glTF export for new TYPE_BLEND_SHAPE tracks

This commit is contained in:
Lyuma 2022-03-03 05:28:00 -08:00
parent cfd4433bbc
commit 35b964606e

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@ -6470,8 +6470,8 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
gltf_animation->get_tracks().insert(transform_track_i.key, track);
}
}
} else if (String(orig_track_path).contains(":blend_shapes/")) {
const Vector<String> node_suffix = String(orig_track_path).split(":blend_shapes/");
} else if (String(orig_track_path).contains(":") && animation->track_get_type(track_i) == Animation::TYPE_BLEND_SHAPE) {
const Vector<String> node_suffix = String(orig_track_path).split(":");
const NodePath path = node_suffix[0];
const String suffix = node_suffix[1];
Node *node = ap->get_parent()->get_node_or_null(path);