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WIP Polygon2D weight editing
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58
editor/icons/icon_paint_vertex.svg
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58
editor/icons/icon_paint_vertex.svg
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@ -0,0 +1,58 @@
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58
editor/icons/icon_unpaint_vertex.svg
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58
editor/icons/icon_unpaint_vertex.svg
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@ -0,0 +1,58 @@
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<svg
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viewBox="0 0 16 16"
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pagecolor="#ffffff"
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bordercolor="#666666"
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borderopacity="1"
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objecttolerance="10"
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gridtolerance="10"
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guidetolerance="10"
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inkscape:pageshadow="2"
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After Width: | Height: | Size: 1.6 KiB |
@ -35,7 +35,7 @@
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#include "os/file_access.h"
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#include "os/input.h"
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#include "os/keyboard.h"
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#include "scene/2d/skeleton_2d.h"
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Node2D *Polygon2DEditor::_get_node() const {
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return node;
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@ -66,6 +66,8 @@ void Polygon2DEditor::_notification(int p_what) {
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uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
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uv_button[UV_MODE_ADD_SPLIT]->set_icon(get_icon("AddSplit", "EditorIcons"));
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uv_button[UV_MODE_REMOVE_SPLIT]->set_icon(get_icon("DeleteSplit", "EditorIcons"));
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uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
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uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
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b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
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b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
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@ -78,31 +80,167 @@ void Polygon2DEditor::_notification(int p_what) {
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}
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}
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void Polygon2DEditor::_sync_bones() {
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print_line("syncinc");
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if (!node->has_node(node->get_skeleton())) {
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error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
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error->popup_centered_minsize();
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return;
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}
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Node *sn = node->get_node(node->get_skeleton());
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Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(sn);
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if (!skeleton) {
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error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
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error->popup_centered_minsize();
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return;
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}
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Array prev_bones = node->call("_get_bones");
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node->clear_bones();
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print_line("bones in skeleton: " + itos(skeleton->get_bone_count()));
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for (int i = 0; i < skeleton->get_bone_count(); i++) {
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NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
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PoolVector<float> weights;
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int wc = node->get_polygon().size();
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for (int j = 0; j < prev_bones.size(); j += 2) {
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NodePath pvp = prev_bones[j];
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PoolVector<float> pv = prev_bones[j + 1];
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if (pvp == path && pv.size() == wc) {
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weights = pv;
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}
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}
