From 68c2a959dd8516823f9f501bed1ac23197e892d2 Mon Sep 17 00:00:00 2001
From: TheoXD <redsymbzone@hotmail.com>
Date: Fri, 3 Apr 2015 14:42:05 +0200
Subject: [PATCH] Bullet shower demo crashed because of dynamic casting in the
 code for object picking. Making sure the object has an ID greater than 0
 before typecasting solves it.

---
 scene/main/viewport.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index ee400ae6d5a..f0c71da153a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -406,7 +406,7 @@ void Viewport::_notification(int p_what) {
 						int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF);
 						for(int i=0;i<rc;i++) {
 
-							if (res[i].collider) {
+							if (res[i].collider_id && res[i].collider) {
 								CollisionObject2D *co=res[i].collider->cast_to<CollisionObject2D>();
 								if (co) {