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Merge pull request #25573 from nekomatata/button-shortcut-fix
Fixed shortcut events in BaseButton (now acts the same as ui_accept action)
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commit
300d4dfd54
@ -61,37 +61,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
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bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0;
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if (button_masked || ui_accept) {
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if (p_event->is_pressed()) {
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status.press_attempt = true;
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status.pressing_inside = true;
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emit_signal("button_down");
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}
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if (status.press_attempt && status.pressing_inside) {
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if (toggle_mode) {
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if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) {
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if (action_mode == ACTION_MODE_BUTTON_PRESS) {
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status.press_attempt = false;
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status.pressing_inside = false;
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}
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status.pressed = !status.pressed;
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_unpress_group();
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_toggled(status.pressed);
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_pressed();
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}
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} else {
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if (!p_event->is_pressed()) {
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_pressed();
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}
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}
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}
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if (!p_event->is_pressed()) { // pressed state should be correct with button_up signal
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emit_signal("button_up");
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status.press_attempt = false;
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}
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update();
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on_action_event(p_event);
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return;
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}
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@ -177,6 +147,41 @@ void BaseButton::_toggled(bool p_pressed) {
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emit_signal("toggled", p_pressed);
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}
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void BaseButton::on_action_event(Ref<InputEvent> p_event) {
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if (p_event->is_pressed()) {
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status.press_attempt = true;
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status.pressing_inside = true;
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emit_signal("button_down");
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}
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if (status.press_attempt && status.pressing_inside) {
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if (toggle_mode) {
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if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) {
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if (action_mode == ACTION_MODE_BUTTON_PRESS) {
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status.press_attempt = false;
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status.pressing_inside = false;
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}
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status.pressed = !status.pressed;
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_unpress_group();
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_toggled(status.pressed);
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_pressed();
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}
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} else {
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if (!p_event->is_pressed()) {
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_pressed();
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}
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}
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}
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if (!p_event->is_pressed()) { // pressed state should be correct with button_up signal
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emit_signal("button_up");
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status.press_attempt = false;
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}
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update();
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}
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void BaseButton::pressed() {
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}
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@ -345,16 +350,12 @@ Ref<ShortCut> BaseButton::get_shortcut() const {
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void BaseButton::_unhandled_input(Ref<InputEvent> p_event) {
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if (!is_disabled() && is_visible_in_tree() && p_event->is_pressed() && !p_event->is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
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if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
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if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
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return; //ignore because of modal window
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if (is_toggle_mode()) {
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set_pressed(!is_pressed()); // Also calls _toggled() internally.
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}
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_pressed();
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on_action_event(p_event);
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}
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}
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@ -74,6 +74,8 @@ private:
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void _pressed();
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void _toggled(bool p_pressed);
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void on_action_event(Ref<InputEvent> p_event);
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protected:
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virtual void pressed();
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virtual void toggled(bool p_pressed);
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