mirror of
https://github.com/godotengine/godot.git
synced 2025-01-24 21:01:50 +08:00
Specify that get_floor_normal() does not return the surface normal
Also see godotengine/godot-proposals#8324
This commit is contained in:
parent
e5b4ef8e95
commit
4e1305ee77
@ -31,7 +31,8 @@
|
||||
<method name="get_floor_normal" qualifiers="const">
|
||||
<return type="Vector3" />
|
||||
<description>
|
||||
Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
|
||||
Returns the collision normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
|
||||
[b]Warning:[/b] The collision normal is not always the same as the surface normal.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_last_motion" qualifiers="const">
|
||||
|
Loading…
Reference in New Issue
Block a user