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Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
This restores the behavior from 3.x
This commit is contained in:
parent
f952bfe998
commit
2b68c63a88
@ -720,11 +720,14 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
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}
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}
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bool success = GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(shader_version, variant, specialization);
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bool success = material_storage->shaders.canvas_shader.version_bind_shader(shader_version, variant, specialization);
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if (!success) {
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continue;
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}
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// Bind per-batch uniforms.
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material_storage->shaders.canvas_shader.version_set_uniform(CanvasShaderGLES3::BATCH_FLAGS, state.canvas_instance_batches[i].flags, shader_version, variant, specialization);
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GLES3::CanvasShaderData::BlendMode blend_mode = state.canvas_instance_batches[i].blend_mode;
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Color blend_color = state.canvas_instance_batches[i].blend_color;
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@ -847,6 +850,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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uint32_t lights[4] = { 0, 0, 0, 0 };
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uint16_t light_count = 0;
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uint16_t shadow_mask = 0;
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{
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Light *light = p_lights;
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@ -856,6 +860,10 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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uint32_t light_index = light->render_index_cache;
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lights[light_count >> 2] |= light_index << ((light_count & 3) * 8);
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if (p_item->light_mask & light->item_shadow_mask) {
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shadow_mask |= 1 << light_count;
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}
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light_count++;
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if (light_count == data.max_lights_per_item - 1) {
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@ -865,7 +873,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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light = light->next_ptr;
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}
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base_flags |= light_count << FLAGS_LIGHT_COUNT_SHIFT;
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base_flags |= light_count << INSTANCE_FLAGS_LIGHT_COUNT_SHIFT;
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base_flags |= shadow_mask << INSTANCE_FLAGS_SHADOW_MASKED_SHIFT;
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}
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bool lights_disabled = light_count == 0 && !state.using_directional_lights;
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@ -906,7 +915,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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state.instance_data_array[r_index].lights[2] = lights[2];
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state.instance_data_array[r_index].lights[3] = lights[3];
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state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index == 0 ? 0 : r_index - 1].flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); // Reset on each command for safety, keep canvastexture binding config.
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state.instance_data_array[r_index].flags = base_flags;
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Color blend_color = base_color;
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GLES3::CanvasShaderData::BlendMode blend_mode = p_blend_mode;
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@ -939,6 +948,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_RECT;
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state.canvas_instance_batches[state.current_batch_index].command = c;
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state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
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state.canvas_instance_batches[state.current_batch_index].flags = 0;
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}
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_prepare_canvas_texture(rect->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
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@ -961,20 +971,18 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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if (rect->flags & CANVAS_RECT_FLIP_H) {
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src_rect.size.x *= -1;
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state.instance_data_array[r_index].flags |= FLAGS_FLIP_H;
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}
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if (rect->flags & CANVAS_RECT_FLIP_V) {
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src_rect.size.y *= -1;
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state.instance_data_array[r_index].flags |= FLAGS_FLIP_V;
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}
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if (rect->flags & CANVAS_RECT_TRANSPOSE) {
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state.instance_data_array[r_index].flags |= FLAGS_TRANSPOSE_RECT;
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state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_TRANSPOSE_RECT;
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}
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if (rect->flags & CANVAS_RECT_CLIP_UV) {
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state.instance_data_array[r_index].flags |= FLAGS_CLIP_RECT_UV;
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state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_CLIP_RECT_UV;
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}
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} else {
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@ -993,13 +1001,13 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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}
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if (rect->flags & CANVAS_RECT_MSDF) {
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state.instance_data_array[r_index].flags |= FLAGS_USE_MSDF;
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state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_USE_MSDF;
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state.instance_data_array[r_index].msdf[0] = rect->px_range; // Pixel range.
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state.instance_data_array[r_index].msdf[1] = rect->outline; // Outline size.
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state.instance_data_array[r_index].msdf[2] = 0.f; // Reserved.
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state.instance_data_array[r_index].msdf[3] = 0.f; // Reserved.
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} else if (rect->flags & CANVAS_RECT_LCD) {
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state.instance_data_array[r_index].flags |= FLAGS_USE_LCD;
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state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_USE_LCD;
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}
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state.instance_data_array[r_index].modulation[0] = rect->modulate.r * base_color.r;
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@ -1030,6 +1038,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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state.canvas_instance_batches[state.current_batch_index].command = c;
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state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
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state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_NINEPATCH;
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state.canvas_instance_batches[state.current_batch_index].flags = 0;
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}
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_prepare_canvas_texture(np->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
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@ -1067,11 +1076,11 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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state.instance_data_array[r_index].dst_rect[2] = dst_rect.size.width;
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state.instance_data_array[r_index].dst_rect[3] = dst_rect.size.height;
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state.instance_data_array[r_index].flags |= int(np->axis_x) << FLAGS_NINEPATCH_H_MODE_SHIFT;
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state.instance_data_array[r_index].flags |= int(np->axis_y) << FLAGS_NINEPATCH_V_MODE_SHIFT;
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state.instance_data_array[r_index].flags |= int(np->axis_x) << INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT;
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state.instance_data_array[r_index].flags |= int(np->axis_y) << INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT;
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if (np->draw_center) {
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state.instance_data_array[r_index].flags |= FLAGS_NINEPACH_DRAW_CENTER;
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state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_NINEPACH_DRAW_CENTER;
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}
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state.instance_data_array[r_index].ninepatch_margins[0] = np->margin[SIDE_LEFT];
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@ -1097,6 +1106,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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state.canvas_instance_batches[state.current_batch_index].command = c;
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state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
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state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_ATTRIBUTES;
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state.canvas_instance_batches[state.current_batch_index].flags = 0;
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_prepare_canvas_texture(polygon->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
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@ -1125,6 +1135,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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state.canvas_instance_batches[state.current_batch_index].command = c;
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state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
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state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_PRIMITIVE;
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state.canvas_instance_batches[state.current_batch_index].flags = 0;
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}
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_prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
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@ -1165,12 +1176,13 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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case Item::Command::TYPE_MESH:
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case Item::Command::TYPE_MULTIMESH:
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case Item::Command::TYPE_PARTICLES: {
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// Mesh's can't be batched, so always create a new batch
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// Meshes can't be batched, so always create a new batch.
