diff --git a/doc/classes/SkeletonProfile.xml b/doc/classes/SkeletonProfile.xml index 3ed29668e4f..b5bb4e36390 100644 --- a/doc/classes/SkeletonProfile.xml +++ b/doc/classes/SkeletonProfile.xml @@ -83,6 +83,14 @@ Returns the texture of the group at [param group_idx] that will be the drawing group background image in the [BoneMap] editor. + + + + + Returns whether the bone at [param bone_idx] is required for retargeting. + This value is used by the bone map editor. If this method returns [code]true[/code], and no bone is assigned, the handle color will be red on the bone map editor. + + @@ -141,6 +149,14 @@ Sets the reference pose transform for bone [param bone_idx]. + + + + + + Sets the required status for bone [param bone_idx] to [param required]. + + diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp index e80f299f424..5e04ee5d020 100644 --- a/editor/plugins/bone_map_editor_plugin.cpp +++ b/editor/plugins/bone_map_editor_plugin.cpp @@ -421,7 +421,7 @@ void BoneMapper::recreate_editor() { for (int i = 0; i < len; i++) { if (profile->get_group(i) == profile->get_group_name(current_group_idx)) { - BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), profile->is_require(i), current_bone_idx == i)); + BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), profile->is_required(i), current_bone_idx == i)); mb->connect("pressed", callable_mp(this, &BoneMapper::set_current_bone_idx).bind(i), CONNECT_DEFERRED); mb->set_h_grow_direction(GROW_DIRECTION_BOTH); mb->set_v_grow_direction(GROW_DIRECTION_BOTH); diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp index 24ed480289c..2c1d3d4a4c1 100644 --- a/scene/resources/skeleton_profile.cpp +++ b/scene/resources/skeleton_profile.cpp @@ -68,7 +68,7 @@ bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) { } else if (what == "group") { set_group(which, p_value); } else if (what == "require") { - set_require(which, p_value); + set_required(which, p_value); } else { return false; } @@ -113,7 +113,7 @@ bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const { } else if (what == "group") { r_ret = get_group(which); } else if (what == "require") { - r_ret = is_require(which); + r_ret = is_required(which); } else { return false; } @@ -299,7 +299,7 @@ SkeletonProfile::TailDirection SkeletonProfile::get_tail_direction(int p_bone_id return bones[p_bone_idx].tail_direction; } -void SkeletonProfile::set_tail_direction(int p_bone_idx, const TailDirection p_tail_direction) { +void SkeletonProfile::set_tail_direction(int p_bone_idx, TailDirection p_tail_direction) { if (is_read_only) { return; } @@ -328,7 +328,7 @@ Transform3D SkeletonProfile::get_reference_pose(int p_bone_idx) const { return bones[p_bone_idx].reference_pose; } -void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D p_reference_pose) { +void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D &p_reference_pose) { if (is_read_only) { return; } @@ -342,7 +342,7 @@ Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const { return bones[p_bone_idx].handle_offset; } -void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 p_handle_offset) { +void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 &p_handle_offset) { if (is_read_only) { return; } @@ -365,17 +365,17 @@ void SkeletonProfile::set_group(int p_bone_idx, const StringName &p_group) { emit_signal("profile_updated"); } -bool SkeletonProfile::is_require(int p_bone_idx) const { +bool SkeletonProfile::is_required(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), false); - return bones[p_bone_idx].require; + return bones[p_bone_idx].required; } -void SkeletonProfile::set_require(int p_bone_idx, const bool p_require) { +void SkeletonProfile::set_required(int p_bone_idx, bool p_required) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); - bones.write[p_bone_idx].require = p_require; + bones.write[p_bone_idx].required = p_required; emit_signal("profile_updated"); } @@ -432,6 +432,9 @@ void SkeletonProfile::_bind_methods() { ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group); ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group); + ClassDB::bind_method(D_METHOD("is_required", "bone_idx"), &SkeletonProfile::is_required); + ClassDB::bind_method(D_METHOD("set_required", "bone_idx", "required"), &SkeletonProfile::set_required); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_root_bone", "get_root_bone"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "scale_base_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_scale_base_bone", "get_scale_base_bone"); @@ -478,14 +481,14 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[1].