Merge pull request #9764 from Noshyaar/pr-fix2

Add object type hint for docs
This commit is contained in:
Rémi Verschelde 2017-07-24 08:07:32 +02:00 committed by GitHub
commit 374cffaa11
26 changed files with 69 additions and 72 deletions

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@ -149,7 +149,7 @@ _ResourceSaver *_ResourceSaver::singleton = NULL;
void _ResourceSaver::_bind_methods() {
ClassDB::bind_method(D_METHOD("save", "path", "resource:Resource", "flags"), &_ResourceSaver::save, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_recognized_extensions", "type"), &_ResourceSaver::get_recognized_extensions);
ClassDB::bind_method(D_METHOD("get_recognized_extensions", "type:Resource"), &_ResourceSaver::get_recognized_extensions);
BIND_CONSTANT(FLAG_RELATIVE_PATHS);
BIND_CONSTANT(FLAG_BUNDLE_RESOURCES);
@ -998,7 +998,7 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_borderless_window", "borderless"), &_OS::set_borderless_window);
ClassDB::bind_method(D_METHOD("get_borderless_window"), &_OS::get_borderless_window);
ClassDB::bind_method(D_METHOD("set_ime_position"), &_OS::set_ime_position);
ClassDB::bind_method(D_METHOD("set_ime_position", "position"), &_OS::set_ime_position);
ClassDB::bind_method(D_METHOD("set_screen_orientation", "orientation"), &_OS::set_screen_orientation);
ClassDB::bind_method(D_METHOD("get_screen_orientation"), &_OS::get_screen_orientation);

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@ -28,12 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_loader.h"
#include "project_settings.h"
#include "io/resource_import.h"
#include "os/file_access.h"
#include "os/os.h"
#include "path_remap.h"
#include "print_string.h"
#include "project_settings.h"
#include "translation.h"
ResourceFormatLoader *ResourceLoader::loader[MAX_LOADERS];
@ -84,7 +84,7 @@ void ResourceLoader::get_recognized_extensions_for_type(const String &p_type, Li
void ResourceInteractiveLoader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_resource"), &ResourceInteractiveLoader::get_resource);
ClassDB::bind_method(D_METHOD("get_resource:Resource"), &ResourceInteractiveLoader::get_resource);
ClassDB::bind_method(D_METHOD("poll"), &ResourceInteractiveLoader::poll);
ClassDB::bind_method(D_METHOD("wait"), &ResourceInteractiveLoader::wait);
ClassDB::bind_method(D_METHOD("get_stage"), &ResourceInteractiveLoader::get_stage);

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@ -49,7 +49,7 @@ void TCP_Server::_bind_methods() {
ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &TCP_Server::listen, DEFVAL("*"));
ClassDB::bind_method(D_METHOD("is_connection_available"), &TCP_Server::is_connection_available);
ClassDB::bind_method(D_METHOD("take_connection"), &TCP_Server::take_connection);
ClassDB::bind_method(D_METHOD("take_connection:StreamPeerTCP"), &TCP_Server::take_connection);
ClassDB::bind_method(D_METHOD("stop"), &TCP_Server::stop);
}

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@ -31,7 +31,6 @@
#include "core_string_names.h"
#include "io/resource_loader.h"
#include "io/resource_loader.h"
#include "os/file_access.h"
#include "script_language.h"
#include <stdio.h>
@ -340,7 +339,7 @@ void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_local_scene:Node"), &Resource::get_local_scene);
ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
ClassDB::bind_method(D_METHOD("duplicate:Resource", "subresources"), &Resource::duplicate, DEFVAL(false));
ADD_SIGNAL(MethodInfo("changed"));
ADD_GROUP("Resource", "resource_");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");

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@ -49285,7 +49285,7 @@
Helper to manage UndoRedo in the editor or custom tools.
</brief_description>
<description>
Helper to maange UndoRedo in the editor or custom tools. It works by storing calls to functions in both 'do' an 'undo' lists.
Helper to manage UndoRedo in the editor or custom tools. It works by storing calls to functions in both 'do' an 'undo' lists.
Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action.
</description>
<methods>
@ -49338,13 +49338,12 @@
<argument index="0" name="object" type="Object">
</argument>
<description>
Add an 'undo' reference that will be erased if the 'undo' history is lost. This is useful mostly for nodes rmoved with the 'do' call (not the 'undo' call!).
Add an 'undo' reference that will be erased if the 'undo' history is lost. This is useful mostly for nodes removed with the 'do' call (not the 'undo' call!).
</description>
</method>
<method name="clear_history">
<description>
Clear the undo/redo history and associated
references.
Clear the undo/redo history and associated references.
</description>
</method>
<method name="commit_action">
@ -49358,8 +49357,7 @@
<argument index="1" name="merge_mode" type="int" default="0">
</argument>
<description>
Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property] and [method add_un
do_property].
Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property] and [method add_undo_property].
</description>
</method>
<method name="get_current_action_name" qualifiers="const">

