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Merge pull request #78044 from RandomShaper/fix_node_prio_ignored
Fix node idle process priority being ignored
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commit
300748e52c
@ -905,11 +905,16 @@ void SceneTree::_process_group(ProcessGroup *p_group, bool p_physics) {
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return;
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}
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bool &node_order_dirty = p_physics ? p_group->physics_node_order_dirty : p_group->node_order_dirty;
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if (node_order_dirty) {
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nodes.sort_custom<Node::ComparatorWithPhysicsPriority>();
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node_order_dirty = false;
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if (p_physics) {
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if (p_group->physics_node_order_dirty) {
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nodes.sort_custom<Node::ComparatorWithPhysicsPriority>();
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p_group->physics_node_order_dirty = false;
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}
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} else {
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if (p_group->node_order_dirty) {
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nodes.sort_custom<Node::ComparatorWithPriority>();
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p_group->node_order_dirty = false;
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}
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}
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// Make a copy, so if nodes are added/removed from process, this does not break
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