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new StyleBoxFlat added more drawing features
- corner radius bindings - shadow - antiAliasing - CornerDetail
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@ -387,6 +387,15 @@ int StyleBoxFlat::get_corner_radius_min() const {
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return smallest;
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}
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void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
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corner_radius[p_corner] = radius;
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emit_changed();
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}
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int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {
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return corner_radius[p_corner];
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}
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void StyleBoxFlat::set_expand_margin_size(Margin p_expand_margin, float p_size) {
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expand_margin[p_expand_margin] = p_size;
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@ -405,6 +414,50 @@ bool StyleBoxFlat::is_filled() const {
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return filled;
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}
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void StyleBoxFlat::set_shadow_color(const Color &p_color) {
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shadow_color = p_color;
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emit_changed();
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}
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Color StyleBoxFlat::get_shadow_color() const {
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return shadow_color;
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}
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void StyleBoxFlat::set_shadow_size(const int &p_size) {
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shadow_size = p_size;
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emit_changed();
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}
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int StyleBoxFlat::get_shadow_size() const {
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return shadow_size;
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}
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void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
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anti_aliased = p_anti_aliased;
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emit_changed();
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}
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bool StyleBoxFlat::is_anti_aliased() const {
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return anti_aliased;
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}
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void StyleBoxFlat::set_aa_size(const int &p_aa_size) {
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aa_size = p_aa_size;
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emit_changed();
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}
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int StyleBoxFlat::get_aa_size() const {
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return aa_size;
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}
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void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) {
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corner_detail = p_corner_detail;
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emit_changed();
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}
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int StyleBoxFlat::get_corner_detail() const {
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return corner_detail;
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}
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Size2 StyleBoxFlat::get_center_size() const {
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return Size2();
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@ -508,20 +561,42 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
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void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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//adapt borders (prevent weired overlapping/glitchy drawings)
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//PREPARATIONS
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bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
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bool aa_on = rounded_corners && anti_aliased;
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//adapt borders (prevent weired overlapping/glitchy drawings) TODO
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int adapted_border[4] = { border_width[0], border_width[1], border_width[2], border_width[3] };
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//adapt corners (prevent weired overlapping/glitchy drawings)
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//adapt corners (prevent weired overlapping/glitchy drawings) TODO
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int adapted_corner[4] = { corner_radius[0], corner_radius[1], corner_radius[2], corner_radius[3] };
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VisualServer *vs = VisualServer::get_singleton();
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Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]);
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if (aa_on) {
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style_rect = style_rect.grow(-((aa_size + 1) / 2));
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}
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Rect2 infill_rect = style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]);
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Vector<Point2> verts;
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Vector<int> indices;
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Vector<Color> colors;
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//DRAWING
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VisualServer *vs = VisualServer::get_singleton();
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//DRAW SHADOW
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if (shadow_size > 0) {
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int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size };
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Color shadow_colors[4] = { shadow_color, shadow_color, shadow_color, shadow_color };
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Color shadow_colors_transparent[4];
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for (int i = 0; i < 4; i++) {
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shadow_colors_transparent[i] = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
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}
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draw_ring(verts, indices, colors, style_rect, adapted_corner,
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style_rect.grow(shadow_size), shadow_width, shadow_colors, shadow_colors_transparent, corner_detail);
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}
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//DRAW border
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Color bg_color_array[4] = { bg_color, bg_color, bg_color, bg_color };
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const Color *inner_color = ((blend_border) ? bg_color_array : border_color.read().ptr());
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@ -549,6 +624,43 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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}
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}
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if (aa_on) {
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//HELPER ARRAYS
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Color border_color_alpha[4];
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for (int i = 0; i < 4; i++) {
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Color c = border_color.read().ptr()[i];
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border_color_alpha[i] = Color(c.r, c.g, c.b, 0);
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}
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Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
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Color bg_color_array_alpha[4] = { alpha_bg, alpha_bg, alpha_bg, alpha_bg };
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int aa_border_width[4] = { aa_size, aa_size, aa_size, aa_size };
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if (filled) {
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if (!blend_border) {
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//INFILL AA
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draw_ring(verts, indices, colors, style_rect, adapted_corner,
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infill_rect.grow(aa_size), aa_border_width, bg_color_array, bg_color_array_alpha, corner_detail);
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}
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} else if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) {
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//DRAW INNER BORDER AA
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for (int i = 0; i < 4; i++) {
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aa_border_width[i] = ((border_width[i] == 0) ? 0 : aa_size);
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}
