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mirror of https://github.com/godotengine/godot.git synced 2025-04-25 01:48:08 +08:00

Cosmetic fixes to SCons buildsystem

- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes )
- Potentially fixed an identation issue for openssl check
This commit is contained in:
Rémi Verschelde 2015-11-01 20:53:26 +01:00
parent ae3d4ac193
commit 399b1b0474
65 changed files with 46 additions and 159 deletions
SConstruct
bin/tests
core
drivers
SCsub
alsa
builtin_zlib
chibi
dds
etc1
gl_context
gles2/shaders
jpg
mpc
nedmalloc
nrex
ogg
openssl
png
squish
theora
unix
vorbis
webp
windows
main
modules
SCsub
gdscript
gridmap
platform
android
bb10
flash
windows
scene
2d
3d
SCsub
animation
audio
gui
io
main
resources
SCsub
default_theme
servers
SCsub
audio
physics
physics_2d
spatial_sound
spatial_sound_2d
visual
tools
SCsub
collada
doc
docdump
editor
SCsub
fileserver
icons
io_plugins
plugins
freetype
pck

@ -59,7 +59,7 @@ platform_arg = ARGUMENTS.get("platform", False)
if (os.name=="posix"):
pass
elif (os.name=="nt"):
if (os.getenv("VSINSTALLDIR")==None or platform_arg=="android"):
if (os.getenv("VSINSTALLDIR")==None or platform_arg=="android"):
custom_tools=['mingw']
env_base=Environment(tools=custom_tools,ENV = {'PATH' : os.environ['PATH']});
@ -185,7 +185,7 @@ if selected_platform in platform_list:
if env['vsproj']=="yes":
env.vs_incs = []
env.vs_srcs = []
def AddToVSProject( sources ):
for x in sources:
if type(x) == type(""):
@ -197,12 +197,12 @@ if selected_platform in platform_list:
basename = pieces[0]
basename = basename.replace('\\\\','/')
env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
env.vs_incs = env.vs_incs + [basename + ".h"]
#print basename
env.AddToVSProject = AddToVSProject
env.vs_incs = env.vs_incs + [basename + ".h"]
#print basename
env.AddToVSProject = AddToVSProject
env.extra_suffix=""
if env["extra_suffix"] != '' :
env.extra_suffix += '.'+env["extra_suffix"]
@ -229,7 +229,7 @@ if selected_platform in platform_list:
#must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
detect.configure(env)
#env['platform_libsuffix'] = env['LIBSUFFIX']
#env['platform_libsuffix'] = env['LIBSUFFIX']
suffix="."+selected_platform
@ -284,10 +284,11 @@ if selected_platform in platform_list:
if (env['musepack']=='yes'):
env.Append(CPPFLAGS=['-DMUSEPACK_ENABLED']);
if (env['openssl']!='no'):
env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']);
if (env['openssl']=="builtin"):
env.Append(CPPPATH=['#drivers/builtin_openssl2'])
if (env['openssl']!='no'):
env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']);
if (env['openssl']=="builtin"):
env.Append(CPPPATH=['#drivers/builtin_openssl2'])
if (env["builtin_zlib"]=='yes'):
env.Append(CPPPATH=['#drivers/builtin_zlib/zlib'])
@ -337,7 +338,7 @@ if selected_platform in platform_list:
if (env['colored']=='yes'):
methods.colored(sys,env)
if (env['etc1']=='yes'):
env.Append(CPPFLAGS=['-DETC1_ENABLED'])
@ -356,22 +357,22 @@ if selected_platform in platform_list:
SConscript("main/SCsub")
SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform
# Microsoft Visual Studio Project Generation
if (env['vsproj'])=="yes":
# Microsoft Visual Studio Project Generation
if (env['vsproj'])=="yes":
AddToVSProject(env.core_sources)
AddToVSProject(env.main_sources)
AddToVSProject(env.modules_sources)
AddToVSProject(env.modules_sources)
AddToVSProject(env.scene_sources)
AddToVSProject(env.servers_sources)
AddToVSProject(env.tool_sources)
#env['MSVS_VERSION']='9.0'
env['MSVSBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
env['MSVSREBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes vsproj=true"
env['MSVSCLEANCOM'] = "scons --clean platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
debug_variants = ['Debug|Win32']+['Debug|x64']
release_variants = ['Release|Win32']+['Release|x64']
release_debug_variants = ['Release_Debug|Win32']+['Release_Debug|x64']
@ -382,11 +383,11 @@ if selected_platform in platform_list:
targets = debug_targets + release_targets + release_debug_targets
msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
incs = env.vs_incs,
srcs = env.vs_srcs,
runfile = targets,
buildtarget = targets,
auto_build_solution=1,
variant = variants)
srcs = env.vs_srcs,
runfile = targets,
buildtarget = targets,
auto_build_solution=1,
variant = variants)
else:

