Merge pull request #67907 from clayjohn/RD-model-matrix

Correctly rename to read_model_matrix when using shader builtins that rely on model matrix
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Rémi Verschelde 2022-10-31 11:07:24 +01:00
commit 3312d0a87b
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GPG Key ID: C3336907360768E1
2 changed files with 4 additions and 4 deletions

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@ -697,10 +697,10 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.renames["CUSTOM3"] = "custom3_attrib"; actions.renames["CUSTOM3"] = "custom3_attrib";
actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz"; actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz"; actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz";
actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_INDEX"] = "ViewIndex";
actions.renames["VIEW_MONO_LEFT"] = "0"; actions.renames["VIEW_MONO_LEFT"] = "0";

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@ -597,10 +597,10 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.renames["CUSTOM3"] = "custom3_attrib"; actions.renames["CUSTOM3"] = "custom3_attrib";
actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz"; actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz"; actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz";
actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_INDEX"] = "ViewIndex";
actions.renames["VIEW_MONO_LEFT"] = "0"; actions.renames["VIEW_MONO_LEFT"] = "0";