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Initialise singleton in RendererSceneGLES3
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@ -2421,6 +2421,8 @@ void RasterizerSceneGLES3::light_projectors_set_filter(RS::LightProjectorFilter
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}
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RasterizerSceneGLES3::RasterizerSceneGLES3() {
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singleton = this;
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GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
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GLES3::Config *config = GLES3::Config::get_singleton();
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@ -2620,6 +2622,8 @@ RasterizerSceneGLES3::~RasterizerSceneGLES3() {
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glDeleteBuffers(1, &sky_globals.directional_light_buffer);
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memdelete_arr(sky_globals.directional_lights);
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memdelete_arr(sky_globals.last_frame_directional_lights);
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singleton = nullptr;
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}
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#endif // GLES3_ENABLED
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