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Merge pull request #35122 from ChibiDenDen/fully_qualified_name_gdscript
Add fully_qualified_name for GDScript class
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@ -111,6 +111,7 @@ class GDScript : public Script {
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String source;
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String path;
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String name;
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String fully_qualified_name;
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SelfList<GDScript> script_list;
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GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
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@ -2131,6 +2131,7 @@ void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::C
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}
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subclass->_owner = p_script;
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subclass->fully_qualified_name = p_script->fully_qualified_name + "::" + name;
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p_script->subclasses.insert(name, subclass);
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_make_scripts(subclass.ptr(), p_class->subclasses[i], false);
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@ -2149,6 +2150,9 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
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source = p_script->get_path();
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// The best fully qualified name for a base level script is its file path
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p_script->fully_qualified_name = p_script->path;
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// Create scripts for subclasses beforehand so they can be referenced
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_make_scripts(p_script, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state);
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