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Check for absolute paths in OBJ loader
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e522baf0b7
commit
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@ -126,7 +126,12 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
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ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
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String p = l.replace("map_Kd", "").replace("\\", "/").strip_edges();
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String path = base_path.plus_file(p);
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String path;
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if (p.is_abs_path()) {
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path = p;
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} else {
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path = base_path.plus_file(p);
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}
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Ref<Texture> texture = ResourceLoader::load(path);
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@ -141,7 +146,12 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
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ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
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String p = l.replace("map_Ks", "").replace("\\", "/").strip_edges();
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String path = base_path.plus_file(p);
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String path;
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if (p.is_abs_path()) {
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path = p;
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} else {
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path = base_path.plus_file(p);
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}
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Ref<Texture> texture = ResourceLoader::load(path);
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@ -156,7 +166,12 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
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ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
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String p = l.replace("map_Ns", "").replace("\\", "/").strip_edges();
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String path = base_path.plus_file(p);
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String path;
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if (p.is_abs_path()) {
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path = p;
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} else {
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path = base_path.plus_file(p);
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}
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Ref<Texture> texture = ResourceLoader::load(path);
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