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Merge pull request #8249 from eska014/win-export
Reenable Windows Desktop export
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commit
4b7dd09dc3
@ -26,28 +26,25 @@
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "export.h"
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#include "editor/editor_export.h"
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#include "platform/windows/logo.h"
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void register_windows_exporter() {
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#if 0
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Ref<EditorExportPlatformPC> platform;
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platform.instance();
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Image img(_windows_logo);
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Ref<ImageTexture> logo = memnew( ImageTexture );
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Ref<ImageTexture> logo;
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logo.instance();
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logo->create_from_image(img);
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platform->set_logo(logo);
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platform->set_name("Windows Desktop");
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platform->set_extension("exe");
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platform->set_release_32("windows_32_release.exe");
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platform->set_debug_32("windows_32_debug.exe");
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platform->set_release_64("windows_64_release.exe");
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platform->set_debug_64("windows_64_debug.exe");
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{
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Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) );
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exporter->set_binary_extension("exe");
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exporter->set_release_binary32("windows_32_release.exe");
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exporter->set_debug_binary32("windows_32_debug.exe");
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exporter->set_release_binary64("windows_64_release.exe");
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exporter->set_debug_binary64("windows_64_debug.exe");
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exporter->set_name("Windows Desktop");
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exporter->set_logo(logo);
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EditorImportExport::get_singleton()->add_export_platform(exporter);
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}
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#endif
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EditorExport::get_singleton()->add_export_platform(platform);
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}
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