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Merge pull request #100471 from dsnopek/openxr-xrsim-composition-layer-crash
OpenXR: Fix crash with composition layers in non-dev builds
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commit
4364ed6ccd
@ -85,6 +85,7 @@ OpenXRCompositionLayer::~OpenXRCompositionLayer() {
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composition_layer_nodes.erase(this);
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if (openxr_layer_provider != nullptr) {
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_clear_composition_layer_provider();
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memdelete(openxr_layer_provider);
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openxr_layer_provider = nullptr;
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}
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@ -374,16 +375,7 @@ void OpenXRCompositionLayer::_reset_fallback_material() {
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material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, !enable_hole_punch);
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material->set_transparency(get_alpha_blend() ? StandardMaterial3D::TRANSPARENCY_ALPHA : StandardMaterial3D::TRANSPARENCY_DISABLED);
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Ref<ViewportTexture> texture = material->get_texture(StandardMaterial3D::TEXTURE_ALBEDO);
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if (texture.is_null()) {
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texture = layer_viewport->get_texture();
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}
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Node *loc_scene = texture->get_local_scene();
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NodePath viewport_path = loc_scene->get_path_to(layer_viewport);
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texture->set_viewport_path_in_scene(viewport_path);
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material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, texture);
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material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, layer_viewport->get_texture());
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} else {
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fallback->set_surface_override_material(0, Ref<Material>());
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}
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