mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
Merge pull request #67848 from Calinou/doc-canvastexture
Document the CanvasTexture class
This commit is contained in:
commit
3b2f8052fb
@ -1,25 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="CanvasTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Texture with optional normal and specular maps for use in 2D rendering.
|
||||
</brief_description>
|
||||
<description>
|
||||
[CanvasTexture] is an alternative to [ImageTexture] for 2D rendering. It allows using normal maps and specular maps in any node that inherits from [CanvasItem]. [CanvasTexture] also allows overriding the texture's filter and repeat mode independently of the node's properties (or the project settings).
|
||||
[b]Note:[/b] [CanvasTexture] cannot be used in 3D rendering. For physically-based materials in 3D, use [BaseMaterial3D] instead.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="diffuse_texture" type="Texture2D" setter="set_diffuse_texture" getter="get_diffuse_texture">
|
||||
The diffuse (color) texture to use. This is the main texture you want to set in most cases.
|
||||
</member>
|
||||
<member name="normal_texture" type="Texture2D" setter="set_normal_texture" getter="get_normal_texture">
|
||||
The normal map texture to use. Only has a visible effect if [Light2D]s are affecting this [CanvasTexture].
|
||||
[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||||
</member>
|
||||
<member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color(1, 1, 1, 1)">
|
||||
The multiplier for specular reflection colors. The [Light2D]'s color is also taken into account when determining the reflection color. Only has a visible effect if [Light2D]s are affecting this [CanvasTexture].
|
||||
</member>
|
||||
<member name="specular_shininess" type="float" setter="set_specular_shininess" getter="get_specular_shininess" default="1.0">
|
||||
The specular exponent for [Light2D] specular reflections. Higher values result in a more glossy/"wet" look, with reflections becoming more localized and less visible overall. The default value of [code]1.0[/code] disables specular reflections entirely. Only has a visible effect if [Light2D]s are affecting this [CanvasTexture].
|
||||
</member>
|
||||
<member name="specular_texture" type="Texture2D" setter="set_specular_texture" getter="get_specular_texture">
|
||||
The specular map to use for [Light2D] specular reflections. This should be a grayscale or colored texture, with brighter areas resulting in a higher [member specular_shininess] value. Using a colored [member specular_texture] allows controlling specular shininess on a per-channel basis. Only has a visible effect if [Light2D]s are affecting this [CanvasTexture].
|
||||
</member>
|
||||
<member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="CanvasItem.TextureFilter" default="0">
|
||||
The texture filtering mode to use when drawing this [CanvasTexture].
|
||||
</member>
|
||||
<member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="CanvasItem.TextureRepeat" default="0">
|
||||
The texture repeat mode to use when drawing this [CanvasTexture].
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
||||
|
Loading…
Reference in New Issue
Block a user