Fix BaseButton.shortcut_feedback's timer raises errors

when a button is removed from the scene tree
This commit is contained in:
jsjtxietian 2023-10-25 14:47:25 +08:00
parent ea0ab441c8
commit 47d601b316

View File

@ -380,7 +380,7 @@ void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) {
queue_redraw();
accept_event();
if (shortcut_feedback) {
if (shortcut_feedback && is_inside_tree()) {
if (shortcut_feedback_timer == nullptr) {
shortcut_feedback_timer = memnew(Timer);
shortcut_feedback_timer->set_one_shot(true);