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CI: Pin Xcode version to 15.3, as default 15.0.1 is broken
Not needed in later Godot branches as we merged workarounds for the 15.0/15.0.1 broken linker, but there's too many commits to track down and backport with care to avoid breaking Xcode 14 support too.
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.github/workflows/macos_builds.yml
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5
.github/workflows/macos_builds.yml
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@ -35,6 +35,11 @@ jobs:
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steps:
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- uses: actions/checkout@v3
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- name: Setup Xcode
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uses: maxim-lobanov/setup-xcode@v1
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with:
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xcode-version: '15.3'
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- name: Setup Godot build cache
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uses: ./.github/actions/godot-cache
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with:
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