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if (weights.size() == 0) { //create them
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weights.resize(node->get_polygon().size());
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PoolVector<float>::Write w = weights.write();
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for (int j = 0; j < wc; j++) {
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w[j] = 0.0;
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}
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}
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node->add_bone(path, weights);
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}
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Array new_bones = node->call("_get_bones");
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undo_redo->create_action(TTR("Sync bones"));
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undo_redo->add_do_method(node, "_set_bones", new_bones);
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undo_redo->add_undo_method(node, "_set_bones", prev_bones);
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undo_redo->add_do_method(uv_edit_draw, "update");
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undo_redo->add_undo_method(uv_edit_draw, "update");
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undo_redo->add_do_method(this, "_update_bone_list");
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undo_redo->add_undo_method(this, "_update_bone_list");
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undo_redo->commit_action();
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}
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void Polygon2DEditor::_update_bone_list() {
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NodePath selected;
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while (bone_scroll_vb->get_child_count()) {
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CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
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if (cb && cb->is_pressed()) {
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selected = cb->get_meta("bone_path");
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}
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memdelete(bone_scroll_vb->get_child(0));
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}
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Ref<ButtonGroup> bg;
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bg.instance();
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for (int i = 0; i < node->get_bone_count(); i++) {
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CheckBox *cb = memnew(CheckBox);
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NodePath np = node->get_bone_path(i);
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String name;
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if (np.get_name_count()) {
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name = np.get_name(np.get_name_count() - 1);
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}
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if (name == String()) {
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name = "Bone " + itos(i);
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}
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cb->set_text(name);
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cb->set_button_group(bg);
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cb->set_meta("bone_path", np);
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bone_scroll_vb->add_child(cb);
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if (np == selected)
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cb->set_pressed(true);
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cb->connect("pressed", this, "_bone_paint_selected", varray(i));
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}
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uv_edit_draw->update();
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}
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void Polygon2DEditor::_bone_paint_selected(int p_index) {
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uv_edit_draw->update();
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}
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void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
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if (p_mode == 0) {
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if (p_mode == 0) { //uv
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uv_button[UV_MODE_CREATE]->hide();
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for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
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uv_button[i]->show();
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}
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uv_button[UV_MODE_ADD_SPLIT]->hide();
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uv_button[UV_MODE_REMOVE_SPLIT]->hide();
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uv_button[UV_MODE_PAINT_WEIGHT]->hide();
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uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
