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Merge pull request #100427 from Namey5/fog-sky-luminance
Separate sky luminance and brightness calculations for consistent fog
This commit is contained in:
commit
4665faaaa9
@ -210,7 +210,7 @@ static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_ar
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p_array[11] = 0;
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}
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void SkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const Projection &p_projection, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier) {
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void SkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const Projection &p_projection, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier, float p_brightness_multiplier) {
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SkyPushConstant sky_push_constant;
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memset(&sky_push_constant, 0, sizeof(SkyPushConstant));
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@ -226,6 +226,7 @@ void SkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineC
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sky_push_constant.position[2] = p_position.z;
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sky_push_constant.time = p_time;
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sky_push_constant.luminance_multiplier = p_luminance_multiplier;
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sky_push_constant.brightness_multiplier = p_brightness_multiplier;
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store_transform_3x3(p_orientation, sky_push_constant.orientation);
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RenderingDevice::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_fb);
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@ -1224,7 +1225,7 @@ void SkyRD::setup_sky(const RenderDataRD *p_render_data, const Size2i p_screen_s
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RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo);
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}
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void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier) {
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void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier, float p_brightness_multiplier) {
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ERR_FAIL_COND(p_render_buffers.is_null());
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RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
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ERR_FAIL_COND(p_env.is_null());
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@ -1318,7 +1319,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
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RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd, p_render_buffers);
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cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i]);
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_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier);
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_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier, p_brightness_multiplier);
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RD::get_singleton()->draw_list_end();
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}
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RD::get_singleton()->draw_command_end_label();
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@ -1339,7 +1340,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
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RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd, p_render_buffers);
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cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i]);
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_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier);
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_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier, p_brightness_multiplier);
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RD::get_singleton()->draw_list_end();
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}
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RD::get_singleton()->draw_command_end_label();
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@ -1356,7 +1357,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
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RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd, p_render_buffers);
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cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, Rect2(), RDD::BreadcrumbMarker::SKY_PASS | uint32_t(i));
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_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier);
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_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier, p_brightness_multiplier);
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RD::get_singleton()->draw_list_end();
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}
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RD::get_singleton()->draw_command_end_label();
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@ -1398,7 +1399,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
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}
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}
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void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier) {
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void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier, float p_brightness_multiplier) {
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ERR_FAIL_COND(p_render_buffers.is_null());
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RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
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ERR_FAIL_COND(p_env.is_null());
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@ -1480,7 +1481,7 @@ void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p
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clear_colors.push_back(Color(0.0, 0.0, 0.0));
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::DRAW_CLEAR_ALL, clear_colors);
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_render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier);
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_render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier, p_brightness_multiplier);
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RD::get_singleton()->draw_list_end();
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}
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@ -1499,14 +1500,14 @@ void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p
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clear_colors.push_back(Color(0.0, 0.0, 0.0));
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::DRAW_CLEAR_ALL, clear_colors);
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_render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier);
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_render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier, p_brightness_multiplier);
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RD::get_singleton()->draw_list_end();
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}
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RD::get_singleton()->draw_command_end_label(); // Setup Sky resolution buffers
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}
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void SkyRD::draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier) {
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void SkyRD::draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier, float p_brightness_multiplier) {
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ERR_FAIL_COND(p_render_buffers.is_null());
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RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
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ERR_FAIL_COND(p_env.is_null());
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@ -1575,7 +1576,7 @@ void SkyRD::draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_ren
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texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set;
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}
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_render_sky(p_draw_list, p_time, p_fb, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier);
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_render_sky(p_draw_list, p_time, p_fb, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier, p_brightness_multiplier);
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}
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void SkyRD::invalidate_sky(Sky *p_sky) {
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@ -101,8 +101,9 @@ private:
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float projection[4]; // 16 - 64
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float position[3]; // 12 - 76
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float time; // 4 - 80
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float pad[3]; // 12 - 92
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float luminance_multiplier; // 4 - 96
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float pad[2]; // 8 - 88
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float luminance_multiplier; // 4 - 92
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float brightness_multiplier; // 4 - 96
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// 128 is the max size of a push constant. We can replace "pad" but we can't add any more.
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};
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@ -133,7 +134,7 @@ private:
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virtual ~SkyShaderData();
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};
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void _render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const Projection &p_projection, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier);
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void _render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const Projection &p_projection, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier, float p_brightness_modifier);
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public:
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struct SkySceneState {
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@ -296,9 +297,9 @@ public:
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~SkyRD();
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void setup_sky(const RenderDataRD *p_render_data, const Size2i p_screen_size);
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void update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier = 1.0);
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void update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier = 1.0);
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void draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier = 1.0);
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void update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier = 1.0, float p_brightness_multiplier = 1.0);
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void update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier = 1.0, float p_brightness_multiplier = 1.0);
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void draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier = 1.0, float p_brightness_multiplier = 1.0);
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void invalidate_sky(Sky *p_sky);
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void update_dirty_skys();
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@ -1894,7 +1894,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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bool draw_sky = false;
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bool draw_sky_fog_only = false;
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// We invert luminance_multiplier for sky so that we can combine it with exposure value.
