER);
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if (current) {
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if (current) {
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camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER));
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layers |= (1 << GIZMO_EDIT_LAYER);
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} else {
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camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER));
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}
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}
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camera->set_cull_mask(layers);
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view_menu->get_popup()->set_item_checked(idx, current);
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view_menu->get_popup()->set_item_checked(idx, current);
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} break;
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} break;
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@ -3892,7 +3892,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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surface->set_clip_contents(true);
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surface->set_clip_contents(true);
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camera = memnew(Camera3D);
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camera = memnew(Camera3D);
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camera->set_disable_gizmo(true);
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camera->set_disable_gizmo(true);
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camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER));
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camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER));
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viewport->add_child(camera);
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viewport->add_child(camera);
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camera->make_current();
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camera->make_current();
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surface->set_focus_mode(FOCUS_ALL);
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surface->set_focus_mode(FOCUS_ALL);
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@ -4510,12 +4510,14 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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si->sbox_instance,
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si->sbox_instance,
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RS::SHADOW_CASTING_SETTING_OFF);
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RS::SHADOW_CASTING_SETTING_OFF);
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RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
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si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
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si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
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selection_box_xray->get_rid(),
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selection_box_xray->get_rid(),
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sp->get_world_3d()->get_scenario());
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sp->get_world_3d()->get_scenario());
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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si->sbox_instance_xray,
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si->sbox_instance_xray,
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RS::SHADOW_CASTING_SETTING_OFF);
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RS::SHADOW_CASTING_SETTING_OFF);
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RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
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return si;
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return si;
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}
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}
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@ -229,6 +229,7 @@ public:
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GIZMO_BASE_LAYER = 27,
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GIZMO_BASE_LAYER = 27,
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GIZMO_EDIT_LAYER = 26,
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GIZMO_EDIT_LAYER = 26,
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GIZMO_GRID_LAYER = 25,
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GIZMO_GRID_LAYER = 25,
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MISC_TOOL_LAYER = 24,
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FRAME_TIME_HISTORY = 20,
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FRAME_TIME_HISTORY = 20,
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};
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};
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@ -1030,11 +1030,15 @@ void GridMapEditor::_notification(int p_what) {
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for (int i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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grid[i] = RS::get_singleton()->mesh_create();
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grid[i] = RS::get_singleton()->mesh_create();
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grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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RenderingServer::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
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selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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RenderingServer::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
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}
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}
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selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
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selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
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RenderingServer::get_singleton()->instance_set_layer_mask(selection_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
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paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
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paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
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RenderingServer::get_singleton()->instance_set_layer_mask(paste_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
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_update_selection_transform();
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_update_selection_transform();
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_update_paste_indicator();
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_update_paste_indicator();
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