From 6adaf8f47a9acbb8d56fa60e47a1106e5646c299 Mon Sep 17 00:00:00 2001 From: Nathan Warden Date: Fri, 10 Nov 2017 19:38:11 -0500 Subject: [PATCH] Fixed a bug where clamp_uv was clamping one pixel short, stretching the last pixels. --- drivers/gles3/shaders/canvas.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 731d6968ce3..eefa15213ca 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -382,7 +382,7 @@ void main() { if (clip_rect_uv) { vec2 half_texpixel = color_texpixel_size * 0.5; - uv = clamp(uv,src_rect.xy+half_texpixel,src_rect.xy+abs(src_rect.zw)-color_texpixel_size); + uv = clamp(uv,src_rect.xy,src_rect.xy+abs(src_rect.zw)); } #endif