Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail..

This commit is contained in:
Juan Linietsky 2017-08-17 17:02:43 -03:00
parent 523b3c11cf
commit 33c1d25517
3 changed files with 78 additions and 5 deletions

View File

@ -230,6 +230,28 @@ void EditorFileSystem::_scan_filesystem() {
memdelete(f);
}
String update_cache = EditorSettings::get_singleton()->get_project_settings_path().plus_file("filesystem_update2");
print_line("try to see fs update2");
if (FileAccess::exists(update_cache)) {
print_line("it exists");
{
FileAccessRef f = FileAccess::open(update_cache, FileAccess::READ);
String l = f->get_line().strip_edges();
while (l != String()) {
print_line("erased cache for: " + l + " " + itos(file_cache.has(l)));
file_cache.erase(l); //erase cache for this, so it gets updated
l = f->get_line().strip_edges();
}
}
DirAccessRef d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
d->remove(update_cache); //bye bye update cache
}
EditorProgressBG scan_progress("efs", "ScanFS", 1000);
ScanProgress sp;
@ -597,11 +619,13 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
if (fc && fc->modification_time == mt && fc->import_modification_time == import_mt && _check_missing_imported_files(path)) {
fi->type = fc->type;
fi->deps = fc->deps;
fi->modified_time = fc->modification_time;
fi->import_modified_time = fc->import_modification_time;
if (fc->type == String()) {
fi->type = ResourceLoader::get_resource_type(path);
//there is also the chance that file type changed due to reimport, must probably check this somehow here (or kind of note it for next time in another file?)
//note: I think this should not happen any longer..
}
} else {
@ -620,6 +644,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
}
fi->type = ResourceFormatImporter::get_singleton()->get_resource_type(path);
//fi->deps = ResourceLoader::get_dependencies(path); pointless because it will be reimported, but..
print_line("import extension tried resource type for " + path + " and its " + fi->type);
fi->modified_time = 0;
fi->import_modified_time = 0;
@ -631,14 +656,17 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
scan_actions.push_back(ia);
}
} else {
//not imported, so just update type if changed
if (fc && fc->modification_time == mt) {
if (fc && fc->modification_time == mt) {
//not imported, so just update type if changed
fi->type = fc->type;
fi->modified_time = fc->modification_time;
fi->deps = fc->deps;
fi->import_modified_time = 0;
} else {
//new or modified time
fi->type = ResourceLoader::get_resource_type(path);
fi->deps = _get_dependencies(path);
print_line("regular import tried resource type for " + path + " and its " + fi->type);
fi->modified_time = mt;
fi->import_modified_time = 0;
@ -1187,12 +1215,34 @@ EditorFileSystemDirectory *EditorFileSystem::get_filesystem_path(const String &p
return fs;
}
void EditorFileSystem::_save_late_updated_files() {
//files that already existed, and were modified, need re-scanning for dependencies upon project restart. This is done via saving this special file
String fscache = EditorSettings::get_singleton()->get_project_settings_path().plus_file("filesystem_update2");
FileAccessRef f = FileAccess::open(fscache, FileAccess::WRITE);
for (Set<String>::Element *E = late_update_files.front(); E; E = E->next()) {
f->store_line(E->get());
}
}
void EditorFileSystem::_resource_saved(const String &p_path) {
//print_line("resource saved: "+p_path);
EditorFileSystem::get_singleton()->update_file(p_path);
}
Vector<String> EditorFileSystem::_get_dependencies(const String &p_path) {
List<String> deps;
ResourceLoader::get_dependencies(p_path, &deps);
Vector<String> ret;
for (List<String>::Element *E = deps.front(); E; E = E->next()) {
ret.push_back(E->get());
}
return ret;
}
void EditorFileSystem::update_file(const String &p_file) {
EditorFileSystemDirectory *fs = NULL;
@ -1217,6 +1267,9 @@ void EditorFileSystem::update_file(const String &p_file) {
if (cpos == -1) {
//the file did not exist, it was added
late_added_files.insert(p_file); //remember that it was added. This mean it will be scanned and imported on editor restart
int idx = 0;
for (int i = 0; i < fs->files.size(); i++) {
@ -1236,11 +1289,18 @@ void EditorFileSystem::update_file(const String &p_file) {
fs->files.insert(idx, fi);
}
cpos = idx;
} else {
//the file exists and it was updated, and was not added in this step.
//this means we must force upon next restart to scan it again, to get proper type and dependencies
late_update_files.insert(p_file);
_save_late_updated_files(); //files need to be updated in the re-scan
}
//print_line("UPDATING: "+p_file);
fs->files[cpos]->type = type;
fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
fs->files[cpos]->deps = _get_dependencies(p_file);
//if (FileAccess::exists(p_file+".import")) {
// fs->files[cpos]->import_modified_time=FileAccess::get_modified_time(p_file+".import");
//}
@ -1276,6 +1336,9 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
}
importer_name = cf->get_value("remap", "importer");
}
} else {
late_added_files.insert(p_file); //imported files do not call update_file(), but just in case..
}
Ref<ResourceImporter> importer;
@ -1357,6 +1420,7 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
}
f->store_line("");
if (gen_files.size()) {
f->store_line("[gen]");
Array genf;
@ -1389,6 +1453,8 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
//update modified times, to avoid reimport
fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import");
fs->files[cpos]->deps = _get_dependencies(p_file);
fs->files[cpos]->type = importer->get_resource_type();
//if file is currently up, maybe the source it was loaded from changed, so import math must be updated for it
//to reload properly

View File

@ -137,6 +137,11 @@ class EditorFileSystem : public Node {
void _scan_filesystem();
Set<String> late_added_files; //keep track of files that were added, these will be re-scanned
Set<String> late_update_files;
void _save_late_updated_files();
EditorFileSystemDirectory *filesystem;
static EditorFileSystem *singleton;
@ -196,6 +201,8 @@ class EditorFileSystem : public Node {
bool reimport_on_missing_imported_files;
Vector<String> _get_dependencies(const String &p_path);
protected:
void _notification(int p_what);
static void _bind_methods();

View File

@ -104,7 +104,7 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
}
}
if (p_option == "materials/keep_files" && int(p_options["materials/storage"]) == 0) {
if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) {
return false;
}
@ -1103,7 +1103,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_files"), materials_out ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "geometry/compress"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "geometry/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "geometry/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), meshes_out ? true : false));
@ -1272,7 +1272,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Map<Ref<Material>, Ref<Material> > mat_map;
Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map;
bool keep_materials = bool(p_options["materials/keep_files"]);
bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
_make_external_resources(scene, base_path, external_materials, keep_materials, external_meshes, mat_map, mesh_map);
}