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Dist: Add macOS entitlements files for editor code signing
These are the entitlements we define for official macOS editor builds since Godot 3.3. Users making custom builds of the engine can use those files with `codesign` to sign their own builds. E.g.: ``` codesign --force --timestamp \ --options=runtime --entitlements editor.entitlements \ -s <your key> -v osx_template.app ``` (cherry picked from commit 6999e332e4d77db2cf99648e5a83798b583367ce)
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misc/dist/osx/editor.entitlements
vendored
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misc/dist/osx/editor.entitlements
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>com.apple.security.device.audio-input</key>
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<true/>
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<key>com.apple.security.device.camera</key>
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<true/>
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<key>com.apple.security.cs.disable-library-validation</key>
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<true/>
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</dict>
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</plist>
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misc/dist/osx/editor_mono.entitlements
vendored
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misc/dist/osx/editor_mono.entitlements
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>com.apple.security.cs.allow-dyld-environment-variables</key>
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<true/>
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<key>com.apple.security.cs.allow-jit</key>
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<true/>
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<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
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<true/>
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<key>com.apple.security.cs.disable-library-validation</key>
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<true/>
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<key>com.apple.security.device.audio-input</key>
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<true/>
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<key>com.apple.security.device.camera</key>
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<true/>
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</dict>
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</plist>
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