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_new_batch(r_batch_broken);
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Color modulate(1, 1, 1, 1);
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state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
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state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_ATTRIBUTES;
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state.canvas_instance_batches[state.current_batch_index].flags = 0;
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if (c->type == Item::Command::TYPE_MESH) {
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const Item::CommandMesh *m = static_cast<const Item::CommandMesh *>(c);
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state.canvas_instance_batches[state.current_batch_index].tex = m->texture;
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@ -1183,10 +1195,10 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_INSTANCING;
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if (GLES3::MeshStorage::get_singleton()->multimesh_uses_colors(mm->multimesh)) {
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state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
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state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_COLORS;
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}
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if (GLES3::MeshStorage::get_singleton()->multimesh_uses_custom_data(mm->multimesh)) {
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state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
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state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA;
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}
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} else if (c->type == Item::Command::TYPE_PARTICLES) {
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GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton();
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@ -1196,8 +1208,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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RID particles = pt->particles;
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state.canvas_instance_batches[state.current_batch_index].tex = pt->texture;
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state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_INSTANCING;
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state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
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state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
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state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_COLORS;
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state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA;
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if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
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// Pass collision information.
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@ -2364,15 +2376,15 @@ void RasterizerCanvasGLES3::_prepare_canvas_texture(RID p_texture, RS::CanvasIte
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GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map);
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if (ct->specular_color.a < 0.999) {
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state.instance_data_array[r_index].flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED;
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state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED;
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} else {
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state.instance_data_array[r_index].flags &= ~FLAGS_DEFAULT_SPECULAR_MAP_USED;
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state.canvas_instance_batches[state.current_batch_index].flags &= ~BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED;
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}
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if (normal_map) {
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state.instance_data_array[r_index].flags |= FLAGS_DEFAULT_NORMAL_MAP_USED;
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state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED;
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} else {
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state.instance_data_array[r_index].flags &= ~FLAGS_DEFAULT_NORMAL_MAP_USED;
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state.canvas_instance_batches[state.current_batch_index].flags &= ~BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED;
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}
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state.instance_data_array[r_index].specular_shininess = uint32_t(CLAMP(ct->specular_color.a * 255.0, 0, 255)) << 24;
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@ -54,29 +54,27 @@ class RasterizerCanvasGLES3 : public RendererCanvasRender {
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_FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4);
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enum {
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INSTANCE_FLAGS_LIGHT_COUNT_SHIFT = 0, // 4 bits for light count.
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FLAGS_INSTANCING_MASK = 0x7F,
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FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
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FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
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INSTANCE_FLAGS_CLIP_RECT_UV = (1 << 4),
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INSTANCE_FLAGS_TRANSPOSE_RECT = (1 << 5),
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INSTANCE_FLAGS_USE_MSDF = (1 << 6),
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INSTANCE_FLAGS_USE_LCD = (1 << 7),
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FLAGS_CLIP_RECT_UV = (1 << 9),
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FLAGS_TRANSPOSE_RECT = (1 << 10),
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INSTANCE_FLAGS_NINEPACH_DRAW_CENTER = (1 << 8),
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INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT = 9,
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INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT = 11,
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FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
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INSTANCE_FLAGS_SHADOW_MASKED_SHIFT = 13, // 16 bits.
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};
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FLAGS_USE_SKELETON = (1 << 15),
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FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
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FLAGS_NINEPATCH_V_MODE_SHIFT = 18,
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FLAGS_LIGHT_COUNT_SHIFT = 20,
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enum {
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BATCH_FLAGS_INSTANCING_MASK = 0x7F,
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BATCH_FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
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BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
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FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26),
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FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27),
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FLAGS_USE_MSDF = (1 << 28),
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FLAGS_USE_LCD = (1 << 29),
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FLAGS_FLIP_H = (1 << 30),
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FLAGS_FLIP_V = (1 << 31),
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BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 9),
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BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 10),
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};
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enum {
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@ -279,6 +277,8 @@ public:
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const Item::Command *command = nullptr;
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Item::Command::Type command_type = Item::Command::TYPE_ANIMATION_SLICE; // Can default to any type that doesn't form a batch.
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uint32_t primitive_points = 0;
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uint32_t flags = 0;
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};
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// DataBuffer contains our per-frame data. I.e. the resources that are updated each frame.