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_uv_mode(UV_MODE_EDIT_POINT);
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} else if (p_mode == 1) {
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bone_scroll_main_vb->hide();
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bone_paint_strength->hide();
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bone_paint_radius->hide();
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bone_paint_radius_label->hide();
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} else if (p_mode == 1) { //poly
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for (int i = 0; i <= UV_MODE_SCALE; i++) {
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uv_button[i]->show();
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}
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uv_button[UV_MODE_ADD_SPLIT]->hide();
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uv_button[UV_MODE_REMOVE_SPLIT]->hide();
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uv_button[UV_MODE_PAINT_WEIGHT]->hide();
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uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
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_uv_mode(UV_MODE_EDIT_POINT);
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} else {
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bone_scroll_main_vb->hide();
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bone_paint_strength->hide();
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bone_paint_radius->hide();
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bone_paint_radius_label->hide();
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} else if (p_mode == 2) { //splits
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for (int i = 0; i <= UV_MODE_SCALE; i++) {
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uv_button[i]->hide();
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}
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uv_button[UV_MODE_ADD_SPLIT]->show();
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uv_button[UV_MODE_REMOVE_SPLIT]->show();
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uv_button[UV_MODE_PAINT_WEIGHT]->hide();
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uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
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_uv_mode(UV_MODE_ADD_SPLIT);
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bone_scroll_main_vb->hide();
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bone_paint_strength->hide();
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bone_paint_radius->hide();
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bone_paint_radius_label->hide();
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} else if (p_mode == 3) { //bones´
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for (int i = 0; i <= UV_MODE_REMOVE_SPLIT; i++) {
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uv_button[i]->hide();
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}
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uv_button[UV_MODE_PAINT_WEIGHT]->show();
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uv_button[UV_MODE_CLEAR_WEIGHT]->show();
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_uv_mode(UV_MODE_PAINT_WEIGHT);
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bone_scroll_main_vb->show();
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bone_paint_strength->show();
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bone_paint_radius->show();
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bone_paint_radius_label->show();
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_update_bone_list();
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bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
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}
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uv_edit_draw->update();
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@ -261,6 +399,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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uv_create = true;
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uv_create_uv_prev = node->get_uv();
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uv_create_poly_prev = node->get_polygon();
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uv_create_bones_prev = node->call("_get_bones");
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splits_prev = node->get_splits();
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node->set_polygon(uv_prev);
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node->set_uv(uv_prev);
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@ -274,6 +413,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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undo_redo->add_undo_method(node, "set_uv", uv_prev);
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undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
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undo_redo->add_undo_method(node, "set_polygon", uv_prev);
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undo_redo->add_do_method(node, "clear_bones");
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undo_redo->add_undo_method(node, "_set_bones", node->call("_get_bones"));