@ -10,5 +10,3 @@ Export('env')
lib = env.Library("tests",env.tests_sources)
env.Prepend(LIBS=[lib])

@ -63,5 +63,3 @@ SConscript('bind/SCsub');
lib = env.Library("core",env.core_sources)
env.Prepend(LIBS=[lib])

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.core_sources,"*.cpp")
Export('env')

@ -5,5 +5,3 @@ env.add_source_files(env.core_sources,"*.c")
#env.core_sources.append("io/fastlz.c")
Export('env')

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.core_sources,"*.cpp")
Export('env')

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.core_sources,"*.cpp")
Export('env')

@ -93,4 +93,3 @@ env.Prepend(LIBS=lib_list)
#lib = env.Library("drivers",env.drivers_sources)
#env.Prepend(LIBS=[lib])

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.drivers_sources,"*.cpp")
Export('env')

@ -1,7 +1,7 @@
Import('env')
zlib_sources = [
"builtin_zlib/zlib/adler32.c",
"builtin_zlib/zlib/compress.c",
"builtin_zlib/zlib/crc32.c",

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.drivers_sources,"*.cpp")
Export('env')

@ -8,4 +8,3 @@ dds_sources = [
env.drivers_sources+=dds_sources
#env.add_source_files(env.drivers_sources, dds_sources)

@ -12,4 +12,3 @@ if (env["etc1"] != "no"):
#env.add_source_files(env.drivers_sources, etc_sources)
Export('env')

@ -3,4 +3,3 @@ Export('env');
env.add_source_files(env.drivers_sources,"*.cpp")
env.add_source_files(env.drivers_sources,"*.c")

@ -6,5 +6,3 @@ if env['BUILDERS'].has_key('GLSL120GLES'):
env.GLSL120GLES('canvas_shadow.glsl');
env.GLSL120GLES('blur.glsl');
env.GLSL120GLES('copy.glsl');

@ -10,4 +10,3 @@ jpg_sources = [
env.drivers_sources+=jpg_sources
#env.add_source_files(env.drivers_sources, jpg_sources)

@ -19,4 +19,3 @@ env.add_source_files(env.drivers_sources,"*.cpp")
#env.add_source_files(env.drivers_sources, mpc_sources)
Export('env')

@ -3,4 +3,3 @@ Export('env');
env.add_source_files(env.drivers_sources,"*.cpp")
#env.add_source_files(env.drivers_sources,"*.c")

@ -1,4 +1,3 @@
Import('env')
sources = [
@ -6,4 +5,3 @@ sources = [
'regex.cpp',
]
env.add_source_files(env.drivers_sources, sources)

@ -8,4 +8,3 @@ ogg_sources = [
if env['theora'] != "yes" or env['use_theoraplayer_binary'] != "yes":
env.drivers_sources+=ogg_sources

@ -4,5 +4,3 @@ env.add_source_files(env.drivers_sources,"*.cpp")
env.add_source_files(env.drivers_sources,"*.c")
Export('env')

