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Merge pull request #90778 from timothyqiu/cam-preview
Add Camera3D preview in Inspector
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commit
30ab612e35
@ -30,8 +30,11 @@
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#include "camera_3d_editor_plugin.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_node.h"
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#include "node_3d_editor_plugin.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/main/viewport.h"
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void Camera3DEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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@ -76,9 +79,35 @@ Camera3DEditor::Camera3DEditor() {
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preview->connect(SceneStringName(pressed), callable_mp(this, &Camera3DEditor::_pressed));
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}
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void Camera3DPreview::_update_sub_viewport_size() {
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sub_viewport->set_size(Node3DEditor::get_camera_viewport_size(camera));
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}
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Camera3DPreview::Camera3DPreview(Camera3D *p_camera) :
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TexturePreview(nullptr, false), camera(p_camera), sub_viewport(memnew(SubViewport)) {
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RenderingServer::get_singleton()->viewport_attach_camera(sub_viewport->get_viewport_rid(), camera->get_camera());
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add_child(sub_viewport);
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TextureRect *display = get_texture_display();
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display->set_texture(sub_viewport->get_texture());
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sub_viewport->connect("size_changed", callable_mp((CanvasItem *)display, &CanvasItem::queue_redraw));
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ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Camera3DPreview::_update_sub_viewport_size));
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_update_sub_viewport_size();
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}
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bool EditorInspectorPluginCamera3DPreview::can_handle(Object *p_object) {
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return Object::cast_to<Camera3D>(p_object) != nullptr;
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}
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void EditorInspectorPluginCamera3DPreview::parse_begin(Object *p_object) {
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Camera3D *camera = Object::cast_to<Camera3D>(p_object);
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Camera3DPreview *preview = memnew(Camera3DPreview(camera));
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add_custom_control(preview);
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}
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void Camera3DEditorPlugin::edit(Object *p_object) {
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Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
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//camera_editor->edit(Object::cast_to<Node>(p_object));
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}
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bool Camera3DEditorPlugin::handles(Object *p_object) const {
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@ -86,27 +115,15 @@ bool Camera3DEditorPlugin::handles(Object *p_object) const {
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}
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void Camera3DEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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//Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
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} else {
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if (!p_visible) {
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Node3DEditor::get_singleton()->set_can_preview(nullptr);
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}
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}
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Camera3DEditorPlugin::Camera3DEditorPlugin() {
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/* camera_editor = memnew( CameraEditor );
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EditorNode::get_singleton()->get_main_screen_control()->add_child(camera_editor);
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camera_editor->set_anchor(SIDE_LEFT,Control::ANCHOR_END);
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camera_editor->set_anchor(SIDE_RIGHT,Control::ANCHOR_END);
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camera_editor->set_offset(SIDE_LEFT,60);
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camera_editor->set_offset(SIDE_RIGHT,0);
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camera_editor->set_offset(SIDE_TOP,0);
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camera_editor->set_offset(SIDE_BOTTOM,10);
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camera_editor->hide();
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*/
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Ref<EditorInspectorPluginCamera3DPreview> plugin;
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plugin.instantiate();
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add_inspector_plugin(plugin);
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}
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Camera3DEditorPlugin::~Camera3DEditorPlugin() {
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@ -32,7 +32,10 @@
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#define CAMERA_3D_EDITOR_PLUGIN_H
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#include "editor/plugins/editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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#include "editor/plugins/texture_editor_plugin.h"
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class Camera3D;
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class SubViewport;
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class Camera3DEditor : public Control {
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GDCLASS(Camera3DEditor, Control);
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@ -51,11 +54,29 @@ public:
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Camera3DEditor();
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};
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class Camera3DPreview : public TexturePreview {
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GDCLASS(Camera3DPreview, TexturePreview);
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Camera3D *camera = nullptr;
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SubViewport *sub_viewport = nullptr;
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void _update_sub_viewport_size();
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public:
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Camera3DPreview(Camera3D *p_camera);
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};
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class EditorInspectorPluginCamera3DPreview : public EditorInspectorPluginTexture {
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GDCLASS(EditorInspectorPluginCamera3DPreview, EditorInspectorPluginTexture);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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};
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class Camera3DEditorPlugin : public EditorPlugin {
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GDCLASS(Camera3DEditorPlugin, EditorPlugin);
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//CameraEditor *camera_editor;
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public:
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virtual String get_name() const override { return "Camera3D"; }
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bool has_main_screen() const override { return false; }
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@ -46,24 +46,6 @@ Camera3DGizmoPlugin::Camera3DGizmoPlugin() {
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create_handle_material("handles");
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}
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Size2i Camera3DGizmoPlugin::_get_viewport_size(Camera3D *p_camera) {
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Viewport *viewport = p_camera->get_viewport();
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Window *window = Object::cast_to<Window>(viewport);
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if (window) {
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return window->get_size();
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}
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SubViewport *sub_viewport = Object::cast_to<SubViewport>(viewport);
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ERR_FAIL_NULL_V(sub_viewport, Size2i());
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if (sub_viewport == EditorNode::get_singleton()->get_scene_root()) {
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return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
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}
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return sub_viewport->get_size();
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}
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bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<Camera3D>(p_spatial) != nullptr;
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}
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@ -166,7 +148,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Ref<Material> material = get_material("camera_material", p_gizmo);
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Ref<Material> icon = get_material("camera_icon", p_gizmo);
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const Size2i viewport_size = _get_viewport_size(camera);
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const Size2i viewport_size = Node3DEditor::get_camera_viewport_size(camera);
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const real_t viewport_aspect = viewport_size.x > 0 && viewport_size.y > 0 ? viewport_size.aspect() : 1.0;
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const Size2 size_factor = viewport_aspect > 1.0 ? Size2(1.0, 1.0 / viewport_aspect) : Size2(viewport_aspect, 1.0);
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@ -37,7 +37,6 @@ class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin);
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private:
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static Size2i _get_viewport_size(Camera3D *p_camera);
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static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform);
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public:
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@ -9308,6 +9308,24 @@ void Node3DEditorPlugin::set_state(const Dictionary &p_state) {
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spatial_editor->set_state(p_state);
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}
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Size2i Node3DEditor::get_camera_viewport_size(Camera3D *p_camera) {
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Viewport *viewport = p_camera->get_viewport();
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Window *window = Object::cast_to<Window>(viewport);
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if (window) {
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return window->get_size();
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}
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SubViewport *sub_viewport = Object::cast_to<SubViewport>(viewport);
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ERR_FAIL_NULL_V(sub_viewport, Size2i());
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if (sub_viewport == EditorNode::get_singleton()->get_scene_root()) {
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return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
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}
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return sub_viewport->get_size();
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}
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Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
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if (is_snap_enabled()) {
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real_t snap = get_translate_snap();
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@ -880,6 +880,8 @@ protected:
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public:
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static Node3DEditor *get_singleton() { return singleton; }
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static Size2i get_camera_viewport_size(Camera3D *p_camera);
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Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
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float get_znear() const { return settings_znear->get_value(); }
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