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undo_redo->add_do_method(uv_edit_draw, "update");
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undo_redo->add_undo_method(uv_edit_draw, "update");
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undo_redo->commit_action();
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@ -419,6 +560,25 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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}
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}
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if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
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int bone_selected = -1;
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for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
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CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
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if (c && c->is_pressed()) {
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bone_selected = i;
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break;
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}
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}
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if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uv_prev.size()) {
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prev_weights = node->get_bone_weights(bone_selected);
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bone_painting = true;
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bone_painting_bone = bone_selected;
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}
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}
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} else if (uv_drag && !uv_create) {
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undo_redo->create_action(TTR("Transform UV Map"));
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@ -435,6 +595,15 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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undo_redo->commit_action();
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uv_drag = false;
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} else if (bone_painting) {
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undo_redo->create_action(TTR("Paint bone weights"));
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undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
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undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
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undo_redo->add_do_method(uv_edit_draw, "update");
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undo_redo->add_undo_method(uv_edit_draw, "update");
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undo_redo->commit_action();
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bone_painting = false;
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}
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} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
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@ -445,6 +614,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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uv_create = false;
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node->set_uv(uv_create_uv_prev);
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node->set_polygon(uv_create_poly_prev);
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node->call("_set_bones", uv_create_bones_prev);
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node->set_splits(splits_prev);
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uv_edit_draw->update();
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} else if (uv_drag) {
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@ -459,6 +629,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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} else if (split_create) {
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split_create = false;
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uv_edit_draw->update();
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} else if (bone_painting) {
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node->set_bone_weights(bone_painting_bone, prev_weights);
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}
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} else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
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@ -569,10 +741,40 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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}
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} break;
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}
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if (bone_painting) {
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bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
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PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
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{
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int pc = painted_weights.size();
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float amount = bone_paint_strength->get_value();
