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ENet windows compilation fixes.
For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot.
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@ -1,6 +1,6 @@
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#include "networked_multiplayer_enet.h"
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#include "os/os.h"
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#include "io/marshalls.h"
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#include "networked_multiplayer_enet.h"
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void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
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@ -27,7 +27,6 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "enet/enet.h"
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#include "error_macros.h"
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#include "networked_multiplayer_enet.h"
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@ -4,7 +4,7 @@
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*/
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#ifdef _WIN32
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#define ENET_BUILDING_LIB 1
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#define ENET_BUILDING_LIB 0
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#include "enet/enet.h"
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#include <windows.h>
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#include <mmsystem.h>
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@ -237,8 +237,7 @@ def configure(env):
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env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
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env.Append(CCFLAGS=['/DGLES2_ENABLED'])
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LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32','dinput8','dxguid']
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LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32','Ws2_32', 'shell32','advapi32','dinput8','dxguid']
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env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
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env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
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@ -361,7 +360,7 @@ def configure(env):
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env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
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env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['-DGLES2_ENABLED'])
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env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32', 'oleaut32', 'dinput8', 'dxguid'])
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env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','wsa2_32','kernel32', 'oleaut32', 'dinput8', 'dxguid'])
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# if (env["bits"]=="32"):
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# env.Append(LIBS=['gcc_s'])
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