mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
Merge pull request #10116 from neikeq/prop_method_ambiguities
Renames properties and methods to avoid ambiguities
This commit is contained in:
commit
435bedd9ef
@ -243,7 +243,7 @@ void Node2D::global_translate(const Vector2 &p_amount) {
|
||||
set_global_position(get_global_position() + p_amount);
|
||||
}
|
||||
|
||||
void Node2D::scale(const Size2 &p_amount) {
|
||||
void Node2D::apply_scale(const Size2 &p_amount) {
|
||||
|
||||
set_scale(get_scale() * p_amount);
|
||||
}
|
||||
@ -429,7 +429,7 @@ void Node2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("move_local_y", "delta", "scaled"), &Node2D::move_y, DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("translate", "offset"), &Node2D::translate);
|
||||
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Node2D::global_translate);
|
||||
ClassDB::bind_method(D_METHOD("scale", "ratio"), &Node2D::scale);
|
||||
ClassDB::bind_method(D_METHOD("apply_scale", "ratio"), &Node2D::apply_scale);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_global_position", "pos"), &Node2D::set_global_position);
|
||||
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
|
||||
|
@ -78,7 +78,7 @@ public:
|
||||
void move_y(float p_delta, bool p_scaled = false);
|
||||
void translate(const Vector2 &p_amount);
|
||||
void global_translate(const Vector2 &p_amount);
|
||||
void scale(const Size2 &p_amount);
|
||||
void apply_scale(const Size2 &p_amount);
|
||||
|
||||
Point2 get_position() const;
|
||||
float get_rotation() const;
|
||||
|
@ -508,7 +508,7 @@ void BaseButton::_bind_methods() {
|
||||
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "pressed")));
|
||||
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
|
||||
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "is_pressed"), "set_pressed", "is_pressed");
|
||||
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
|
||||
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");
|
||||
|
Loading…
Reference in New Issue
Block a user