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@ -110,6 +110,9 @@ layout(std140) uniform MaterialUniforms{ //ubo:4
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};
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#endif
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uniform mediump uint batch_flags;
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/* clang-format on */
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#include "canvas_uniforms_inc.glsl"
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@ -179,13 +182,13 @@ void main() {
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vec2 uv = uv_attrib;
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#ifdef USE_INSTANCING
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if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_COLORS)) {
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if (bool(batch_flags & BATCH_FLAGS_INSTANCING_HAS_COLORS)) {
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vec4 instance_color;
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instance_color.xy = unpackHalf2x16(uint(instance_color_custom_data.x));
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instance_color.zw = unpackHalf2x16(uint(instance_color_custom_data.y));
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color *= instance_color;
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}
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if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
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if (bool(batch_flags & BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
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instance_custom.xy = unpackHalf2x16(instance_color_custom_data.z);
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instance_custom.zw = unpackHalf2x16(instance_color_custom_data.w);
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}
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@ -218,7 +221,7 @@ void main() {
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else if (vertex_id == 5)
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vertex_base = vec2(1.0, 1.0);
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vec2 uv = read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw) * ((read_draw_data_flags & FLAGS_TRANSPOSE_RECT) != uint(0) ? vertex_base.yx : vertex_base.xy);
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vec2 uv = read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw) * ((read_draw_data_flags & INSTANCE_FLAGS_TRANSPOSE_RECT) != uint(0) ? vertex_base.yx : vertex_base.xy);
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vec4 color = read_draw_data_modulation;
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vec2 vertex = read_draw_data_dst_rect.xy + abs(read_draw_data_dst_rect.zw) * mix(vertex_base, vec2(1.0, 1.0) - vertex_base, lessThan(read_draw_data_src_rect.zw, vec2(0.0, 0.0)));
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@ -336,6 +339,8 @@ uniform sampler2D specular_texture; //texunit:-7
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uniform sampler2D color_texture; //texunit:0
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uniform mediump uint batch_flags;
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layout(location = 0) out vec4 frag_color;
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/* clang-format off */
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@ -519,7 +524,7 @@ float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, flo
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} else if (pixel >= draw_size - margin_end) {
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return (tex_size - (draw_size - pixel)) * tex_pixel_size;
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} else {
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if (!bool(read_draw_data_flags & FLAGS_NINEPACH_DRAW_CENTER)) {
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if (!bool(read_draw_data_flags & INSTANCE_FLAGS_NINEPATCH_DRAW_CENTER)) {
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draw_center--;
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}
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@ -567,8 +572,8 @@ void main() {
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int draw_center = 2;
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uv = vec2(
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map_ninepatch_axis(pixel_size_interp.x, abs(read_draw_data_dst_rect_z), read_draw_data_color_texture_pixel_size.x, read_draw_data_ninepatch_margins.x, read_draw_data_ninepatch_margins.z, int(read_draw_data_flags >> FLAGS_NINEPATCH_H_MODE_SHIFT) & 0x3, draw_center),
|
||||
map_ninepatch_axis(pixel_size_interp.y, abs(read_draw_data_dst_rect_w), read_draw_data_color_texture_pixel_size.y, read_draw_data_ninepatch_margins.y, read_draw_data_ninepatch_margins.w, int(read_draw_data_flags >> FLAGS_NINEPATCH_V_MODE_SHIFT) & 0x3, draw_center));
|
||||
map_ninepatch_axis(pixel_size_interp.x, abs(read_draw_data_dst_rect_z), read_draw_data_color_texture_pixel_size.x, read_draw_data_ninepatch_margins.x, read_draw_data_ninepatch_margins.z, int(read_draw_data_flags >> INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT) & 0x3, draw_center),
|
||||
map_ninepatch_axis(pixel_size_interp.y, abs(read_draw_data_dst_rect_w), read_draw_data_color_texture_pixel_size.y, read_draw_data_ninepatch_margins.y, read_draw_data_ninepatch_margins.w, int(read_draw_data_flags >> INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT) & 0x3, draw_center));
|
||||
|
||||
if (draw_center == 0) {
|
||||
color.a = 0.0;
|
||||
@ -577,7 +582,7 @@ void main() {
|
||||
uv = uv * read_draw_data_src_rect.zw + read_draw_data_src_rect.xy; //apply region if needed
|
||||
|
||||
#endif
|
||||
if (bool(read_draw_data_flags & FLAGS_CLIP_RECT_UV)) {
|
||||
if (bool(read_draw_data_flags & INSTANCE_FLAGS_CLIP_RECT_UV)) {
|
||||
vec2 half_texpixel = read_draw_data_color_texture_pixel_size * 0.5;
|
||||
uv = clamp(uv, read_draw_data_src_rect.xy + half_texpixel, read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw) - half_texpixel);
|
||||
}
|
||||
@ -585,7 +590,7 @@ void main() {
|
||||
#endif
|
||||
|
||||
#ifndef USE_PRIMITIVE
|
||||
if (bool(read_draw_data_flags & FLAGS_USE_MSDF)) {
|
||||
if (bool(read_draw_data_flags & INSTANCE_FLAGS_USE_MSDF)) {
|
||||
float px_range = read_draw_data_ninepatch_margins.x;
|
||||
float outline_thickness = read_draw_data_ninepatch_margins.y;
|
||||
|
||||
@ -603,7 +608,7 @@ void main() {
|
||||
float a = clamp(d * px_size + 0.5, 0.0, 1.0);
|
||||
color.a = a * color.a;
|
||||
}
|
||||
} else if (bool(read_draw_data_flags & FLAGS_USE_LCD)) {
|
||||
} else if (bool(read_draw_data_flags & INSTANCE_FLAGS_USE_LCD)) {
|
||||
vec4 lcd_sample = texture(color_texture, uv);
|
||||
if (lcd_sample.a == 1.0) {
|
||||
color.rgb = lcd_sample.rgb * color.a;
|
||||
@ -617,7 +622,7 @@ void main() {
|
||||
color *= texture(color_texture, uv);
|
||||
}
|
||||
|
||||
uint light_count = (read_draw_data_flags >> uint(FLAGS_LIGHT_COUNT_SHIFT)) & uint(0xF); //max 16 lights
|
||||
uint light_count = read_draw_data_flags & uint(0xF); // Max 16 lights.
