mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrast
Document seamless noise having a lower contrast than non-seamless noise
This commit is contained in:
commit
3ad5aa8ce3
@ -32,6 +32,7 @@
|
||||
</member>
|
||||
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
|
||||
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
|
||||
[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
|
||||
</member>
|
||||
<member name="width" type="int" setter="set_width" getter="get_width" default="512">
|
||||
Width of the generated texture.
|
||||
|
@ -109,6 +109,7 @@
|
||||
</argument>
|
||||
<description>
|
||||
Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
|
||||
[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
Loading…
Reference in New Issue
Block a user