mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
C#: Check if a class is a singleton using the Core name
Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.
This commit is contained in:
parent
6296b46008
commit
3730d8e343
@ -2831,7 +2831,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
|
||||
TypeInterface itype = TypeInterface::create_object_type(type_cname, pascal_to_pascal_case(type_cname), api_type);
|
||||
|
||||
itype.base_name = ClassDB::get_parent_class(type_cname);
|
||||
itype.is_singleton = Engine::get_singleton()->has_singleton(itype.proxy_name);
|
||||
itype.is_singleton = Engine::get_singleton()->has_singleton(type_cname);
|
||||
itype.is_instantiable = class_info->creation_func && !itype.is_singleton;
|
||||
itype.is_ref_counted = ClassDB::is_parent_class(type_cname, name_cache.type_RefCounted);
|
||||
itype.memory_own = itype.is_ref_counted;
|
||||
|
Loading…
Reference in New Issue
Block a user