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@ -1264,14 +1264,14 @@ void VisualScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function);
ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function);
ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function);
ClassDB::bind_method(D_METHOD("set_function_scroll", "ofs"), &VisualScript::set_function_scroll);
ClassDB::bind_method(D_METHOD("get_function_scroll"), &VisualScript::get_function_scroll);
ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll);
ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll);
ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "pos"), &VisualScript::add_node, DEFVAL(Point2()));
ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node:VisualScriptNode", "pos"), &VisualScript::add_node, DEFVAL(Point2()));
ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node);
ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id);
ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node);
ClassDB::bind_method(D_METHOD("get_node:VisualScriptNode", "func", "id"), &VisualScript::get_node);
ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node);
ClassDB::bind_method(D_METHOD("set_node_pos", "func", "id", "pos"), &VisualScript::set_node_pos);
ClassDB::bind_method(D_METHOD("get_node_pos", "func", "id"), &VisualScript::get_node_pos);
@ -1302,7 +1302,7 @@ void VisualScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("custom_signal_get_argument_type", "name", "argidx"), &VisualScript::custom_signal_get_argument_type);
ClassDB::bind_method(D_METHOD("custom_signal_set_argument_name", "name", "argidx", "argname"), &VisualScript::custom_signal_set_argument_name);
ClassDB::bind_method(D_METHOD("custom_signal_get_argument_name", "name", "argidx"), &VisualScript::custom_signal_get_argument_name);
ClassDB::bind_method(D_METHOD("custom_signal_remove_argument", "argidx"), &VisualScript::custom_signal_remove_argument);
ClassDB::bind_method(D_METHOD("custom_signal_remove_argument", "name", "argidx"), &VisualScript::custom_signal_remove_argument);
ClassDB::bind_method(D_METHOD("custom_signal_get_argument_count", "name"), &VisualScript::custom_signal_get_argument_count);
ClassDB::bind_method(D_METHOD("custom_signal_swap_argument", "name", "argidx", "withidx"), &VisualScript::custom_signal_swap_argument);
ClassDB::bind_method(D_METHOD("remove_custom_signal", "name"), &VisualScript::remove_custom_signal);

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@ -1190,8 +1190,8 @@ Ref<Resource> VisualScriptPreload::get_preload() const {
void VisualScriptPreload::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_preload", "resource"), &VisualScriptPreload::set_preload);
ClassDB::bind_method(D_METHOD("get_preload"), &VisualScriptPreload::get_preload);
ClassDB::bind_method(D_METHOD("set_preload", "resource:Resource"), &VisualScriptPreload::set_preload);
ClassDB::bind_method(D_METHOD("get_preload:Resource"), &VisualScriptPreload::get_preload);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), "set_preload", "get_preload");
}

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@ -223,10 +223,10 @@ void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "atpos"), &SpriteFrames::add_frame, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame:Texture", "atpos"), &SpriteFrames::add_frame, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
ClassDB::bind_method(D_METHOD("get_frame:Texture", "anim", "idx"), &SpriteFrames::get_frame);
ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt:Texture"), &SpriteFrames::set_frame);
ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);

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@ -444,7 +444,7 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("edit_set_pivot", "pivot"), &Node2D::edit_set_pivot);
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent:Node2D"), &Node2D::get_relative_transform_to_parent);
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent:Node"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");

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@ -330,8 +330,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Polygon2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Polygon2D::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &Polygon2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Polygon2D::get_texture);
ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Polygon2D::set_texture_offset);
ClassDB::bind_method(D_METHOD("get_texture_offset"), &Polygon2D::get_texture_offset);