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float radius = bone_paint_radius->get_value() * EDSCALE;
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if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
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amount = -amount;
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}
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PoolVector<float>::Write w = painted_weights.write();
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PoolVector<float>::Read r = prev_weights.read();
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PoolVector<Vector2>::Read rv = uv_prev.read();
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for (int i = 0; i < pc; i++) {
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if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
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w[i] = CLAMP(r[i] + amount, 0, 1);
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}
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}
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}
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|
||||
node->set_bone_weights(bone_painting_bone, painted_weights);
|
||||
}
|
||||
uv_edit_draw->update();
|
||||
} else if (split_create) {
|
||||
uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
|
||||
uv_edit_draw->update();
|
||||
} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
|
||||
bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
|
||||
uv_edit_draw->update();
|
||||
}
|
||||
}
|
||||
|
||||
@ -649,6 +851,24 @@ void Polygon2DEditor::_uv_draw() {
|
||||
uvs = node->get_polygon();
|
||||
}
|
||||
|
||||
PoolVector<float>::Read weight_r;
|
||||
|
||||
if (uv_edit_mode[3]->is_pressed()) {
|
||||
int bone_selected = -1;
|
||||
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
|
||||
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
|
||||
if (c && c->is_pressed()) {
|
||||
bone_selected = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
|
||||
|
||||
weight_r = node->get_bone_weights(bone_selected).read();
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
|
||||
|
||||
Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
|
||||
@ -662,7 +882,14 @@ void Polygon2DEditor::_uv_draw() {
|
||||
next_point = uv_create_to;
|
||||
}
|
||||
uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), Color(0.9, 0.5, 0.5), 2);
|
||||
uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
|
||||
if (weight_r.ptr()) {
|
||||
|
||||
Vector2 draw_pos = mtx.xform(uvs[i]);
|
||||
float weight = weight_r[i];
|
||||
uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0));
|
||||
} else {
|
||||
uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
|
||||
}
|
||||
rect.expand_to(mtx.basis_xform(uvs[i]));
|
||||
}
|
||||
|
||||
@ -682,6 +909,11 @@ void Polygon2DEditor::_uv_draw() {
|
||||
uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), Color(0.9, 0.5, 0.5), 2);
|
||||
}
|
||||
|
||||
if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
|
||||
|
||||
uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
|
||||
}
|
||||
|
||||
rect = rect.grow(200);
|
||||
updating_uv_scroll = true;
|
||||
uv_hscroll->set_min(rect.position.x);
|
||||
@ -711,6 +943,10 @@ void Polygon2DEditor::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
|
||||
ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
|
||||
ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
|
||||
ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
|
||||
ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
|
||||
}
|
||||
|
||||
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
|
||||
@ -755,19 +991,25 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
|
||||
uv_edit_mode[2] = memnew(ToolButton);
|
||||
uv_mode_hb->add_child(uv_edit_mode[2]);
|
||||
uv_edit_mode[2]->set_toggle_mode(true);
|
||||
uv_edit_mode[3] = memnew(ToolButton);
|
||||
uv_mode_hb->add_child(uv_edit_mode[3]);
|
||||
uv_edit_mode[3]->set_toggle_mode(true);
|
||||
|
||||
uv_edit_mode[0]->set_text(TTR("UV"));
|
||||
uv_edit_mode[0]->set_pressed(true);
|
||||
uv_edit_mode[1]->set_text(TTR("Poly"));
|
||||
uv_edit_mode[2]->set_text(TTR("Splits"));
|
||||
uv_edit_mode[3]->set_text(TTR("Bones"));
|
||||
|
||||
uv_edit_mode[0]->set_button_group(uv_edit_group);
|
||||
uv_edit_mode[1]->set_button_group(uv_edit_group);
|
||||
uv_edit_mode[2]->set_button_group(uv_edit_group);
|
||||
uv_edit_mode[3]->set_button_group(uv_edit_group);
|
||||
|
||||
uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
|
||||
uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
|
||||
uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
|
||||
uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
|
||||
|
||||
uv_mode_hb->add_child(memnew(VSeparator));
|
||||
|
||||
@ -788,11 +1030,38 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
|
||||
uv_button[4]->set_tooltip(TTR("Scale Polygon"));
|
||||
uv_button[5]->set_tooltip(TTR("Connect two points to make a split"));
|
||||
uv_button[6]->set_tooltip(TTR("Select a split to erase it"));
|
||||
uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity"));
|
||||
uv_button[8]->set_tooltip(TTR("UnPaint weights with specified intensity"));
|
||||
|
||||
uv_button[0]->hide();
|
||||
uv_button[5]->hide();
|
||||
uv_button[6]->hide();
|
||||
uv_button[7]->hide();
