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Minor "Merge From Scene" improvements
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c66ed35004
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@ -73,8 +73,8 @@ void EditorSubScene::_notification(int p_what) {
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if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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if (!is_visible_in_tree()) {
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}
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if (is_visible() && scene == NULL)
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_path_browse();
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}
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}
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@ -232,7 +232,7 @@ EditorSubScene::EditorSubScene() {
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hb->add_child(path);
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path->set_h_size_flags(SIZE_EXPAND_FILL);
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Button *b = memnew(Button);
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b->set_text(" .. ");
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b->set_text(TTR("Browse"));
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hb->add_child(b);
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b->connect("pressed", this, "_path_browse");
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vb->add_margin_child(TTR("Scene Path:"), hb);
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@ -1942,7 +1942,13 @@ void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected) {
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void SceneTreeDock::import_subscene() {
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import_subscene_dialog->popup_centered_ratio();
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Size2 popup_size = Size2(500, 800) * editor_get_scale();
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Size2 window_size = get_viewport_rect().size;
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popup_size.x = MIN(window_size.x * 0.8, popup_size.x);
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popup_size.y = MIN(window_size.y * 0.8, popup_size.y);
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import_subscene_dialog->popup_centered(popup_size);
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}
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void SceneTreeDock::_import_subscene() {
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