From 07e27cd1970e9a1d95b69beda0acfa7994283f9c Mon Sep 17 00:00:00 2001 From: homer666 Date: Thu, 31 Jan 2019 20:39:40 +1100 Subject: [PATCH] [DOCS] Update PhysicsDirectSpaceState.cast_motion --- doc/classes/PhysicsDirectSpaceState.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml index c4dc103b72d..118010b3cf7 100644 --- a/doc/classes/PhysicsDirectSpaceState.xml +++ b/doc/classes/PhysicsDirectSpaceState.xml @@ -21,7 +21,7 @@ Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. - If the shape can not move, the returned array will be [code][0, 0][/code]. + If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics.