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Fix ShapeCast3D
creating runtime shape in editor
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@ -2569,9 +2569,12 @@ void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled");
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p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
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p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material);
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if (shapecast->get_shape().is_valid()) {
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p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
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}
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p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices());
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}
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@ -577,14 +577,18 @@ void ShapeCast3D::_update_debug_shape() {
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_create_debug_shape();
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}
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_update_debug_shape_vertices();
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
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Ref<ArrayMesh> mesh = mi->get_mesh();
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if (!mesh.is_valid()) {
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return;
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}
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_update_debug_shape_vertices();
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mesh->clear_surfaces();
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Array a;
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