mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
expose local RenderingDevice creation to RenderingServer
This commit is contained in:
parent
6ac7b90097
commit
40159244cd
@ -1505,9 +1505,14 @@ ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_dataty
|
||||
}
|
||||
}
|
||||
|
||||
RenderingDevice *RenderingServer::create_local_rendering_device() const {
|
||||
return RenderingDevice::get_singleton()->create_local_device();
|
||||
}
|
||||
|
||||
void RenderingServer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
|
||||
ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
|
||||
ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#warning TODO all texture methods need re-binding
|
||||
|
@ -39,6 +39,7 @@
|
||||
#include "core/typed_array.h"
|
||||
#include "core/variant.h"
|
||||
#include "servers/display_server.h"
|
||||
#include "servers/rendering/rendering_device.h"
|
||||
#include "servers/rendering/shader_language.h"
|
||||
|
||||
class RenderingServer : public Object {
|
||||
@ -1311,6 +1312,8 @@ public:
|
||||
|
||||
virtual bool is_low_end() const = 0;
|
||||
|
||||
RenderingDevice *create_local_rendering_device() const;
|
||||
|
||||
bool is_render_loop_enabled() const;
|
||||
void set_render_loop_enabled(bool p_enabled);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user