|
||||
bool using_light = light_count > 0u || directional_light_count > 0u;
|
||||
|
||||
vec3 normal;
|
||||
@ -628,17 +633,16 @@ void main() {
|
||||
bool normal_used = false;
|
||||
#endif
|
||||
|
||||
if (normal_used || (using_light && bool(read_draw_data_flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
|
||||
if (normal_used || (using_light && bool(batch_flags & BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED))) {
|
||||
normal.xy = texture(normal_texture, uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
|
||||
if (bool(read_draw_data_flags & FLAGS_TRANSPOSE_RECT)) {
|
||||
|
||||
#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)
|
||||
if (bool(read_draw_data_flags & INSTANCE_FLAGS_TRANSPOSE_RECT)) {
|
||||
normal.xy = normal.yx;
|
||||
}
|
||||
if (bool(read_draw_data_flags & FLAGS_FLIP_H)) {
|
||||
normal.x = -normal.x;
|
||||
}
|
||||
if (bool(read_draw_data_flags & FLAGS_FLIP_V)) {
|
||||
normal.y = -normal.y;
|
||||
}
|
||||
normal.xy *= sign(read_draw_data_src_rect.zw);
|
||||
#endif
|
||||
|
||||
normal.z = sqrt(max(0.0, 1.0 - dot(normal.xy, normal.xy)));
|
||||
normal_used = true;
|
||||
} else {
|
||||
@ -654,7 +658,7 @@ void main() {
|
||||
bool specular_shininess_used = false;
|
||||
#endif
|
||||
|
||||
if (specular_shininess_used || (using_light && normal_used && bool(read_draw_data_flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
|
||||
if (specular_shininess_used || (using_light && normal_used && bool(batch_flags & BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
|
||||
specular_shininess = texture(specular_texture, uv);
|
||||
specular_shininess *= godot_unpackUnorm4x8(read_draw_data_specular_shininess);
|
||||
specular_shininess_used = true;
|
||||
@ -727,7 +731,7 @@ void main() {
|
||||
}
|
||||
#endif
|
||||
|
||||
if (bool(light_array[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) {
|
||||
if (bool(light_array[light_base].flags & LIGHT_FLAGS_HAS_SHADOW) && bool(read_draw_data_flags & uint(INSTANCE_FLAGS_SHADOW_MASKED << i))) {
|
||||
vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_array[light_base].shadow_matrix[0], light_array[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
|
||||
|
||||
vec4 shadow_uv = vec4(shadow_pos.x, light_array[light_base].shadow_y_ofs, shadow_pos.y * light_array[light_base].shadow_zfar_inv, 1.0);
|
||||
@ -802,7 +806,7 @@ void main() {
|
||||
}
|
||||
#endif
|
||||
|
||||
if (bool(light_array[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) {
|
||||
if (bool(light_array[light_base].flags & LIGHT_FLAGS_HAS_SHADOW) && bool(read_draw_data_flags & uint(INSTANCE_FLAGS_SHADOW_MASKED << i))) {
|
||||
vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_array[light_base].shadow_matrix[0], light_array[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
|
||||
|
||||
vec2 pos_norm = normalize(shadow_pos);
|
||||
|
@ -5,29 +5,29 @@
|
||||
|
||||
#define SDF_MAX_LENGTH 16384.0
|
||||
|
||||
//1 means enabled, 2+ means trails in use
|
||||
#define FLAGS_INSTANCING_MASK uint(0x7F)
|
||||
#define FLAGS_INSTANCING_HAS_COLORS uint(1 << 7)
|
||||
#define FLAGS_INSTANCING_HAS_CUSTOM_DATA uint(1 << 8)
|
||||
#define INSTANCE_FLAGS_LIGHT_COUNT_SHIFT 0 // 4 bits.
|
||||
|
||||
#define FLAGS_CLIP_RECT_UV uint(1 << 9)
|
||||
#define FLAGS_TRANSPOSE_RECT uint(1 << 10)
|
||||
// (1 << 11) is for FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR in RD backends, unused here.
|
||||
#define FLAGS_NINEPACH_DRAW_CENTER uint(1 << 12)
|
||||
#define INSTANCE_FLAGS_CLIP_RECT_UV uint(1 << 4)
|
||||
#define INSTANCE_FLAGS_TRANSPOSE_RECT uint(1 << 5)
|
||||
#define INSTANCE_FLAGS_USE_MSDF uint(1 << 6)
|
||||
#define INSTANCE_FLAGS_USE_LCD uint(1 << 7)
|
||||
|
||||
#define FLAGS_NINEPATCH_H_MODE_SHIFT 16
|
||||
#define FLAGS_NINEPATCH_V_MODE_SHIFT 18
|
||||
#define INSTANCE_FLAGS_NINEPATCH_DRAW_CENTER uint(1 << 8)
|
||||
#define INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT 9
|
||||
#define INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT 11
|
||||
|
||||
#define FLAGS_LIGHT_COUNT_SHIFT 20
|
||||
#define INSTANCE_FLAGS_SHADOW_MASKED_SHIFT 13u // 16 bits.
