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Fix mouse-button-mask on button release in unit test
On mouse-button release, the mask is 0.
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@ -122,6 +122,7 @@ enum class MouseButton {
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};
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enum class MouseButtonMask {
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NONE = 0,
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LEFT = (1 << (int(MouseButton::LEFT) - 1)),
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RIGHT = (1 << (int(MouseButton::RIGHT) - 1)),
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MIDDLE = (1 << (int(MouseButton::MIDDLE) - 1)),
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@ -1161,7 +1161,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
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SEND_GUI_MOUSE_MOTION_EVENT(target_text_edit, line_0, MouseButtonMask::LEFT, Key::NONE);
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CHECK(text_edit->get_viewport()->gui_is_dragging());
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SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_text_edit, line_0, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
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CHECK_FALSE(text_edit->get_viewport()->gui_is_dragging());
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CHECK(text_edit->get_text() == "");
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