Merge pull request #91329 from warriormaster12/dont-do-things-twice

Fix a performance regression when duplicating a node
This commit is contained in:
Rémi Verschelde 2024-05-13 12:05:34 +02:00
commit 3bb7fd8ac4
No known key found for this signature in database
GPG Key ID: C3336907360768E1
2 changed files with 50 additions and 64 deletions

View File

@ -2770,45 +2770,6 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
parent->move_child(dup, pos);
}
}
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
Node *current_node = node->get_node(get_path_to(N->get()));
ERR_CONTINUE(!current_node);
if (p_flags & DUPLICATE_SCRIPTS) {
bool is_valid = false;
Variant scr = N->get()->get(script_property_name, &is_valid);
if (is_valid) {
current_node->set(script_property_name, scr);
}
}
List<PropertyInfo> plist;
N->get()->get_property_list(&plist);
for (const PropertyInfo &E : plist) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
String name = E.name;
if (name == script_property_name) {
continue;
}
Variant value = N->get()->get(name).duplicate(true);
if (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
}
} else {
current_node->set(name, value);
}
}
}
return node;
}
@ -2820,7 +2781,7 @@ Node *Node::duplicate(int p_flags) const {
_duplicate_signals(this, dupe);
}
_duplicate_properties_node(this, this, dupe);
_duplicate_properties(this, this, dupe, p_flags);
return dupe;
}
@ -2831,7 +2792,8 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) con
}
Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR, &r_duplimap);
int flags = DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR;
Node *dupe = _duplicate(flags, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
if (!p_resource_remap.is_empty()) {
@ -2843,7 +2805,7 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, con
// if the emitter node comes later in tree order than the receiver
_duplicate_signals(this, dupe);
_duplicate_properties_node(this, this, dupe);
_duplicate_properties(this, this, dupe, flags);
return dupe;
}
@ -2897,34 +2859,58 @@ void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Re
}
#endif
// Duplicates properties that store a Node.
// This has to be called after nodes have been duplicated since
// only then do we get a full picture of how the duplicated node tree looks like.
void Node::_duplicate_properties_node(const Node *p_root, const Node *p_original, Node *p_copy) const {
// Duplicate node's properties.
// This has to be called after nodes have been duplicated since there might be properties
// of type Node that can be updated properly only if duplicated node tree is complete.
void Node::_duplicate_properties(const Node *p_root, const Node *p_original, Node *p_copy, int p_flags) const {
List<PropertyInfo> props;
p_copy->get_property_list(&props);
p_original->get_property_list(&props);
StringName script_property_name = CoreStringNames::get_singleton()->_script;
if (p_flags & DUPLICATE_SCRIPTS) {
bool is_valid = false;
Variant scr = p_original->get(script_property_name, &is_valid);
if (is_valid) {
p_copy->set(script_property_name, scr);
}
}
for (const PropertyInfo &E : props) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
String name = E.name;
const StringName name = E.name;
if (name == script_property_name) {
continue;
}
Variant value = p_original->get(name).duplicate(true);
if (value.get_type() == Variant::OBJECT) {
Node *property_node = Object::cast_to<Node>(value);
if (property_node && (p_root == property_node || p_root->is_ancestor_of(property_node))) {
value = p_copy->get_node_or_null(p_original->get_path_to(property_node));
p_copy->set(name, value);
if (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
if (res) { // Duplicate only if it's a resource
p_copy->set(name, res->duplicate());
}
} else if (value.get_type() == Variant::ARRAY) {
Array arr = value;
if (arr.get_typed_builtin() == Variant::OBJECT) {
for (int i = 0; i < arr.size(); i++) {
Node *property_node = Object::cast_to<Node>(arr[i]);
if (property_node && (p_root == property_node || p_root->is_ancestor_of(property_node))) {
arr[i] = p_copy->get_node_or_null(p_original->get_path_to(property_node));
}
} else {
if (value.get_type() == Variant::OBJECT) {
Node *property_node = Object::cast_to<Node>(value);
Variant out_value = value;
if (property_node && (p_root == property_node || p_root->is_ancestor_of(property_node))) {
out_value = p_copy->get_node_or_null(p_original->get_path_to(property_node));
}
value = arr;
p_copy->set(name, out_value);
} else if (value.get_type() == Variant::ARRAY) {
Array arr = value;
if (arr.get_typed_builtin() == Variant::OBJECT) {
for (int i = 0; i < arr.size(); i++) {
Node *property_node = Object::cast_to<Node>(arr[i]);
if (property_node && (p_root == property_node || p_root->is_ancestor_of(property_node))) {
arr[i] = p_copy->get_node_or_null(p_original->get_path_to(property_node));
}
}
value = arr;
p_copy->set(name, value);
}
} else {
p_copy->set(name, value);
}
}
@ -2933,7 +2919,7 @@ void Node::_duplicate_properties_node(const Node *p_root, const Node *p_original
for (int i = 0; i < p_original->get_child_count(); i++) {
Node *copy_child = p_copy->get_child(i);
ERR_FAIL_NULL_MSG(copy_child, "Child node disappeared while duplicating.");
_duplicate_properties_node(p_root, p_original->get_child(i), copy_child);
_duplicate_properties(p_root, p_original->get_child(i), copy_child, p_flags);
}
}

View File

@ -266,7 +266,7 @@ private:
void _propagate_groups_dirty();
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_properties_node(const Node *p_root, const Node *p_original, Node *p_copy) const;
void _duplicate_properties(const Node *p_root, const Node *p_original, Node *p_copy, int p_flags) const;
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const;