|
||||
uv_button[8]->hide();
|
||||
uv_button[1]->set_pressed(true);
|
||||
|
||||
bone_paint_strength = memnew(HSlider);
|
||||
uv_mode_hb->add_child(bone_paint_strength);
|
||||
bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
|
||||
bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
|
||||
bone_paint_strength->set_min(0);
|
||||
bone_paint_strength->set_max(1);
|
||||
bone_paint_strength->set_step(0.01);
|
||||
bone_paint_strength->set_value(0.5);
|
||||
|
||||
bone_paint_radius_label = memnew(Label(" " + TTR("Radius:") + " "));
|
||||
uv_mode_hb->add_child(bone_paint_radius_label);
|
||||
bone_paint_radius = memnew(SpinBox);
|
||||
uv_mode_hb->add_child(bone_paint_radius);
|
||||
|
||||
bone_paint_strength->hide();
|
||||
bone_paint_radius->hide();
|
||||
bone_paint_radius_label->hide();
|
||||
bone_paint_radius->set_min(1);
|
||||
bone_paint_radius->set_max(100);
|
||||
bone_paint_radius->set_step(1);
|
||||
bone_paint_radius->set_value(32);
|
||||
|
||||
HBoxContainer *uv_main_hb = memnew(HBoxContainer);
|
||||
uv_main_vb->add_child(uv_main_hb);
|
||||
uv_edit_draw = memnew(Control);
|
||||
@ -878,6 +1147,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
|
||||
uv_zoom->set_max(4);
|
||||
uv_zoom->set_value(1);
|
||||
uv_zoom->set_step(0.01);
|
||||
uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
|
||||
|
||||
uv_mode_hb->add_child(uv_zoom);
|
||||
uv_zoom->set_custom_minimum_size(Size2(200, 0));
|
||||
uv_zoom_value = memnew(SpinBox);
|
||||
@ -893,6 +1164,20 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
|
||||
uv_main_vb->add_child(uv_hscroll);
|
||||
uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
|
||||
|
||||
bone_scroll_main_vb = memnew(VBoxContainer);
|
||||
bone_scroll_main_vb->hide();
|
||||
sync_bones = memnew(Button(TTR("Sync Bones")));
|
||||
bone_scroll_main_vb->add_child(sync_bones);
|
||||
uv_main_hb->add_child(bone_scroll_main_vb);
|
||||
bone_scroll = memnew(ScrollContainer);
|
||||
bone_scroll->set_v_scroll(true);
|
||||
bone_scroll->set_h_scroll(false);
|
||||
bone_scroll_main_vb->add_child(bone_scroll);
|
||||
bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
bone_scroll_vb = memnew(VBoxContainer);
|
||||
bone_scroll->add_child(bone_scroll_vb);
|
||||
sync_bones->connect("pressed", this, "_sync_bones");
|
||||
|
||||
uv_edit_draw->connect("draw", this, "_uv_draw");
|
||||
uv_edit_draw->connect("gui_input", this, "_uv_input");
|
||||
uv_draw_zoom = 1.0;
|
||||
@ -901,6 +1186,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
|
||||
uv_create = false;
|
||||
updating_uv_scroll = false;
|
||||
split_create = false;
|
||||
bone_painting = false;
|
||||
|
||||
error = memnew(AcceptDialog);
|
||||
add_child(error);
|
||||
|
@ -32,7 +32,7 @@
|
||||
#define POLYGON_2D_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/abstract_polygon_2d_editor.h"
|
||||
|
||||
#include "scene/gui/scroll_container.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
@ -57,10 +57,12 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
|
||||
UV_MODE_SCALE,
|
||||
UV_MODE_ADD_SPLIT,
|
||||
UV_MODE_REMOVE_SPLIT,
|
||||
UV_MODE_PAINT_WEIGHT,
|
||||
UV_MODE_CLEAR_WEIGHT,
|
||||
UV_MODE_MAX
|
||||
};
|
||||
|
||||
ToolButton *uv_edit_mode[3];
|
||||
ToolButton *uv_edit_mode[4];
|
||||
Ref<ButtonGroup> uv_edit_group;
|
||||
|
||||
Polygon2D *node;
|
||||
@ -78,11 +80,27 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
|
||||
MenuButton *uv_menu;
|
||||
TextureRect *uv_icon_zoom;
|
||||
|
||||
VBoxContainer *bone_scroll_main_vb;
|
||||
ScrollContainer *bone_scroll;
|
||||
VBoxContainer *bone_scroll_vb;
|
||||
Button *sync_bones;
|
||||
HSlider *bone_paint_strength;
|
||||
SpinBox *bone_paint_radius;
|
||||
Label *bone_paint_radius_label;
|
||||
bool bone_painting;
|
||||
int bone_painting_bone;
|
||||
PoolVector<float> prev_weights;
|
||||
Vector2 bone_paint_pos;
|
||||
|
||||
void _sync_bones();
|
||||
void _update_bone_list();
|
||||
|
||||
Vector2 uv_draw_ofs;
|
||||
float uv_draw_zoom;
|
||||
PoolVector<Vector2> uv_prev;
|
||||
PoolVector<Vector2> uv_create_uv_prev;
|
||||
PoolVector<Vector2> uv_create_poly_prev;
|
||||
Array uv_create_bones_prev;
|
||||
PoolVector<int> splits_prev;
|
||||
|
||||
Vector2 uv_create_to;
|
||||
@ -118,6 +136,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
|
||||
void _set_snap_step_y(float p_val);
|
||||
|
||||
void _uv_edit_mode_select(int p_mode);
|
||||
void _bone_paint_selected(int p_index);
|
||||
|
||||
protected:
|
||||
virtual Node2D *_get_node() const;
|
||||
|
@ -430,6 +430,71 @@ Vector2 Polygon2D::get_offset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
void Polygon2D::add_bone(const NodePath &p_path, const PoolVector<float> &p_weights) {
|
||||
|
||||
Bone bone;
|
||||
bone.path = p_path;
|
||||
bone.weights = p_weights;
|
||||
bone_weights.push_back(bone);
|
||||
}
|
||||
int Polygon2D::get_bone_count() const {
|
||||
return bone_weights.size();
|
||||
}
|
||||
NodePath Polygon2D::get_bone_path(int p_index) const {
|
||||
ERR_FAIL_INDEX_V(p_index, bone_weights.size(), NodePath());
|
||||
return bone_weights[p_index].path;
|
||||
}
|
||||
PoolVector<float> Polygon2D::get_bone_weights(int p_index) const {
|
||||
|
||||
ERR_FAIL_INDEX_V(p_index, bone_weights.size(), PoolVector<float>());
|
||||
return bone_weights[p_index].weights;
|
||||
}
|
||||
void Polygon2D::erase_bone(int p_idx) {
