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Merge pull request #7382 from volzhs/fix-visibility
Able to change visibility when ancestor node is hidden
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commit
3e1b5ad223
@ -261,16 +261,13 @@ void CanvasItem::show() {
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if (!hidden)
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return;
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hidden=false;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,true);
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if (!is_inside_tree())
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return;
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if (is_visible()) {
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_propagate_visibility_changed(true);
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}
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_propagate_visibility_changed(true);
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_change_notify("visibility/visible");
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}
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@ -280,15 +277,13 @@ void CanvasItem::hide() {
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if (hidden)
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return;
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bool propagate=is_inside_tree() && is_visible();
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hidden=true;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
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if (!is_inside_tree())
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return;
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if (propagate)
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_propagate_visibility_changed(false);
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_propagate_visibility_changed(false);
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_change_notify("visibility/visible");
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}
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@ -569,6 +569,15 @@ void TreeItem::set_button(int p_column,int p_idx,const Ref<Texture>& p_button){
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}
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void TreeItem::set_button_color(int p_column,int p_idx,const Color& p_color) {
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ERR_FAIL_INDEX( p_column, cells.size() );
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ERR_FAIL_INDEX( p_idx, cells[p_column].buttons.size() );
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cells[p_column].buttons[p_idx].color=p_color;
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_changed_notify(p_column);
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}
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void TreeItem::set_editable(int p_column,bool p_editable) {
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ERR_FAIL_INDEX( p_column, cells.size() );
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@ -1061,7 +1070,7 @@ int Tree::draw_item(const Point2i& p_pos,const Point2& p_draw_ofs, const Size2&
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o.y+=(label_h-s.height)/2;
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o+=cache.button_pressed->get_offset();
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b->draw(ci,o,p_item->cells[i].buttons[j].disabled?Color(1,1,1,0.5):Color(1,1,1,1));
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b->draw(ci,o,p_item->cells[i].buttons[j].disabled?Color(1,1,1,0.5):p_item->cells[i].buttons[j].color);
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w-=s.width+cache.button_margin;
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bw+=s.width+cache.button_margin;
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}
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@ -93,7 +93,8 @@ friend class Tree;
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int id;
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bool disabled;
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Ref<Texture> texture;
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Button() { id=0; disabled=false; }
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Color color;
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Button() { id=0; disabled=false; color=Color(1,1,1,1); }
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};
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Vector< Button > buttons;
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@ -189,6 +190,7 @@ public:
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int get_button_by_id(int p_column,int p_id) const;
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bool is_button_disabled(int p_column,int p_idx) const;
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void set_button(int p_column,int p_idx,const Ref<Texture>& p_button);
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void set_button_color(int p_column,int p_idx,const Color& p_color);
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/* range works for mode number or mode combo */
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@ -208,13 +208,6 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
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if (n->is_type("Spatial")) {
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Spatial *ci = n->cast_to<Spatial>();
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if (!ci->is_visible() && ci->get_parent_spatial() && !ci->get_parent_spatial()->is_visible()) {
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error->set_text(TTR("This item cannot be made visible because the parent is hidden. Unhide the parent first."));
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error->popup_centered_minsize();
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return;
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}
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bool v = !bool(n->call("is_hidden"));
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undo_redo->create_action(TTR("Toggle Spatial Visible"));
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undo_redo->add_do_method(n,"_set_visible_",!v);
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@ -222,12 +215,6 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
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undo_redo->commit_action();
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} else if (n->is_type("CanvasItem")) {
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CanvasItem *ci = n->cast_to<CanvasItem>();
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if (!ci->is_visible() && ci->get_parent_item() && !ci->get_parent_item()->is_visible()) {
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error->set_text(TTR("This item cannot be made visible because the parent is hidden. Unhide the parent first."));
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error->popup_centered_minsize();
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return;
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}
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bool v = !bool(n->call("is_hidden"));
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undo_redo->create_action(TTR("Toggle CanvasItem Visible"));
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undo_redo->add_do_method(n,v?"hide":"show");
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@ -415,6 +402,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
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p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
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_update_visibility_color(p_node, item);
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} else if (p_node->is_type("Spatial")) {
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bool h = p_node->call("is_hidden");
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@ -426,6 +414,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
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p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
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_update_visibility_color(p_node, item);
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}
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}
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@ -491,9 +480,20 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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else
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item->set_button(0,idx,get_icon("Visible","EditorIcons"));
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_update_visibility_color(p_node, item);
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}
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void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
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if (p_node->is_type("CanvasItem") || p_node->is_type("Spatial")) {
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Color color(1,1,1,1);
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bool visible_on_screen = p_node->call("is_visible");
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if (!visible_on_screen) {
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color = Color(0.6,0.6,0.6,1);
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}
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int idx=p_item->get_button_by_id(0,BUTTON_VISIBILITY);
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p_item->set_button_color(0,idx,color);
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}
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}
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void SceneTreeEditor::_node_script_changed(Node *p_node) {
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@ -117,6 +117,7 @@ class SceneTreeEditor : public Control {
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void _update_selection(TreeItem *item);
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void _node_script_changed(Node *p_node);
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void _node_visibility_changed(Node *p_node);
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void _update_visibility_color(Node *p_node, TreeItem *p_item);
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void _subscene_option(int p_idx);
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void _node_replace_owner(Node* p_base,Node* p_node,Node* p_root);
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