Make environment energy adjustable as a float in 3D editor's preview environment

This commit is contained in:
Manik Sharma 2023-05-05 09:01:46 +05:30
parent d023e51363
commit 3ce0ebb242

View File

@ -8631,8 +8631,10 @@ void fragment() {
environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_ground_color->get_picker()));
environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
environ_energy = memnew(EditorSpinSlider);
environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_energy->set_max(8.0);
environ_energy->set_min(0);
environ_energy->set_step(0.05);
environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
HBoxContainer *fx_vb = memnew(HBoxContainer);
fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);