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@ -356,17 +356,17 @@ bool TouchScreenButton::is_passby_press_enabled() const {
void TouchScreenButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TouchScreenButton::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &TouchScreenButton::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &TouchScreenButton::set_texture);
ClassDB::bind_method(D_METHOD("get_texture:Texture"), &TouchScreenButton::get_texture);
ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture_pressed"), &TouchScreenButton::set_texture_pressed);
ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TouchScreenButton::get_texture_pressed);
ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture_pressed:Texture"), &TouchScreenButton::set_texture_pressed);
ClassDB::bind_method(D_METHOD("get_texture_pressed:Texture"), &TouchScreenButton::get_texture_pressed);
ClassDB::bind_method(D_METHOD("set_bitmask", "bitmask"), &TouchScreenButton::set_bitmask);
ClassDB::bind_method(D_METHOD("get_bitmask"), &TouchScreenButton::get_bitmask);
ClassDB::bind_method(D_METHOD("set_bitmask", "bitmask:BitMap"), &TouchScreenButton::set_bitmask);
ClassDB::bind_method(D_METHOD("get_bitmask:BitMap"), &TouchScreenButton::get_bitmask);
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &TouchScreenButton::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &TouchScreenButton::get_shape);
ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape2D"), &TouchScreenButton::set_shape);
ClassDB::bind_method(D_METHOD("get_shape:Shape2D"), &TouchScreenButton::get_shape);
ClassDB::bind_method(D_METHOD("set_shape_centered", "bool"), &TouchScreenButton::set_shape_centered);
ClassDB::bind_method(D_METHOD("is_shape_centered"), &TouchScreenButton::is_shape_centered);

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@ -704,7 +704,7 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scale"), &Spatial::get_scale);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Spatial::set_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Spatial::get_global_transform);
ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Spatial::get_parent_spatial);
ClassDB::bind_method(D_METHOD("get_parent_spatial:Spatial"), &Spatial::get_parent_spatial);
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Spatial::set_ignore_transform_notification);
ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Spatial::set_as_toplevel);
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
@ -722,7 +722,7 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo:SpatialGizmo"), &Spatial::set_gizmo);
ClassDB::bind_method(D_METHOD("get_gizmo:SpatialGizmo"), &Spatial::get_gizmo);
ClassDB::bind_method(D_METHOD("set_visible"), &Spatial::set_visible);
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Spatial::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &Spatial::is_visible);
ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &Spatial::is_visible_in_tree);
ClassDB::bind_method(D_METHOD("show"), &Spatial::show);

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@ -1075,19 +1075,19 @@ void PopupMenu::clear_autohide_areas() {
void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &PopupMenu::_gui_input);
ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_icon_item", "texture:Texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture:Texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture:Texture", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture:Texture", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &PopupMenu::set_item_text);
ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &PopupMenu::set_item_icon);
ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon:Texture"), &PopupMenu::set_item_icon);
ClassDB::bind_method(D_METHOD("set_item_checked", "idx", "checked"), &PopupMenu::set_item_checked);
ClassDB::bind_method(D_METHOD("set_item_ID", "idx", "id"), &PopupMenu::set_item_ID);
ClassDB::bind_method(D_METHOD("set_item_accelerator", "idx", "accel"), &PopupMenu::set_item_accelerator);
@ -1102,7 +1102,7 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("toggle_item_checked", "idx"), &PopupMenu::toggle_item_checked);
ClassDB::bind_method(D_METHOD("get_item_text", "idx"), &PopupMenu::get_item_text);
ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &PopupMenu::get_item_icon);
ClassDB::bind_method(D_METHOD("get_item_icon:Texture", "idx"), &PopupMenu::get_item_icon);
ClassDB::bind_method(D_METHOD("is_item_checked", "idx"), &PopupMenu::is_item_checked);
ClassDB::bind_method(D_METHOD("get_item_ID", "idx"), &PopupMenu::get_item_ID);
ClassDB::bind_method(D_METHOD("get_item_index", "id"), &PopupMenu::get_item_index);

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@ -234,7 +234,7 @@ void Range::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exp_ratio", "enabled"), &Range::set_exp_ratio);
ClassDB::bind_method(D_METHOD("is_ratio_exp"), &Range::is_ratio_exp);
ClassDB::bind_method(D_METHOD("share", "with"), &Range::_share);
ClassDB::bind_method(D_METHOD("share", "with:Node"), &Range::_share);
ClassDB::bind_method(D_METHOD("unshare"), &Range::unshare);
ADD_SIGNAL(MethodInfo("value_changed", PropertyInfo(Variant::REAL, "value")));

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@ -1855,7 +1855,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text);
ClassDB::bind_method(D_METHOD("add_image", "image:Texture"), &RichTextLabel::add_image);
ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline);
ClassDB::bind_method(D_METHOD("remove_line"), &RichTextLabel::remove_line);
ClassDB::bind_method(D_METHOD("remove_line", "line"), &RichTextLabel::remove_line);
ClassDB::bind_method(D_METHOD("push_font", "font:Font"), &RichTextLabel::push_font);
ClassDB::bind_method(D_METHOD("push_color", "color"), &RichTextLabel::push_color);
ClassDB::bind_method(D_METHOD("push_align", "align"), &RichTextLabel::push_align);

