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Merge pull request #76132 from davthedev/stylebox-flat-antialiasing-fix
Fix blurry borders on antialiased StyleBoxFlat
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commit
3db40355a0
@ -103,8 +103,9 @@
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Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners or [member skew].
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[b]Note:[/b] When using beveled corners with 45-degree angles ([member corner_detail] = 1), it is recommended to set [member anti_aliasing] to [code]false[/code] to ensure crisp visuals and avoid possible visual glitches.
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</member>
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<member name="anti_aliasing_size" type="float" setter="set_aa_size" getter="get_aa_size" default="0.625">
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This changes the size of the faded ring. Higher values can be used to achieve a "blurry" effect.
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<member name="anti_aliasing_size" type="float" setter="set_aa_size" getter="get_aa_size" default="1.0">
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This changes the size of the antialiasing effect. [code]1.0[/code] is recommended for an optimal result at 100% scale, identical to how rounded rectangles are rendered in web browsers and most vector drawing software.
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[b]Note:[/b] Higher values may produce a blur effect but can also create undesired artifacts on small boxes with large-radius corners.
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</member>
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<member name="bg_color" type="Color" setter="set_bg_color" getter="get_bg_color" default="Color(0.6, 0.6, 0.6, 1)">
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The background color of the stylebox.
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@ -757,76 +757,84 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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}
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// Create infill (no AA).
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if (draw_center && (!aa_on || blend_on || !draw_border)) {
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if (draw_center && (!aa_on || blend_on)) {
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draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
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infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true);
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}
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if (aa_on) {
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real_t aa_border_width[4];
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real_t aa_border_width_half[4];
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real_t aa_fill_width[4];
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real_t aa_fill_width_half[4];
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if (draw_border) {
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for (int i = 0; i < 4; i++) {
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if (border_width[i] > 0) {
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aa_border_width[i] = aa_size;
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aa_border_width_half[i] = aa_size / 2;
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aa_fill_width[i] = 0;
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aa_fill_width_half[i] = 0;
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} else {
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aa_border_width[i] = 0;
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aa_border_width_half[i] = 0;
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aa_fill_width[i] = aa_size;
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aa_fill_width_half[i] = aa_size / 2;
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}
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}
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} else {
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for (int i = 0; i < 4; i++) {
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aa_border_width[i] = 0;
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aa_border_width_half[i] = 0;
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aa_fill_width[i] = aa_size;
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aa_fill_width_half[i] = aa_size / 2;
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}
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}
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Rect2 infill_inner_rect = infill_rect.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP],
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-aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]);
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if (draw_center) {
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if (!blend_on && draw_border) {
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Rect2 infill_inner_rect_aa = infill_inner_rect.grow_individual(aa_border_width[SIDE_LEFT], aa_border_width[SIDE_TOP],
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aa_border_width[SIDE_RIGHT], aa_border_width[SIDE_BOTTOM]);
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// Create infill within AA border.
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// Infill rect, transparent side of antialiasing gradient (base infill rect enlarged by AA size)
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Rect2 infill_rect_aa_transparent = infill_rect.grow_individual(aa_fill_width_half[SIDE_LEFT], aa_fill_width_half[SIDE_TOP],
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aa_fill_width_half[SIDE_RIGHT], aa_fill_width_half[SIDE_BOTTOM]);
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// Infill rect, colored side of antialiasing gradient (base infill rect shrunk by AA size)
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Rect2 infill_rect_aa_colored = infill_rect_aa_transparent.grow_individual(-aa_fill_width[SIDE_LEFT], -aa_fill_width[SIDE_TOP],
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-aa_fill_width[SIDE_RIGHT], -aa_fill_width[SIDE_BOTTOM]);
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if (!blend_on) {
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// Create center fill, not antialiased yet
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draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
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infill_inner_rect_aa, infill_inner_rect_aa, bg_color, bg_color, corner_detail, skew, true);
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infill_rect_aa_colored, infill_rect_aa_colored, bg_color, bg_color, corner_detail, skew, true);
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}
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if (!blend_on || !draw_border) {
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Rect2 infill_rect_aa = infill_rect.grow_individual(aa_fill_width[SIDE_LEFT], aa_fill_width[SIDE_TOP],
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aa_fill_width[SIDE_RIGHT], aa_fill_width[SIDE_BOTTOM]);
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Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
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// Create infill fake AA gradient.
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draw_ring(verts, indices, colors, style_rect, adapted_corner,
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infill_rect_aa, infill_rect, bg_color, alpha_bg, corner_detail, skew);
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// Add antialiasing on the center fill
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draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
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infill_rect_aa_transparent, infill_rect_aa_colored, bg_color, alpha_bg, corner_detail, skew);
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}
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}
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if (draw_border) {
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Rect2 infill_rect_aa = infill_rect.grow_individual(aa_border_width[SIDE_LEFT], aa_border_width[SIDE_TOP],
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aa_border_width[SIDE_RIGHT], aa_border_width[SIDE_BOTTOM]);
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Rect2 style_rect_aa = style_rect.grow_individual(aa_border_width[SIDE_LEFT], aa_border_width[SIDE_TOP],
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aa_border_width[SIDE_RIGHT], aa_border_width[SIDE_BOTTOM]);
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Rect2 border_style_rect_aa = border_style_rect.grow_individual(aa_border_width[SIDE_LEFT], aa_border_width[SIDE_TOP],
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aa_border_width[SIDE_RIGHT], aa_border_width[SIDE_BOTTOM]);
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// Inner border recct, fully colored side of antialiasing gradient (base inner rect enlarged by AA size)
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Rect2 inner_rect_aa_colored = infill_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
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aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
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// Inner border rect, transparent side of antialiasing gradient (base inner rect shrunk by AA size)
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Rect2 inner_rect_aa_transparent = inner_rect_aa_colored.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP],
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-aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]);
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// Outer border rect, transparent side of antialiasing gradient (base outer rect enlarged by AA size)
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Rect2 outer_rect_aa_transparent = style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
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aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
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// Outer border rect, colored side of antialiasing gradient (base outer rect shrunk by AA size)
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Rect2 outer_rect_aa_colored = border_style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
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aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
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// Create border.
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// Create border ring, not antialiased yet
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draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
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border_style_rect_aa, ((blend_on) ? infill_rect : infill_rect_aa), border_color_inner, border_color, corner_detail, skew);
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outer_rect_aa_colored, ((blend_on) ? infill_rect : inner_rect_aa_colored), border_color_inner, border_color, corner_detail, skew);
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if (!blend_on) {
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// Create inner border fake AA gradient.
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// Add antialiasing on the ring inner border
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draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
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infill_rect_aa, infill_rect, border_color_blend, border_color, corner_detail, skew);
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inner_rect_aa_colored, inner_rect_aa_transparent, border_color_blend, border_color, corner_detail, skew);
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}
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// Create outer border fake AA gradient.
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// Add antialiasing on the ring outer border
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draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
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style_rect_aa, border_style_rect_aa, border_color, border_color_alpha, corner_detail, skew);
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outer_rect_aa_transparent, outer_rect_aa_colored, border_color, border_color_alpha, corner_detail, skew);
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}
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}
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@ -163,7 +163,7 @@ class StyleBoxFlat : public StyleBox {
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int corner_detail = 8;
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int shadow_size = 0;
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Point2 shadow_offset;
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real_t aa_size = 0.625;
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real_t aa_size = 1;
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protected:
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virtual float get_style_margin(Side p_side) const override;
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