|
||||
#define INSTANCE_FLAGS_SHADOW_MASKED uint(1 << INSTANCE_FLAGS_SHADOW_MASKED_SHIFT)
|
||||
|
||||
#define FLAGS_DEFAULT_NORMAL_MAP_USED uint(1 << 26)
|
||||
#define FLAGS_DEFAULT_SPECULAR_MAP_USED uint(1 << 27)
|
||||
// 1 means enabled, 2+ means trails in use
|
||||
#define BATCH_FLAGS_INSTANCING_MASK uint(0x7F)
|
||||
#define BATCH_FLAGS_INSTANCING_HAS_COLORS_SHIFT 7
|
||||
#define BATCH_FLAGS_INSTANCING_HAS_COLORS uint(1 << BATCH_FLAGS_INSTANCING_HAS_COLORS_SHIFT)
|
||||
#define BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA_SHIFT 8
|
||||
#define BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA uint(1 << BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA_SHIFT)
|
||||
|
||||
#define FLAGS_USE_MSDF uint(1 << 28)
|
||||
#define FLAGS_USE_LCD uint(1 << 29)
|
||||
|
||||
#define FLAGS_FLIP_H uint(1 << 30)
|
||||
#define FLAGS_FLIP_V uint(1 << 31)
|
||||
#define BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED uint(1 << 9)
|
||||
#define BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED uint(1 << 10)
|
||||
|
||||
layout(std140) uniform GlobalShaderUniformData { //ubo:1
|
||||
vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
|
||||
|
@ -666,6 +666,8 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
|
||||
RD::get_singleton()->buffer_update(state.lights_uniform_buffer, 0, sizeof(LightUniform) * light_count, &state.light_uniforms[0]);
|
||||
}
|
||||
|
||||
bool use_linear_colors = texture_storage->render_target_is_using_hdr(p_to_render_target);
|
||||
|
||||
{
|
||||
//update canvas state uniform buffer
|
||||
State::Buffer state_buffer;
|
||||
@ -684,7 +686,6 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
|
||||
normal_transform.columns[2] = Vector2();
|
||||
_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
|
||||
|
||||
bool use_linear_colors = texture_storage->render_target_is_using_hdr(p_to_render_target);
|
||||
Color modulate = p_modulate;
|
||||
if (use_linear_colors) {
|
||||
modulate = p_modulate.srgb_to_linear();
|
||||
@ -722,6 +723,8 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
|
||||
//print_line("w: " + itos(ssize.width) + " s: " + rtos(canvas_scale));
|
||||
state_buffer.tex_to_sdf = 1.0 / ((canvas_scale.x + canvas_scale.y) * 0.5);
|
||||
|
||||
state_buffer.flags = use_linear_colors ? CANVAS_FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR : 0;
|
||||
|
||||
RD::get_singleton()->buffer_update(state.canvas_state_buffer, 0, sizeof(State::Buffer), &state_buffer);
|
||||
}
|
||||
|
||||
@ -752,8 +755,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
|
||||
|
||||
RenderTarget to_render_target;
|
||||
to_render_target.render_target = p_to_render_target;
|
||||
bool use_linear_colors = texture_storage->render_target_is_using_hdr(p_to_render_target);
|
||||
to_render_target.base_flags = use_linear_colors ? FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR : 0;
|
||||
to_render_target.use_linear_colors = use_linear_colors;
|
||||
|
||||
while (ci) {
|
||||
if (ci->copy_back_buffer && canvas_group_owner == nullptr) {
|
||||
@ -2244,7 +2246,7 @@ RendererCanvasRenderRD::InstanceData *RendererCanvasRenderRD::new_instance_data(
|
||||
instance_data->world[i] = p_world[i];
|
||||
}
|
||||
|
||||
instance_data->flags = p_base_flags | p_info->flags; // Reset on each command for safety, keep canvas texture binding config.
|
||||
instance_data->flags = p_base_flags; // Reset on each command for safety.
