Merge pull request #57919 from mbrlabs/region-select-fixes

Fixed issues with 3D region-select in the editor
This commit is contained in:
JFonS 2022-02-11 10:59:18 +01:00 committed by GitHub
commit 3aa7b7eaf2
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2 changed files with 17 additions and 11 deletions

View File

@ -1594,9 +1594,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) {
clicked = _select_ray(b->get_position());
//clicking is always deferred to either move or release
clicked = _select_ray(b->get_position());
selection_in_progress = true;
if (clicked.is_null()) {
//default to regionselect
@ -1615,6 +1615,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) {
selection_in_progress = false;
if (clicked.is_valid()) {
_select_clicked(false);
}
@ -1719,17 +1721,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
nav_mode = NAVIGATION_ORBIT;
} else {
const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
if (clicked.is_valid() && movement_threshold_passed) {
_compute_edit(_edit.original_mouse_pos);
clicked = ObjectID();
_edit.mode = TRANSFORM_TRANSLATE;
}
// enable region-select if nothing has been selected yet or multi-select (shift key) is active
if (movement_threshold_passed && (get_selected_count() == 0 || clicked_wants_append)) {
if (selection_in_progress && movement_threshold_passed) {
if (get_selected_count() == 0 || clicked_wants_append) {
cursor.region_select = true;
cursor.region_begin = _edit.original_mouse_pos;
clicked = ObjectID();
}
}
if (cursor.region_select) {
@ -1738,6 +1737,12 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
return;
}
if (clicked.is_valid() && movement_threshold_passed) {
_compute_edit(_edit.original_mouse_pos);
clicked = ObjectID();
_edit.mode = TRANSFORM_TRANSLATE;
}
if (_edit.mode == TRANSFORM_NONE) {
return;
}

View File

@ -269,6 +269,7 @@ private:
ObjectID clicked;
Vector<_RayResult> selection_results;
bool clicked_wants_append;
bool selection_in_progress = false;
PopupMenu *selection_menu;