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0); bones.write[1].handle_offset = Vector2(0.5, 0.5); bones.write[1].group = "Body"; - bones.write[1].require = true; + bones.write[1].required = true; bones.write[2].bone_name = "Spine"; bones.write[2].bone_parent = "Hips"; bones.write[2].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[2].handle_offset = Vector2(0.5, 0.43); bones.write[2].group = "Body"; - bones.write[2].require = true; + bones.write[2].required = true; bones.write[3].bone_name = "Chest"; bones.write[3].bone_parent = "Spine"; @@ -506,7 +509,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[5].handle_offset = Vector2(0.5, 0.23); bones.write[5].group = "Body"; - bones.write[5].require = false; + bones.write[5].required = false; bones.write[6].bone_name = "Head"; bones.write[6].bone_parent = "Neck"; @@ -514,7 +517,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[6].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[6].handle_offset = Vector2(0.5, 0.18); bones.write[6].group = "Body"; - bones.write[6].require = true; + bones.write[6].required = true; bones.write[7].bone_name = "LeftEye"; bones.write[7].bone_parent = "Head"; @@ -539,21 +542,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[10].reference_pose = Transform3D(0, 1, 0, 0, 0, 1, 1, 0, 0, 0.05, 0.1, 0); bones.write[10].handle_offset = Vector2(0.55, 0.235); bones.write[10].group = "Body"; - bones.write[10].require = true; + bones.write[10].required = true; bones.write[11].bone_name = "LeftUpperArm"; bones.write[11].bone_parent = "LeftShoulder"; bones.write[11].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0); bones.write[11].handle_offset = Vector2(0.6, 0.24); bones.write[11].group = "Body"; - bones.write[11].require = true; + bones.write[11].required = true; bones.write[12].bone_name = "LeftLowerArm"; bones.write[12].bone_parent = "LeftUpperArm"; bones.write[12].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0); bones.write[12].handle_offset = Vector2(0.7, 0.24); bones.write[12].group = "Body"; - bones.write[12].require = true; + bones.write[12].required = true; bones.write[13].bone_name = "LeftHand"; bones.write[13].bone_parent = "LeftLowerArm"; @@ -562,7 +565,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[13].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0); bones.write[13].handle_offset = Vector2(0.82, 0.235); bones.write[13].group = "Body"; - bones.write[13].require = true; + bones.write[13].required = true; bones.write[14].bone_name = "LeftThumbMetacarpal"; bones.write[14].bone_parent = "LeftHand"; @@ -659,21 +662,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[29].reference_pose = Transform3D(0, -1, 0, 0, 0, 1, -1, 0, 0, -0.05, 0.1, 0); bones.write[29].handle_offset = Vector2(0.45, 0.235); bones.write[29].group = "Body"; - bones.write[29].require = true; + bones.write[29].required = true; bones.write[30].bone_name = "RightUpperArm"; bones.write[30].bone_parent = "RightShoulder"; bones.write[30].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0); bones.write[30].handle_offset = Vector2(0.4, 0.24); bones.write[30].group = "Body"; - bones.write[30].require = true; + bones.write[30].required = true; bones.write[31].bone_name = "RightLowerArm"; bones.write[31].bone_parent = "RightUpperArm"; bones.write[31].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0); bones.write[31].handle_offset = Vector2(0.3, 0.24); bones.write[31].group = "Body"; - bones.write[31].require = true; + bones.write[31].required = true; bones.write[32].bone_name = "RightHand"; bones.write[32].bone_parent = "RightLowerArm"; @@ -682,7 +685,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[32].