mirror of
https://github.com/godotengine/godot.git
synced 2025-02-17 22:43:01 +08:00
Revert "Fixed event spam when using the Nintendo Switch controller"
This commit is contained in:
parent
58712e96ae
commit
39136ce3e0
@ -922,10 +922,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
|
||||
|
||||
Joypad &joy = joy_names[p_device];
|
||||
|
||||
// Make sure that we don't generate events for up to 5% jitter
|
||||
// This is needed for Nintendo Switch Pro controllers, which jitter at rest
|
||||
const float MIN_AXIS_CHANGE = 0.05f;
|
||||
if (fabs(joy.last_axis[(size_t)p_axis] - p_value.value) < MIN_AXIS_CHANGE) {
|
||||
if (joy.last_axis[(size_t)p_axis] == p_value.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user