Remove leftover print in lightmapper_rd.cpp

This commit is contained in:
Hendrik Brucker 2024-12-23 21:14:14 +01:00
parent 0f95e9f8e6
commit 3cc5f6e346

View File

@ -485,8 +485,6 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
RID material = mi.data.material[i];
if (material.is_valid()) {
t.cull_mode = RSG::material_storage->material_get_cull_mode(material);
} else {
print_line("No material for mesh with vertex count ", mi.data.points.size());
}
t.pad1 = 0; //make valgrind not complain
triangles.push_back(t);