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0); bones.write[32].handle_offset = Vector2(0.18, 0.235); bones.write[32].group = "Body"; - bones.write[32].require = true; + bones.write[32].required = true; bones.write[33].bone_name = "RightThumbMetacarpal"; bones.write[33].bone_parent = "RightHand"; @@ -779,21 +782,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[48].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, 0.1, 0, 0); bones.write[48].handle_offset = Vector2(0.549, 0.49); bones.write[48].group = "Body"; - bones.write[48].require = true; + bones.write[48].required = true; bones.write[49].bone_name = "LeftLowerLeg"; bones.write[49].bone_parent = "LeftUpperLeg"; bones.write[49].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0); bones.write[49].handle_offset = Vector2(0.548, 0.683); bones.write[49].group = "Body"; - bones.write[49].require = true; + bones.write[49].required = true; bones.write[50].bone_name = "LeftFoot"; bones.write[50].bone_parent = "LeftLowerLeg"; bones.write[50].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0); bones.write[50].handle_offset = Vector2(0.545, 0.9); bones.write[50].group = "Body"; - bones.write[50].require = true; + bones.write[50].required = true; bones.write[51].bone_name = "LeftToes"; bones.write[51].bone_parent = "LeftFoot"; @@ -806,21 +809,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.write[52].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, -0.1, 0, 0); bones.write[52].handle_offset = Vector2(0.451, 0.49); bones.write[52].group = "Body"; - bones.write[52].require = true; + bones.write[52].required = true; bones.write[53].bone_name = "RightLowerLeg"; bones.write[53].bone_parent = "RightUpperLeg"; bones.write[53].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0); bones.write[53].handle_offset = Vector2(0.452, 0.683); bones.write[53].group = "Body"; - bones.write[53].require = true; + bones.write[53].required = true; bones.write[54].bone_name = "RightFoot"; bones.write[54].bone_parent = "RightLowerLeg"; bones.write[54].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0); bones.write[54].handle_offset = Vector2(0.455, 0.9); bones.write[54].group = "Body"; - bones.write[54].require = true; + bones.write[54].required = true; bones.write[55].bone_name = "RightToes"; bones.write[55].bone_parent = "RightFoot"; diff --git a/scene/resources/skeleton_profile.h b/scene/resources/skeleton_profile.h index 143f495c61b..b5a3bce940b 100644 --- a/scene/resources/skeleton_profile.h +++ b/scene/resources/skeleton_profile.h @@ -61,7 +61,7 @@ protected: Transform3D reference_pose; Vector2 handle_offset; StringName group; - bool require = false; + bool required = false; }; StringName root_bone; @@ -104,22 +104,22 @@ public: void set_bone_parent(int p_bone_idx, const StringName &p_bone_parent); TailDirection get_tail_direction(int p_bone_idx) const; - void set_tail_direction(int p_bone_idx, const TailDirection p_tail_direction); + void set_tail_direction(int p_bone_idx, TailDirection p_tail_direction); StringName get_bone_tail(int p_bone_idx) const; void set_bone_tail(int p_bone_idx, const StringName &p_bone_tail); Transform3D get_reference_pose(int p_bone_idx) const; - void set_reference_pose(int p_bone_idx, const Transform3D p_reference_pose); + void set_reference_pose(int p_bone_idx, const Transform3D &p_reference_pose); Vector2 get_handle_offset(int p_bone_idx) const; - void set_handle_offset(int p_bone_idx, const Vector2 p_handle_offset); + void set_handle_offset(int p_bone_idx, const Vector2 &p_handle_offset); StringName get_group(int p_bone_idx) const; void set_group(int p_bone_idx, const StringName &p_group); - bool is_require(int p_bone_idx) const; - void set_require(int p_bone_idx, const bool p_require); + bool is_required(int p_bone_idx) const; + void set_required(int p_bone_idx, bool p_required); bool has_bone(const StringName &p_bone_name);