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draw_ring(verts, indices, colors, style_rect, adapted_corner,
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infill_rect, aa_border_width, border_color_alpha, border_color.read().ptr(), corner_detail);
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}
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//DRAW OUTER BORDER AA
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if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) {
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for (int i = 0; i < 4; i++) {
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aa_border_width[i] = ((border_width[i] == 0) ? 0 : aa_size);
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}
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draw_ring(verts, indices, colors, style_rect, adapted_corner,
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style_rect.grow(aa_size), aa_border_width, border_color.read().ptr(), border_color_alpha, corner_detail);
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}
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}
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vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors);
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}
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@ -606,12 +718,30 @@ void StyleBoxFlat::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_corner_radius_individual", "radius_top_left", "radius_top_right", "radius_botton_right", "radius_bottom_left"), &StyleBoxFlat::set_corner_radius_individual);
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ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
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ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
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ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius);
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ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin_size);
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ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin_size);
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ClassDB::bind_method(D_METHOD("set_filled", "filled"), &StyleBoxFlat::set_filled);
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ClassDB::bind_method(D_METHOD("is_filled"), &StyleBoxFlat::is_filled);
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ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color);
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ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color);
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ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size);
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ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size);
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ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased);
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ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased);
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ClassDB::bind_method(D_METHOD("set_aa_size", "size"), &StyleBoxFlat::set_aa_size);
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ClassDB::bind_method(D_METHOD("get_aa_size"), &StyleBoxFlat::get_aa_size);
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ClassDB::bind_method(D_METHOD("set_corner_detail", "detail"), &StyleBoxFlat::set_corner_detail);
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ClassDB::bind_method(D_METHOD("get_corner_detail"), &StyleBoxFlat::get_corner_detail);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filled"), "set_filled", "is_filled");
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@ -630,16 +760,33 @@ void StyleBoxFlat::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend");
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ADD_GROUP("Corner Radius", "corner_radius_");
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT);
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT);
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT);
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail"), "set_corner_detail", "get_corner_detail");
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ADD_GROUP("Expand Margin", "expand_margin_");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_LEFT);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_RIGHT);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_TOP);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_BOTTOM);
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ADD_GROUP("Shadow", "shadow_");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size");
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ADD_GROUP("Anti Aliasing", "anti_aliasing_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "1,5,1"), "set_aa_size", "get_aa_size");
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}
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StyleBoxFlat::StyleBoxFlat() {
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bg_color = Color(0.6, 0.6, 0.6);
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shadow_color = Color(0, 0, 0, 0.6);
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border_color.append(Color(0.8, 0.8, 0.8));
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border_color.append(Color(0.8, 0.8, 0.8));
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@ -648,8 +795,12 @@ StyleBoxFlat::StyleBoxFlat() {
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blend_border = false;
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filled = true;
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anti_aliased = true;
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shadow_size = 0;
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corner_detail = 8;
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aa_size = 1;
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border_width[0] = 0;
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border_width[1] = 0;
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border_width[2] = 0;
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@ -123,6 +123,7 @@ class StyleBoxFlat : public StyleBox {
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GDCLASS(StyleBoxFlat, StyleBox);
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Color bg_color;
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Color shadow_color;
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PoolVector<Color> border_color;
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int border_width[4];
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@ -131,7 +132,11 @@ class StyleBoxFlat : public StyleBox {
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bool filled;
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bool blend_border;
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bool anti_aliased;
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int corner_detail;
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int shadow_size;
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int aa_size;
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protected:
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virtual float get_style_margin(Margin p_margin) const;
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@ -165,11 +170,17 @@ public:
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void set_border_blend(bool p_blend);
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bool get_border_blend() const;
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//CORNER_RADIUS
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//CORNER
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void set_corner_radius_all(int radius);
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void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left);
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int get_corner_radius_min() const;
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void set_corner_radius(Corner p_corner, const int radius);
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int get_corner_radius(Corner p_corner) const;
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void set_corner_detail(const int &p_corner_detail);
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int get_corner_detail() const;
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//EXPANDS
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void set_expand_margin_size(Margin p_expand_margin, float p_size);
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float get_expand_margin_size(Margin p_expand_margin) const;
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@ -178,6 +189,20 @@ public:
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void set_filled(bool p_draw);
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bool is_filled() const;
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//SHADOW
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void set_shadow_color(const Color &p_color);
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Color get_shadow_color() const;
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void set_shadow_size(const int &p_size);
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int get_shadow_size() const;
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//ANTI_ALIASING
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void set_anti_aliased(const bool &p_anit_aliasing);
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bool is_anti_aliased() const;
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//tempAA
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void set_aa_size(const int &p_aa_size);
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int get_aa_size() const;
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virtual Size2 get_center_size() const;
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virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
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