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Fix ShapeCast3D creating runtime shape in editor

This commit is contained in:
PrecisionRender 2022-07-30 10:21:53 -05:00
parent 335fc2a946
commit 2f46749f4e
2 changed files with 10 additions and 3 deletions

@ -2569,9 +2569,12 @@ void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled");
p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material);
if (shapecast->get_shape().is_valid()) {
p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
}
p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices());
}

@ -577,14 +577,18 @@ void ShapeCast3D::_update_debug_shape() {
_create_debug_shape();
}
_update_debug_shape_vertices();
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
Ref<ArrayMesh> mesh = mi->get_mesh();
if (!mesh.is_valid()) {
return;
}
_update_debug_shape_vertices();
mesh->clear_surfaces();
Array a;