From 2edf1bd76a1c74cfa28c1ff3d608bf7fc4504ea5 Mon Sep 17 00:00:00 2001 From: Danil Alexeev Date: Sat, 4 Mar 2023 08:48:49 +0300 Subject: [PATCH] Use nearest with mipmaps texture filter in SpriteFrames editor plugin --- editor/plugins/sprite_frames_editor_plugin.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 20b3cf36189..abfd083f532 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -1705,6 +1705,7 @@ SpriteFramesEditor::SpriteFramesEditor() { frame_list = memnew(ItemList); frame_list->set_v_size_flags(SIZE_EXPAND_FILL); frame_list->set_icon_mode(ItemList::ICON_MODE_TOP); + frame_list->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); frame_list->set_max_columns(0); frame_list->set_icon_mode(ItemList::ICON_MODE_TOP); @@ -1853,6 +1854,7 @@ SpriteFramesEditor::SpriteFramesEditor() { split_sheet_preview = memnew(TextureRect); split_sheet_preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); + split_sheet_preview->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS); split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw)); split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));