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Implement proper error print, Fixes a crash when no error messages are generated by the analyser.
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@ -628,8 +628,12 @@ Error GDScript::reload(bool p_keep_state) {
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if (EngineDebugger::is_active()) {
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GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
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}
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// TODO: Show all error messages.
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_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
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const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
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while (e != nullptr) {
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_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
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e = e->next();
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}
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ERR_FAIL_V(ERR_PARSE_ERROR);
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}
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