|
||||
|
||||
instance_data->color_texture_pixel_size[0] = p_info->texpixel_size.width;
|
||||
instance_data->color_texture_pixel_size[1] = p_info->texpixel_size.height;
|
||||
@ -2265,8 +2267,8 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
_update_transform_2d_to_mat2x3(base_transform, world);
|
||||
|
||||
Color base_color = p_item->final_modulate;
|
||||
bool use_linear_colors = bool(p_render_target.base_flags & FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR);
|
||||
uint32_t base_flags = p_render_target.base_flags;
|
||||
bool use_linear_colors = p_render_target.use_linear_colors;
|
||||
uint32_t base_flags = 0;
|
||||
|
||||
bool reclip = false;
|
||||
|
||||
@ -2276,6 +2278,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
uint32_t lights[4] = { 0, 0, 0, 0 };
|
||||
|
||||
uint16_t light_count = 0;
|
||||
uint16_t shadow_mask = 0;
|
||||
|
||||
{
|
||||
Light *light = p_lights;
|
||||
@ -2285,6 +2288,10 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
uint32_t light_index = light->render_index_cache;
|
||||
lights[light_count >> 2] |= light_index << ((light_count & 3) * 8);
|
||||
|
||||
if (p_item->light_mask & light->item_shadow_mask) {
|
||||
shadow_mask |= 1 << light_count;
|
||||
}
|
||||
|
||||
light_count++;
|
||||
|
||||
if (light_count == MAX_LIGHTS_PER_ITEM - 1) {
|
||||
@ -2294,7 +2301,8 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
light = light->next_ptr;
|
||||
}
|
||||
|
||||
base_flags |= light_count << FLAGS_LIGHT_COUNT_SHIFT;
|
||||
base_flags |= light_count << INSTANCE_FLAGS_LIGHT_COUNT_SHIFT;
|
||||
base_flags |= shadow_mask << INSTANCE_FLAGS_SHADOW_MASKED_SHIFT;
|
||||
}
|
||||
|
||||
bool use_lighting = (light_count > 0 || using_directional_lights);
|
||||
@ -2323,6 +2331,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
// default variant
|
||||
r_current_batch->shader_variant = SHADER_VARIANT_QUAD;
|
||||
r_current_batch->render_primitive = RD::RENDER_PRIMITIVE_TRIANGLES;
|
||||
r_current_batch->flags = 0;
|
||||
}
|
||||
|
||||
RenderingServer::CanvasItemTextureRepeat rect_repeat = texture_repeat;
|
||||
@ -2378,20 +2387,18 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
|
||||
if (rect->flags & CANVAS_RECT_FLIP_H) {
|
||||
src_rect.size.x *= -1;
|
||||
instance_data->flags |= FLAGS_FLIP_H;
|
||||
}
|
||||
|
||||
if (rect->flags & CANVAS_RECT_FLIP_V) {
|
||||
src_rect.size.y *= -1;
|
||||
instance_data->flags |= FLAGS_FLIP_V;
|
||||
}
|
||||
|
||||
if (rect->flags & CANVAS_RECT_TRANSPOSE) {
|
||||
instance_data->flags |= FLAGS_TRANSPOSE_RECT;
|
||||
instance_data->flags |= INSTANCE_FLAGS_TRANSPOSE_RECT;
|
||||
}
|
||||
|
||||
if (rect->flags & CANVAS_RECT_CLIP_UV) {
|
||||
instance_data->flags |= FLAGS_CLIP_RECT_UV;
|
||||
instance_data->flags |= INSTANCE_FLAGS_CLIP_RECT_UV;
|
||||
}
|
||||
|
||||
} else {
|
||||
@ -2410,13 +2417,13 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
}
|
||||
|
||||
if (has_msdf) {
|
||||
instance_data->flags |= FLAGS_USE_MSDF;
|
||||
instance_data->flags |= INSTANCE_FLAGS_USE_MSDF;
|
||||
instance_data->msdf[0] = rect->px_range; // Pixel range.
|
||||
instance_data->msdf[1] = rect->outline; // Outline size.
|
||||
instance_data->msdf[2] = 0.f; // Reserved.
|
||||
instance_data->msdf[3] = 0.f; // Reserved.
|
||||
} else if (rect->flags & CANVAS_RECT_LCD) {
|
||||
instance_data->flags |= FLAGS_USE_LCD;
|
||||
instance_data->flags |= INSTANCE_FLAGS_USE_LCD;
|
||||
}
|
||||
|
||||
instance_data->modulation[0] = modulated.r;
|
||||
@ -2447,6 +2454,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
r_current_batch->has_blend = false;
|
||||
r_current_batch->shader_variant = SHADER_VARIANT_NINEPATCH;
|
||||
r_current_batch->render_primitive = RD::RENDER_PRIMITIVE_TRIANGLES;
|
||||
r_current_batch->flags = 0;
|
||||
}
|
||||
|
||||
TextureState tex_state(np->texture, texture_filter, texture_repeat, false, use_linear_colors);
|
||||
@ -2498,11 +2506,11 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
instance_data->dst_rect[2] = dst_rect.size.width;
|
||||
instance_data->dst_rect[3] = dst_rect.size.height;
|
||||
|
||||
instance_data->flags |= int(np->axis_x) << FLAGS_NINEPATCH_H_MODE_SHIFT;
|
||||
instance_data->flags |= int(np->axis_y) << FLAGS_NINEPATCH_V_MODE_SHIFT;
|
||||
instance_data->flags |= int(np->axis_x) << INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT;
|
||||
instance_data->flags |= int(np->axis_y) << INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT;
|
||||
|
||||
if (np->draw_center) {
|
||||
instance_data->flags |= FLAGS_NINEPACH_DRAW_CENTER;
|
||||
instance_data->flags |= INSTANCE_FLAGS_NINEPACH_DRAW_CENTER;
|
||||
}
|
||||
|
||||
instance_data->ninepatch_margins[0] = np->margin[SIDE_LEFT];
|
||||
@ -2522,6 +2530,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
r_current_batch->command_type = Item::Command::TYPE_POLYGON;
|
||||
r_current_batch->has_blend = false;
|
||||
r_current_batch->command = c;
|
||||
r_current_batch->flags = 0;
|
||||
|
||||
