Update vertex color import to handle Blender 4.2 upwards

Blender commit 0f0a8df8a9 which is landing in 4.2 deprecated `vertex_colors` GLTF property, use `export_vertex_color` instead.

(cherry picked from commit 7864abbeec103b2a3a2aa9713642a19b5a962b7e)
This commit is contained in:
demolke 2024-07-06 13:38:45 +02:00 committed by Rémi Verschelde
parent f8218ce3b6
commit 31017f89ce
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@ -201,10 +201,18 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
} else {
parameters_map["export_lights"] = false;
}
if (p_options.has(SNAME("blender/meshes/colors")) && p_options[SNAME("blender/meshes/colors")]) {
parameters_map["export_colors"] = true;
if (blender_major_version > 4 || (blender_major_version == 4 && blender_minor_version >= 2)) {
if (p_options.has(SNAME("blender/meshes/colors")) && p_options[SNAME("blender/meshes/colors")]) {
parameters_map["export_vertex_color"] = "MATERIAL";
} else {
parameters_map["export_vertex_color"] = "NONE";
}
} else {
parameters_map["export_colors"] = false;
if (p_options.has(SNAME("blender/meshes/colors")) && p_options[SNAME("blender/meshes/colors")]) {
parameters_map["export_colors"] = true;
} else {
parameters_map["export_colors"] = false;
}
}
if (p_options.has(SNAME("blender/nodes/visible"))) {
int32_t visible = p_options["blender/nodes/visible"];