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-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
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@ -31,20 +31,7 @@
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#include "engine.h"
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void AudioStreamPlayer::_mix_audio() {
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if (!stream_playback.is_valid()) {
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return;
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}
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if (!active) {
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return;
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}
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if (setseek >= 0.0) {
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stream_playback->start(setseek);
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setseek = -1.0; //reset seek
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}
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void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
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int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
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@ -52,19 +39,24 @@ void AudioStreamPlayer::_mix_audio() {
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AudioFrame *buffer = mix_buffer.ptr();
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int buffer_size = mix_buffer.size();
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if (p_fadeout) {
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buffer_size = MIN(buffer_size, 16); //short fadeout ramp
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}
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//mix
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stream_playback->mix(buffer, 1.0, buffer_size);
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//multiply volume interpolating to avoid clicks if this changes
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float target_volume = p_fadeout ? -80.0 : volume_db;
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float vol = Math::db2linear(mix_volume_db);
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float vol_inc = (Math::db2linear(volume_db) - vol) / float(buffer_size);
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float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
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for (int i = 0; i < buffer_size; i++) {
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buffer[i] *= vol;
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vol += vol_inc;
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}
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//set volume for next mix
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mix_volume_db = volume_db;
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mix_volume_db = target_volume;
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AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
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@ -95,6 +87,30 @@ void AudioStreamPlayer::_mix_audio() {
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}
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}
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void AudioStreamPlayer::_mix_audio() {
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if (!stream_playback.is_valid()) {
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return;
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}
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if (!active) {
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return;
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}
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if (setseek >= 0.0) {
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if (stream_playback->is_playing()) {
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//fade out to avoid pops
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_mix_internal(true);
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}
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stream_playback->start(setseek);
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setseek = -1.0; //reset seek
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mix_volume_db = volume_db; //reset ramp
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}
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_mix_internal(false);
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}
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void AudioStreamPlayer::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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@ -163,7 +179,7 @@ float AudioStreamPlayer::get_volume_db() const {
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void AudioStreamPlayer::play(float p_from_pos) {
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if (stream_playback.is_valid()) {
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mix_volume_db = volume_db; //reset volume ramp
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//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
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setseek = p_from_pos;
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active = true;
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set_process_internal(true);
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@ -59,6 +59,7 @@ private:
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MixTarget mix_target;
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void _mix_internal(bool p_fadeout);
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void _mix_audio();
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static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer *>(self)->_mix_audio(); }
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@ -31,17 +31,23 @@
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void AudioStreamPlaybackSample::start(float p_from_pos) {
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for (int i = 0; i < 2; i++) {
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ima_adpcm[i].step_index = 0;
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ima_adpcm[i].predictor = 0;
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ima_adpcm[i].loop_step_index = 0;
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ima_adpcm[i].loop_predictor = 0;
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ima_adpcm[i].last_nibble = -1;
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ima_adpcm[i].loop_pos = 0x7FFFFFFF;
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ima_adpcm[i].window_ofs = 0;
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if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM) {
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//no seeking in IMA_ADPCM
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for (int i = 0; i < 2; i++) {
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ima_adpcm[i].step_index = 0;
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ima_adpcm[i].predictor = 0;
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ima_adpcm[i].loop_step_index = 0;
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ima_adpcm[i].loop_predictor = 0;
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ima_adpcm[i].last_nibble = -1;
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ima_adpcm[i].loop_pos = 0x7FFFFFFF;
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ima_adpcm[i].window_ofs = 0;
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}
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offset = 0;
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} else {
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seek(p_from_pos);
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}
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seek(p_from_pos);
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sign = 1;
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active = true;
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}
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@ -373,6 +379,14 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in
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dst_buff += target;
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}
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if (todo) {
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//bit was missing from mix
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int todo_ofs = p_frames - todo;
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for (int i = todo_ofs; i < p_frames; i++) {
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p_buffer[i] = AudioFrame(0, 0);
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}
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}
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}
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float AudioStreamPlaybackSample::get_length() const {
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