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Fixing a usability issue where the DEL key does not delete connections
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parent
107f2961cc
commit
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@ -1202,7 +1202,22 @@ void ConnectionsDock::_slot_menu_about_to_popup() {
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slot_menu->set_item_disabled(slot_menu->get_item_index(SLOT_MENU_DISCONNECT), connection_is_inherited);
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}
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void ConnectionsDock::_rmb_pressed(const Ref<InputEvent> &p_event) {
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void ConnectionsDock::_tree_gui_input(const Ref<InputEvent> &p_event) {
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// Handle Delete press.
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if (ED_IS_SHORTCUT("connections_editor/disconnect", p_event)) {
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TreeItem *item = tree->get_selected();
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if (item && _get_item_type(*item) == TREE_ITEM_TYPE_CONNECTION) {
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Connection connection = item->get_metadata(0);
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_disconnect(connection);
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update_tree();
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// Stop the Delete input from propagating elsewhere.
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accept_event();
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return;
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}
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}
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// Handle RMB press.
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const Ref<InputEventMouseButton> &mb_event = p_event;
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if (mb_event.is_null() || !mb_event->is_pressed() || mb_event->get_button_index() != MouseButton::RIGHT) {
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return;
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@ -1536,13 +1551,13 @@ ConnectionsDock::ConnectionsDock() {
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slot_menu->connect("about_to_popup", callable_mp(this, &ConnectionsDock::_slot_menu_about_to_popup));
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slot_menu->add_item(TTR("Edit..."), SLOT_MENU_EDIT);
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slot_menu->add_item(TTR("Go to Method"), SLOT_MENU_GO_TO_METHOD);
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slot_menu->add_item(TTR("Disconnect"), SLOT_MENU_DISCONNECT);
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slot_menu->add_shortcut(ED_SHORTCUT("connections_editor/disconnect", TTR("Disconnect"), Key::KEY_DELETE), SLOT_MENU_DISCONNECT);
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add_child(slot_menu);
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connect_dialog->connect("connected", callable_mp(this, &ConnectionsDock::_make_or_edit_connection));
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tree->connect("item_selected", callable_mp(this, &ConnectionsDock::_tree_item_selected));
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tree->connect("item_activated", callable_mp(this, &ConnectionsDock::_tree_item_activated));
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tree->connect("gui_input", callable_mp(this, &ConnectionsDock::_rmb_pressed));
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tree->connect("gui_input", callable_mp(this, &ConnectionsDock::_tree_gui_input));
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add_theme_constant_override("separation", 3 * EDSCALE);
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}
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@ -252,7 +252,7 @@ class ConnectionsDock : public VBoxContainer {
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void _signal_menu_about_to_popup();
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void _handle_slot_menu_option(int p_option);
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void _slot_menu_about_to_popup();
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void _rmb_pressed(const Ref<InputEvent> &p_event);
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void _tree_gui_input(const Ref<InputEvent> &p_event);
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void _close();
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protected:
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