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@ -253,7 +253,7 @@ void SpinBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editable", "editable"), &SpinBox::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &SpinBox::is_editable);
ClassDB::bind_method(D_METHOD("_line_edit_focus_exit"), &SpinBox::_line_edit_focus_exit);
ClassDB::bind_method(D_METHOD("get_line_edit"), &SpinBox::get_line_edit);
ClassDB::bind_method(D_METHOD("get_line_edit:LineEdit"), &SpinBox::get_line_edit);
ClassDB::bind_method(D_METHOD("_line_edit_input"), &SpinBox::_line_edit_input);
ClassDB::bind_method(D_METHOD("_range_click_timeout"), &SpinBox::_range_click_timeout);

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@ -33,8 +33,8 @@
#include "os/keyboard.h"
#include "os/os.h"
#include "project_settings.h"
#include "message_queue.h"
#include "project_settings.h"
#include "scene/main/viewport.h"
#define TAB_PIXELS
@ -4597,7 +4597,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &TextEdit::add_keyword_color);
ClassDB::bind_method(D_METHOD("add_color_region", "begin_key", "end_key", "color", "line_only"), &TextEdit::add_color_region, DEFVAL(false));
ClassDB::bind_method(D_METHOD("clear_colors"), &TextEdit::clear_colors);
ClassDB::bind_method(D_METHOD("menu_option"), &TextEdit::menu_option);
ClassDB::bind_method(D_METHOD("menu_option", "option"), &TextEdit::menu_option);
ClassDB::bind_method(D_METHOD("get_menu:PopupMenu"), &TextEdit::get_menu);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled");

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@ -242,14 +242,14 @@ Point2 TextureProgress::get_radial_center_offset() {
void TextureProgress::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_under_texture", "tex"), &TextureProgress::set_under_texture);
ClassDB::bind_method(D_METHOD("get_under_texture"), &TextureProgress::get_under_texture);
ClassDB::bind_method(D_METHOD("set_under_texture", "tex:Texture"), &TextureProgress::set_under_texture);
ClassDB::bind_method(D_METHOD("get_under_texture:Texture"), &TextureProgress::get_under_texture);
ClassDB::bind_method(D_METHOD("set_progress_texture", "tex"), &TextureProgress::set_progress_texture);
ClassDB::bind_method(D_METHOD("get_progress_texture"), &TextureProgress::get_progress_texture);
ClassDB::bind_method(D_METHOD("set_progress_texture", "tex:Texture"), &TextureProgress::set_progress_texture);
ClassDB::bind_method(D_METHOD("get_progress_texture:Texture"), &TextureProgress::get_progress_texture);
ClassDB::bind_method(D_METHOD("set_over_texture", "tex"), &TextureProgress::set_over_texture);
ClassDB::bind_method(D_METHOD("get_over_texture"), &TextureProgress::get_over_texture);
ClassDB::bind_method(D_METHOD("set_over_texture", "tex:Texture"), &TextureProgress::set_over_texture);
ClassDB::bind_method(D_METHOD("get_over_texture:Texture"), &TextureProgress::get_over_texture);
ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode);
ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode);

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@ -101,8 +101,8 @@ Size2 TextureRect::get_minimum_size() const {
}
void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TextureRect::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &TextureRect::set_texture);
ClassDB::bind_method(D_METHOD("get_texture:Texture"), &TextureRect::get_texture);
ClassDB::bind_method(D_METHOD("set_expand", "enable"), &TextureRect::set_expand);
ClassDB::bind_method(D_METHOD("has_expand"), &TextureRect::has_expand);
ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode);

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@ -710,7 +710,7 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_next_visible:TreeItem"), &TreeItem::get_next_visible);
ClassDB::bind_method(D_METHOD("get_prev_visible:TreeItem"), &TreeItem::get_prev_visible);
ClassDB::bind_method(D_METHOD("remove_child:TreeItem", "child"), &TreeItem::_remove_child);
ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::_remove_child);
ClassDB::bind_method(D_METHOD("set_selectable", "column", "selectable"), &TreeItem::set_selectable);
ClassDB::bind_method(D_METHOD("is_selectable", "column"), &TreeItem::is_selectable);