TextureState tex_state(polygon->texture, texture_filter, texture_repeat, false, use_linear_colors);
|
||||
TextureInfo *tex_info = texture_info_map.getptr(tex_state);
|
||||
@ -2566,6 +2575,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
r_current_batch->has_blend = false;
|
||||
r_current_batch->command = c;
|
||||
r_current_batch->primitive_points = primitive->point_count;
|
||||
r_current_batch->flags = 0;
|
||||
|
||||
ERR_CONTINUE(primitive->point_count == 0 || primitive->point_count > 4);
|
||||
|
||||
@ -2648,6 +2658,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
r_current_batch->command = c;
|
||||
r_current_batch->command_type = c->type;
|
||||
r_current_batch->has_blend = false;
|
||||
r_current_batch->flags = 0;
|
||||
|
||||
InstanceData *instance_data = nullptr;
|
||||
|
||||
@ -2690,13 +2701,13 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
r_current_batch->tex_info = tex_info;
|
||||
instance_data = new_instance_data(world, lights, base_flags, r_index, tex_info);
|
||||
|
||||
instance_data->flags |= 1; // multimesh, trails disabled
|
||||
r_current_batch->flags |= 1; // multimesh, trails disabled
|
||||
|
||||
if (mesh_storage->multimesh_uses_colors(mm->multimesh)) {
|
||||
instance_data->flags |= FLAGS_INSTANCING_HAS_COLORS;
|
||||
r_current_batch->flags |= BATCH_FLAGS_INSTANCING_HAS_COLORS;
|
||||
}
|
||||
if (mesh_storage->multimesh_uses_custom_data(mm->multimesh)) {
|
||||
instance_data->flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
|
||||
r_current_batch->flags |= BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA;
|
||||
}
|
||||
} else if (c->type == Item::Command::TYPE_PARTICLES) {
|
||||
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
||||
@ -2714,13 +2725,13 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
|
||||
uint32_t divisor = 1;
|
||||
r_current_batch->mesh_instance_count = particles_storage->particles_get_amount(pt->particles, divisor);
|
||||
instance_data->flags |= (divisor & FLAGS_INSTANCING_MASK);
|
||||
r_current_batch->flags |= (divisor & BATCH_FLAGS_INSTANCING_MASK);
|
||||
r_current_batch->mesh_instance_count /= divisor;
|
||||
|
||||
RID particles = pt->particles;
|
||||
|
||||
instance_data->flags |= FLAGS_INSTANCING_HAS_COLORS;
|
||||
instance_data->flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
|
||||
r_current_batch->flags |= BATCH_FLAGS_INSTANCING_HAS_COLORS;
|
||||
r_current_batch->flags |= BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA;
|
||||
|
||||
if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target.render_target)) {
|
||||
// Pass collision information.
|
||||
@ -2806,6 +2817,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
// default variant
|
||||
r_current_batch->shader_variant = SHADER_VARIANT_QUAD;
|
||||
r_current_batch->render_primitive = RD::RENDER_PRIMITIVE_TRIANGLES;
|
||||
r_current_batch->flags = 0;
|
||||
}
|
||||
|
||||
// 2: If the current batch has lighting, start a new batch.
|
||||
@ -2920,6 +2932,7 @@ void RendererCanvasRenderRD::_render_batch(RD::DrawListID p_draw_list, CanvasSha
|
||||
PushConstant push_constant;
|
||||
push_constant.base_instance_index = p_batch->start;
|
||||
push_constant.specular_shininess = p_batch->tex_info->specular_shininess;
|
||||
push_constant.batch_flags = p_batch->tex_info->flags | p_batch->flags;
|
||||
|
||||
RID pipeline;
|
||||
PipelineKey pipeline_key;
|
||||
@ -3168,11 +3181,11 @@ void RendererCanvasRenderRD::_prepare_batch_texture_info(RID p_texture, TextureS
|
||||
|
||||
// cache values to be copied to instance data
|
||||
if (info.specular_color.a < 0.999) {
|
||||
p_info->flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED;
|
||||
p_info->flags |= BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED;
|
||||
}
|
||||
|
||||
if (info.use_normal) {
|
||||
p_info->flags |= FLAGS_DEFAULT_NORMAL_MAP_USED;
|
||||
p_info->flags |= BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED;
|
||||
}
|
||||
|
||||
uint8_t a = uint8_t(CLAMP(info.specular_color.a * 255.0, 0.0, 255.0));
|
||||
|
@ -65,31 +65,31 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
|
||||
};
|
||||
|
||||
enum {
|
||||
INSTANCE_FLAGS_LIGHT_COUNT_SHIFT = 0, // 4 bits for light count.
|
||||
|
||||
FLAGS_INSTANCING_MASK = 0x7F,
|
||||
FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
|
||||
FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
|
||||
INSTANCE_FLAGS_CLIP_RECT_UV = (1 << 4),
|
||||
INSTANCE_FLAGS_TRANSPOSE_RECT = (1 << 5),
|
||||
INSTANCE_FLAGS_USE_MSDF = (1 << 6),
|
||||
INSTANCE_FLAGS_USE_LCD = (1 << 7),
|
||||
|
||||
FLAGS_CLIP_RECT_UV = (1 << 9),
|
||||
FLAGS_TRANSPOSE_RECT = (1 << 10),
|
||||
INSTANCE_FLAGS_NINEPACH_DRAW_CENTER = (1 << 8),
|
||||
INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT = 9,
|
||||
INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT = 11,
|
||||
|
||||
FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR = (1 << 11),
|
||||
INSTANCE_FLAGS_SHADOW_MASKED_SHIFT = 13, // 16 bits.