@ -38,4 +38,3 @@ env.drivers_sources+=png_sources
#env.add_source_files(env.drivers_sources, png_sources)
Export('env')

@ -21,4 +21,3 @@ if (env["tools"]=="yes"):
#env.add_source_files(env.drivers_sources, squish_sources)
Export('env')

@ -1,4 +1,3 @@
Import('env')
sources = [
@ -34,5 +33,3 @@ sources = [
if env['use_theoraplayer_binary'] != "yes":
env.drivers_sources += sources

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.drivers_sources,"*.cpp")
Export('env')

@ -1,4 +1,3 @@
Import('env')
sources = [
@ -37,4 +36,3 @@ env.drivers_sources += sources
if env['theora'] != "yes" or env['use_theoraplayer_binary'] != "yes":
env.drivers_sources += sources_lib

@ -61,4 +61,3 @@ env.drivers_sources+=webp_sources
#env.add_source_files(env.drivers_sources, webp_sources)
Export('env')

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.drivers_sources,"*.cpp")
Export('env')

@ -8,5 +8,3 @@ Export('env')
lib = env.Library("main",env.main_sources)
env.Prepend(LIBS=[lib])

@ -19,5 +19,3 @@ for x in env.module_list:
lib = env_modules.Library("modules",env.modules_sources)
env.Prepend(LIBS=[lib])

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.modules_sources,"*.cpp")
Export('env')

@ -1,6 +1,3 @@
Import('env')
env.add_source_files(env.modules_sources,"*.cpp")

@ -62,10 +62,10 @@ pp_baseout.write( manifest )
for x in env.android_source_files:
shutil.copy(x,abspath+"/java/src/com/android/godot")
shutil.copy(x,abspath+"/java/src/com/android/godot")
for x in env.android_module_libraries:
shutil.copy(x,abspath+"/java/libs")
shutil.copy(x,abspath+"/java/libs")
env_android.SharedLibrary("#bin/libgodot",[android_objects],SHLIBSUFFIX=env["SHLIBSUFFIX"])

@ -19,4 +19,3 @@ if env['bb10_lgles_override'] == "yes":
prog = None
prog = env_bps.Program('#bin/godot', bb10_lib)

@ -36,5 +36,3 @@ java -jar $ALCHEMY/usr/lib/asc2.jar -md -strict -optimize -AS3 \
-import ../platform/flash/lib/libGL.abc \
../platform/flash/Console.as
"""

@ -13,7 +13,7 @@ common_win=[
env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"])
# Microsoft Visual Studio Project Generation
# Microsoft Visual Studio Project Generation
if (env['vsproj'])=="yes":
env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
for x in common_win:

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.scene_sources,"*.cpp")
Export('env')

@ -4,10 +4,8 @@ Import('env')
if (env["disable_3d"]=="yes"):
env.scene_sources.append("3d/spatial.cpp")
env.scene_sources.append("3d/skeleton.cpp")
env.scene_sources.append("3d/skeleton.cpp")
else:
env.add_source_files(env.scene_sources,"*.cpp")
Export('env')

@ -18,5 +18,3 @@ SConscript('io/SCsub');
lib = env.Library("scene",env.scene_sources)
env.Prepend(LIBS=[lib])

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.scene_sources,"*.cpp")
Export('env')

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.scene_sources,"*.cpp")
Export('env')

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.scene_sources,"*.cpp")
Export('env')

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.scene_sources,"*.cpp")
Export('env')

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.scene_sources,"*.cpp")
Export('env')

@ -6,4 +6,3 @@ env.add_source_files(env.scene_sources,"*.c")
Export('env')
SConscript("default_theme/SCsub");

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.scene_sources,"*.cpp")
Export('env')

@ -15,5 +15,3 @@ SConscript('spatial_sound_2d/SCsub');
lib = env.Library("servers",env.servers_sources)
env.Prepend(LIBS=[lib])