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@ -153,11 +153,11 @@ void ResourcePreloader::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_resources"), &ResourcePreloader::_set_resources);
ClassDB::bind_method(D_METHOD("_get_resources"), &ResourcePreloader::_get_resources);
ClassDB::bind_method(D_METHOD("add_resource", "name", "resource"), &ResourcePreloader::add_resource);
ClassDB::bind_method(D_METHOD("add_resource", "name", "resource:Resource"), &ResourcePreloader::add_resource);
ClassDB::bind_method(D_METHOD("remove_resource", "name"), &ResourcePreloader::remove_resource);
ClassDB::bind_method(D_METHOD("rename_resource", "name", "newname"), &ResourcePreloader::rename_resource);
ClassDB::bind_method(D_METHOD("has_resource", "name"), &ResourcePreloader::has_resource);
ClassDB::bind_method(D_METHOD("get_resource", "name"), &ResourcePreloader::get_resource);
ClassDB::bind_method(D_METHOD("get_resource:Resource", "name"), &ResourcePreloader::get_resource);
ClassDB::bind_method(D_METHOD("get_resource_list"), &ResourcePreloader::_get_resource_list);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "resources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_resources", "_get_resources");

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@ -2193,8 +2193,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root);
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root);
ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene:Node"), &SceneTree::set_edited_scene_root);
ClassDB::bind_method(D_METHOD("get_edited_scene_root:Node"), &SceneTree::get_edited_scene_root);
#endif
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);

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@ -2606,8 +2606,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
ClassDB::bind_method(D_METHOD("input", "local_event"), &Viewport::input);
ClassDB::bind_method(D_METHOD("unhandled_input", "local_event"), &Viewport::unhandled_input);
ClassDB::bind_method(D_METHOD("input", "local_event:InputEvent"), &Viewport::input);
ClassDB::bind_method(D_METHOD("unhandled_input", "local_event:InputEvent"), &Viewport::unhandled_input);
ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);

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@ -1399,13 +1399,13 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_specular_mode"), &SpatialMaterial::get_specular_mode);
ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &SpatialMaterial::set_flag);
ClassDB::bind_method(D_METHOD("get_flag"), &SpatialMaterial::get_flag);
ClassDB::bind_method(D_METHOD("get_flag", "flag"), &SpatialMaterial::get_flag);
ClassDB::bind_method(D_METHOD("set_feature", "feature", "enable"), &SpatialMaterial::set_feature);
ClassDB::bind_method(D_METHOD("get_feature", "feature"), &SpatialMaterial::get_feature);
ClassDB::bind_method(D_METHOD("set_texture", "param:Texture", "texture"), &SpatialMaterial::set_texture);
ClassDB::bind_method(D_METHOD("get_texture:Texture", "param:Texture"), &SpatialMaterial::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "param", "texture:Texture"), &SpatialMaterial::set_texture);
ClassDB::bind_method(D_METHOD("get_texture:Texture", "param"), &SpatialMaterial::get_texture);
ClassDB::bind_method(D_METHOD("set_detail_blend_mode", "detail_blend_mode"), &SpatialMaterial::set_detail_blend_mode);
ClassDB::bind_method(D_METHOD("get_detail_blend_mode"), &SpatialMaterial::get_detail_blend_mode);

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@ -660,8 +660,8 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_constant", "name", "type"), &Theme::clear_constant);
ClassDB::bind_method(D_METHOD("get_constant_list", "type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);
ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);
ClassDB::bind_method(D_METHOD("set_default_font", "font:Font"), &Theme::set_default_theme_font);
ClassDB::bind_method(D_METHOD("get_default_font:Font"), &Theme::get_default_theme_font);
ClassDB::bind_method(D_METHOD("get_type_list", "type"), &Theme::_get_type_list);

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@ -1475,14 +1475,14 @@ Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
ClassDB::bind_method(D_METHOD("texture_create_from_image"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
ClassDB::bind_method(D_METHOD("texture_create_from_image", "image:Image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
//ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
//ClassDB::bind_method(D_METHOD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
//ClassDB::bind_method(D_METHOD("texture_get_rect"),&VisualServer::texture_get_rect );
ClassDB::bind_method(D_METHOD("texture_set_flags"), &VisualServer::texture_set_flags);
ClassDB::bind_method(D_METHOD("texture_get_flags"), &VisualServer::texture_get_flags);
ClassDB::bind_method(D_METHOD("texture_get_width"), &VisualServer::texture_get_width);
ClassDB::bind_method(D_METHOD("texture_get_height"), &VisualServer::texture_get_height);
ClassDB::bind_method(D_METHOD("texture_set_flags", "texture"), &VisualServer::texture_set_flags);
ClassDB::bind_method(D_METHOD("texture_get_flags", "texture", "flags"), &VisualServer::texture_get_flags);
ClassDB::bind_method(D_METHOD("texture_get_width", "texture"), &VisualServer::texture_get_width);
ClassDB::bind_method(D_METHOD("texture_get_height", "texture"), &VisualServer::texture_get_height);
ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
}