|
||||
|
||||
ERR_FAIL_INDEX(p_idx, bone_weights.size());
|
||||
bone_weights.remove(p_idx);
|
||||
}
|
||||
|
||||
void Polygon2D::clear_bones() {
|
||||
bone_weights.clear();
|
||||
}
|
||||
|
||||
void Polygon2D::set_bone_weights(int p_index, const PoolVector<float> &p_weights) {
|
||||
ERR_FAIL_INDEX(p_index, bone_weights.size());
|
||||
bone_weights[p_index].weights = p_weights;
|
||||
update();
|
||||
}
|
||||
void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
|
||||
ERR_FAIL_INDEX(p_index, bone_weights.size());
|
||||
bone_weights[p_index].path = p_path;
|
||||
update();
|
||||
}
|
||||
|
||||
Array Polygon2D::_get_bones() const {
|
||||
Array bones;
|
||||
for (int i = 0; i < get_bone_count(); i++) {
|
||||
bones.push_back(get_bone_path(i));
|
||||
bones.push_back(get_bone_weights(i));
|
||||
}
|
||||
return bones;
|
||||
}
|
||||
void Polygon2D::_set_bones(const Array &p_bones) {
|
||||
|
||||
ERR_FAIL_COND(p_bones.size() & 1);
|
||||
clear_bones();
|
||||
for (int i = 0; i < p_bones.size(); i += 2) {
|
||||
add_bone(p_bones[i], p_bones[i + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
void Polygon2D::set_skeleton(const NodePath &p_skeleton) {
|
||||
skeleton = p_skeleton;
|
||||
update();
|
||||
}
|
||||
NodePath Polygon2D::get_skeleton() const {
|
||||
return skeleton;
|
||||
}
|
||||
|
||||
void Polygon2D::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &Polygon2D::set_polygon);
|
||||
@ -474,6 +539,21 @@ void Polygon2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Polygon2D::set_offset);
|
||||
ClassDB::bind_method(D_METHOD("get_offset"), &Polygon2D::get_offset);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_bone", "path", "weights"), &Polygon2D::add_bone);
|
||||
ClassDB::bind_method(D_METHOD("get_bone_count"), &Polygon2D::get_bone_count);
|
||||
ClassDB::bind_method(D_METHOD("get_bone_path", "index"), &Polygon2D::get_bone_path);
|
||||
ClassDB::bind_method(D_METHOD("get_bone_weights", "index"), &Polygon2D::get_bone_weights);
|
||||
ClassDB::bind_method(D_METHOD("erase_bone", "index"), &Polygon2D::erase_bone);
|
||||
ClassDB::bind_method(D_METHOD("clear_bones"), &Polygon2D::clear_bones);
|
||||
ClassDB::bind_method(D_METHOD("set_bone_path", "index", "path"), &Polygon2D::set_bone_path);
|
||||
ClassDB::bind_method(D_METHOD("set_bone_weights", "index", "weights"), &Polygon2D::set_bone_weights);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton);
|
||||
ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
|
||||
ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
|
||||
@ -488,10 +568,14 @@ void Polygon2D::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
|
||||
ADD_GROUP("Skeleton", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton", "get_skeleton");
|
||||
|
||||
ADD_GROUP("Invert", "invert_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
|
||||
}
|
||||
|
||||
Polygon2D::Polygon2D() {
|
||||
|
@ -42,6 +42,13 @@ class Polygon2D : public Node2D {
|
||||
PoolVector<Color> vertex_colors;
|
||||
PoolVector<int> splits;
|
||||
|
||||
struct Bone {
|
||||
NodePath path;
|
||||
PoolVector<float> weights;
|
||||
};
|
||||
|
||||
Vector<Bone> bone_weights;
|
||||
|
||||
Color color;
|
||||
Ref<Texture> texture;
|
||||
Size2 tex_scale;
|
||||
@ -56,6 +63,11 @@ class Polygon2D : public Node2D {
|
||||
mutable bool rect_cache_dirty;
|
||||
mutable Rect2 item_rect;
|
||||
|
||||
NodePath skeleton;
|
||||
|
||||
Array _get_bones() const;
|
||||
void _set_bones(const Array &p_bones);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
@ -114,6 +126,18 @@ public:
|
||||
void set_offset(const Vector2 &p_offset);
|
||||
Vector2 get_offset() const;
|
||||
|
||||
void add_bone(const NodePath &p_path = NodePath(), const PoolVector<float> &p_weights = PoolVector<float>());
|
||||
int get_bone_count() const;
|
||||
NodePath get_bone_path(int p_index) const;
|
||||
PoolVector<float> get_bone_weights(int p_index) const;
|
||||
void erase_bone(int p_idx);
|
||||
void clear_bones();
|
||||
void set_bone_weights(int p_index, const PoolVector<float> &p_weights);
|
||||
void set_bone_path(int p_index, const NodePath &p_path);
|
||||
|
||||
void set_skeleton(const NodePath &p_skeleton);
|
||||
NodePath get_skeleton() const;
|
||||
|
||||
Polygon2D();
|
||||
};
|
||||
|
||||
|
@ -12,6 +12,8 @@ void Bone2D::_notification(int p_what) {
|
||||
break;
|
||||
if (!Object::cast_to<Bone2D>(parent))
|
||||
break; //skeletons must be chained to Bone2Ds.
|
||||
|
||||
parent = parent->get_parent();
|
||||
}
|
||||
|
||||
if (skeleton) {
|
||||
|
@ -58,6 +58,7 @@
|
||||
#include "scene/2d/ray_cast_2d.h"
|
||||
#include "scene/2d/remote_transform_2d.h"
|
||||
#include "scene/2d/screen_button.h"
|
||||
#include "scene/2d/skeleton_2d.h"
|
||||
#include "scene/2d/sprite.h"
|
||||
#include "scene/2d/tile_map.h"
|
||||
#include "scene/2d/visibility_notifier_2d.h"
|
||||
@ -449,6 +450,8 @@ void register_scene_types() {
|
||||
ClassDB::register_class<VisibilityNotifier2D>();
|
||||
ClassDB::register_class<VisibilityEnabler2D>();
|
||||
ClassDB::register_class<Polygon2D>();
|
||||
ClassDB::register_class<Skeleton2D>();
|
||||
ClassDB::register_class<Bone2D>();
|
||||
ClassDB::register_class<Light2D>();
|
||||
ClassDB::register_class<LightOccluder2D>();
|
||||
ClassDB::register_class<OccluderPolygon2D>();
|
||||
|
Loading…
Reference in New Issue
Block a user