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')

@ -5,5 +5,3 @@ env.add_source_files(env.servers_sources,"*.cpp")
Export('env')
SConscript("joints/SCsub")

@ -3,6 +3,3 @@ Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')

@ -1,4 +1,3 @@
Import('env')
env.add_source_files(env.servers_sources,"*.cpp")

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')

@ -17,5 +17,3 @@ if (env["tools"]!="no"):
lib = env.Library("tool",env.tool_sources)
env.Prepend(LIBS=[lib])

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.tool_sources,"*.cpp")
Export('env')

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.tool_sources,"*.cpp")
Export('env')

@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.tool_sources,"*.cpp")
Export('env')

@ -28,7 +28,7 @@ def make_doc_header(target,source,env):
if (env["tools"]=="yes"):
@ -43,17 +43,16 @@ if (env["tools"]=="yes"):
f.write(reg_exporters_inc)
f.write(reg_exporters)
f.close()
env.Depends("#tools/editor/doc_data_compressed.h","#doc/base/classes.xml")
env.Command("#tools/editor/doc_data_compressed.h","#doc/base/classes.xml",make_doc_header)
#make_doc_header(env.File("#tools/editor/doc_data_raw.h").srcnode().abspath,env.File("#doc/base/classes.xml").srcnode().abspath,env)
env.add_source_files(env.tool_sources,"*.cpp")
Export('env')
SConscript('icons/SCsub');
SConscript('icons/SCsub');
SConscript('plugins/SCsub');
SConscript('fileserver/SCsub');
SConscript('io_plugins/SCsub');

@ -1,7 +1,3 @@
Import('env')
Export('env')
env.add_source_files(env.tool_sources,"*.cpp")

@ -9,30 +9,30 @@ def make_editor_icons_action(target, source, env):
pixmaps = source
s = cStringIO.StringIO()
s.write("#include \"editor_icons.h\"\n\n")
s.write("#include \"scene/resources/theme.h\"\n\n")
for x in pixmaps:
x=str(x)
var_str=os.path.basename(x)[:-4]+"_png";
#print(var_str)
s.write("static const unsigned char "+ var_str +"[]={\n");
pngf=open(x,"rb");
b=pngf.read(1);
while(len(b)==1):
s.write(hex(ord(b)))
b=pngf.read(1);
if (len(b)==1):
s.write(",")
s.write("\n};\n\n\n");
pngf.close();
s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png) {\n")
s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
s.write("\ttexture->create_from_image( Image(p_png),ImageTexture::FLAG_FILTER );\n")
@ -42,14 +42,14 @@ def make_editor_icons_action(target, source, env):
s.write("void editor_register_icons(Ref<Theme> p_theme) {\n\n")
for x in pixmaps:
x=os.path.basename(str(x))
type=x[5:-4].title().replace("_","");
var_str=x[:-4]+"_png";
s.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+"));\n");
s.write("\n\n}\n\n");
f = open(dst,"wb")
f.write(s.getvalue())
f.close()
@ -63,4 +63,3 @@ env.Alias('editor_icons',[env.MakeEditorIconsBuilder('#tools/editor/editor_icons
env.tool_sources.append("#tools/editor/editor_icons.cpp")
Export('env')

@ -1,7 +1,3 @@
Import('env')
Export('env')
env.add_source_files(env.tool_sources,"*.cpp")

@ -1,7 +1,3 @@
Import('env')
Export('env')
env.add_source_files(env.tool_sources,"*.cpp")

@ -65,7 +65,5 @@ if (env["freetype"]=="builtin"):
# lib = env.Library("freetype_builtin",ft_sources)
# env.Prepend(LIBS=[lib])
Export('env')

@ -2,4 +2,3 @@ Import('env')
if env["tools"] == "yes":
env.add_source_files(env.tool_sources, "*.cpp")