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float sky_energy_multiplier = 1.0 / _render_buffers_get_luminance_multiplier();
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float sky_luminance_multiplier = 1.0 / _render_buffers_get_luminance_multiplier();
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float sky_brightness_multiplier = 1.0;
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Color clear_color;
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bool load_color = false;
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@ -1960,11 +1961,11 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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// Setup our sky render information for this frame/viewport
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sky.setup_sky(p_render_data, screen_size);
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sky_energy_multiplier *= bg_energy_multiplier;
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sky_brightness_multiplier *= bg_energy_multiplier;
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RID sky_rid = environment_get_sky(p_render_data->environment);
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if (sky_rid.is_valid()) {
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sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_energy_multiplier);
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sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_luminance_multiplier, sky_brightness_multiplier);
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radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
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} else {
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// do not try to draw sky if invalid
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@ -1973,7 +1974,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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if (draw_sky || draw_sky_fog_only) {
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// update sky half/quarter res buffers (if required)
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sky.update_res_buffers(rb, p_render_data->environment, time, sky_energy_multiplier);
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sky.update_res_buffers(rb, p_render_data->environment, time, sky_luminance_multiplier, sky_brightness_multiplier);
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}
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RD::get_singleton()->draw_command_end_label();
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@ -2174,7 +2175,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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RD::get_singleton()->draw_command_begin_label("Draw Sky");
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer);
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sky.draw_sky(draw_list, rb, p_render_data->environment, color_only_framebuffer, time, sky_energy_multiplier);
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sky.draw_sky(draw_list, rb, p_render_data->environment, color_only_framebuffer, time, sky_luminance_multiplier, sky_brightness_multiplier);
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RD::get_singleton()->draw_list_end();
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RD::get_singleton()->draw_command_end_label();
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@ -920,7 +920,8 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
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bool draw_sky_fog_only = false;
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// We invert luminance_multiplier for sky so that we can combine it with exposure value.
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float inverse_luminance_multiplier = 1.0 / _render_buffers_get_luminance_multiplier();
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float sky_energy_multiplier = inverse_luminance_multiplier;
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float sky_luminance_multiplier = inverse_luminance_multiplier;
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float sky_brightness_multiplier = 1.0;
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Color clear_color = p_default_bg_color;
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bool load_color = false;
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@ -988,11 +989,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
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sky.setup_sky(p_render_data, screen_size);
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sky_energy_multiplier *= bg_energy_multiplier;
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sky_brightness_multiplier *= bg_energy_multiplier;
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RID sky_rid = environment_get_sky(p_render_data->environment);
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if (sky_rid.is_valid()) {
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sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_energy_multiplier);
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sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_luminance_multiplier, sky_brightness_multiplier);
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radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
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} else {
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// do not try to draw sky if invalid
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@ -1001,7 +1002,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
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if (draw_sky || draw_sky_fog_only) {
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// update sky half/quarter res buffers (if required)
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sky.update_res_buffers(rb, p_render_data->environment, time, sky_energy_multiplier);
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sky.update_res_buffers(rb, p_render_data->environment, time, sky_luminance_multiplier, sky_brightness_multiplier);
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}
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RD::get_singleton()->draw_command_end_label(); // Setup Sky
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}
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@ -1118,7 +1119,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
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// Note, sky.setup should have been called up above and setup stuff we need.
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sky.draw_sky(draw_list, rb, p_render_data->environment, framebuffer, time, sky_energy_multiplier);
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sky.draw_sky(draw_list, rb, p_render_data->environment, framebuffer, time, sky_luminance_multiplier, sky_brightness_multiplier);
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RD::get_singleton()->draw_command_end_label(); // Draw Sky
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}
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@ -17,8 +17,9 @@ layout(push_constant, std430) uniform Params {
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vec4 projection; // only applicable if not multiview
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vec3 position;
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float time;
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vec3 pad;
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vec2 pad;
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float luminance_multiplier;
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float brightness_multiplier;
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}
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params;
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@ -57,8 +58,9 @@ layout(push_constant, std430) uniform Params {
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vec4 projection; // only applicable if not multiview
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vec3 position;
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float time;
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vec3 pad;
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vec2 pad;
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float luminance_multiplier;
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float brightness_multiplier;
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}
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params;
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@ -255,6 +257,9 @@ void main() {
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frag_color.rgb = color;
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frag_color.a = alpha;
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// Apply environment 'brightness' setting separately before fog to ensure consistent luminance.
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frag_color.rgb = frag_color.rgb * params.brightness_multiplier;
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#if !defined(DISABLE_FOG) && !defined(USE_CUBEMAP_PASS)
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// Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky.
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