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html5: workaround for echo key events.
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26342b34aa
commit
352db6b17e
@ -74,6 +74,15 @@ static void _glut_skey(bool pressed,int key) {
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case GLUT_KEY_INSERT: ev.key.scancode=KEY_INSERT; break;
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}
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if (pressed) {
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if (os->skey_pressed[key])
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ev.key.echo = true;
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else
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os->skey_pressed[key] = true;
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}
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else {
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os->skey_pressed[key] = false;
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}
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uint32_t m = glutGetModifiers();
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ev.key.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
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@ -107,6 +116,16 @@ static void _glut_key(bool pressed,unsigned char key) {
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default: {
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ev.key.unicode=key;
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}
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if (pressed) {
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if (os->key_pressed[key])
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ev.key.echo = true;
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else
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os->key_pressed[key] = true;
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}
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else {
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os->key_pressed[key] = false;
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}
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}
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@ -693,7 +693,11 @@ OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, Ope
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time_to_save_sync=-1;
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for (int i = 0; i < 256; i++) {
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key_pressed[i] = false;
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if (i < 121)
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skey_pressed[i] = false;
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}
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}
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OS_JavaScript::~OS_JavaScript() {
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@ -56,10 +56,12 @@ public:
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Point2 pos;
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};
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bool skey_pressed[121];
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bool key_pressed[256];
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private:
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Vector<TouchPos> touch;
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Point2 last_mouse;
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unsigned int last_id;
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GFXInitFunc gfx_init_func;
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