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doc: Sync classref with current source
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@ -113,6 +113,8 @@
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<members>
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<member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles">
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</member>
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<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode">
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</member>
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<member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space">
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</member>
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<member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space">
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@ -125,5 +127,11 @@
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</member>
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</members>
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<constants>
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<constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
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</constant>
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<constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
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</constant>
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<constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
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</constant>
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</constants>
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</class>
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@ -65,12 +65,12 @@
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<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
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[Shortcut] associated to the button.
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</member>
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
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If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
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</member>
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<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled">
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If [code]true[/code] the button will add information about its shortcut in the tooltip.
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</member>
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
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If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
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</member>
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</members>
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<signals>
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<signal name="button_down">
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@ -93,6 +93,12 @@
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Remitted if a resource is reimported.
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</description>
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</signal>
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<signal name="resources_reload">
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<argument index="0" name="resources" type="PoolStringArray">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="sources_changed">
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<argument index="0" name="exist" type="bool">
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</argument>
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@ -45,6 +45,8 @@
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</member>
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<member name="min_distance" type="float" setter="set_min_distance" getter="get_min_distance">
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</member>
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<member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis">
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</member>
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<member name="root_bone" type="String" setter="set_root_bone" getter="get_root_bone">
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</member>
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<member name="target" type="Transform" setter="set_target_transform" getter="get_target_transform">
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@ -11,6 +11,12 @@
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<demos>
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</demos>
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<methods>
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<method name="clamp_split_offset">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed">
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