diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index 7df261d2ba9..86e7f9cc08f 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -32,6 +32,7 @@
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
+ [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
Width of the generated texture.
diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
index dcda5c2324c..ad82f872139 100644
--- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
@@ -109,6 +109,7 @@
Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
+ [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.