|
||||
};
|
||||
|
||||
FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
|
||||
enum {
|
||||
BATCH_FLAGS_INSTANCING_MASK = 0x7F,
|
||||
BATCH_FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
|
||||
BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
|
||||
|
||||
FLAGS_USE_SKELETON = (1 << 15),
|
||||
FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
|
||||
FLAGS_NINEPATCH_V_MODE_SHIFT = 18,
|
||||
FLAGS_LIGHT_COUNT_SHIFT = 20,
|
||||
BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 9),
|
||||
BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 10),
|
||||
};
|
||||
|
||||
FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 24),
|
||||
FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 25),
|
||||
|
||||
FLAGS_USE_MSDF = (1 << 26),
|
||||
FLAGS_USE_LCD = (1 << 27),
|
||||
|
||||
FLAGS_FLIP_H = (1 << 28),
|
||||
FLAGS_FLIP_V = (1 << 29),
|
||||
enum {
|
||||
CANVAS_FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR = (1 << 0),
|
||||
};
|
||||
|
||||
enum {
|
||||
@ -370,7 +370,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
|
||||
uint32_t base_instance_index;
|
||||
ShaderSpecialization shader_specialization;
|
||||
uint32_t specular_shininess;
|
||||
uint32_t pad;
|
||||
uint32_t batch_flags;
|
||||
};
|
||||
|
||||
// TextureState is used to determine when a new batch is required due to a change of texture state.
|
||||
@ -508,6 +508,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
|
||||
uint32_t mesh_instance_count;
|
||||
};
|
||||
bool has_blend = false;
|
||||
uint32_t flags = 0;
|
||||
};
|
||||
|
||||
HashMap<TextureState, TextureInfo, HashableHasher<TextureState>> texture_info_map;
|
||||
@ -535,7 +536,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
|
||||
|
||||
uint32_t directional_light_count;
|
||||
float tex_to_sdf;
|
||||
uint32_t pad1;
|
||||
uint32_t flags;
|
||||
uint32_t pad2;
|
||||
};
|
||||
|
||||
@ -596,9 +597,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
|
||||
struct RenderTarget {
|
||||
// Current render target for the canvas.
|
||||
RID render_target;
|
||||
// The base flags for each InstanceData, derived from the render target.
|
||||
// Either FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR or 0
|
||||
uint32_t base_flags = 0;
|
||||
bool use_linear_colors = false;
|
||||
};
|
||||
|
||||
inline RID _get_pipeline_specialization_or_ubershader(CanvasShaderData *p_shader_data, PipelineKey &r_pipeline_key, PushConstant &r_push_constant, RID p_mesh_instance = RID(), void *p_surface = nullptr, uint32_t p_surface_index = 0, RID *r_vertex_array = nullptr);
|
||||
|
@ -101,7 +101,7 @@ void main() {
|
||||
|
||||
vec2 vertex = vertex_attrib;
|
||||
vec4 color = color_attrib;
|
||||
if (bool(draw_data.flags & FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR)) {
|
||||
if (bool(canvas_data.flags & CANVAS_FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR)) {
|
||||
color.rgb = srgb_to_linear(color.rgb);
|
||||
}
|
||||
color *= draw_data.modulation;
|
||||
@ -122,7 +122,7 @@ void main() {
|
||||
vec2 vertex_base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
|
||||
vec2 vertex_base = vertex_base_arr[gl_VertexIndex];
|
||||
|
||||
vec2 uv = draw_data.src_rect.xy + abs(draw_data.src_rect.zw) * ((draw_data.flags & FLAGS_TRANSPOSE_RECT) != 0 ? vertex_base.yx : vertex_base.xy);
|
||||
vec2 uv = draw_data.src_rect.xy + abs(draw_data.src_rect.zw) * ((draw_data.flags & INSTANCE_FLAGS_TRANSPOSE_RECT) != 0 ? vertex_base.yx : vertex_base.xy);
|
||||
vec4 color = draw_data.modulation;
|
||||
vec2 vertex = draw_data.dst_rect.xy + abs(draw_data.dst_rect.zw) * mix(vertex_base, vec2(1.0, 1.0) - vertex_base, lessThan(draw_data.src_rect.zw, vec2(0.0, 0.0)));
|
||||
uvec4 bones = uvec4(0, 0, 0, 0);
|
||||
@ -133,7 +133,7 @@ void main() {
|
||||
|
||||
#ifdef USE_ATTRIBUTES
|
||||
|
||||
uint instancing = draw_data.flags & FLAGS_INSTANCING_MASK;
|
||||
uint instancing = params.batch_flags & BATCH_FLAGS_INSTANCING_MASK;
|
||||
|
||||
if (instancing > 1) {
|
||||
// trails
|
||||
@ -172,19 +172,19 @@ void main() {
|
||||
vertex = new_vertex;
|
||||
color *= pcolor;
|
||||
} else if (instancing == 1) {
|
||||
uint stride = 2 + bitfieldExtract(draw_data.flags, FLAGS_INSTANCING_HAS_COLORS_SHIFT, 1) + bitfieldExtract(draw_data.flags, FLAGS_INSTANCING_HAS_CUSTOM_DATA_SHIFT, 1);
|
||||
uint stride = 2 + bitfieldExtract(params.batch_flags, BATCH_FLAGS_INSTANCING_HAS_COLORS_SHIFT, 1) + bitfieldExtract(params.batch_flags, BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA_SHIFT, 1);
|
||||
|
||||
uint offset = stride * gl_InstanceIndex;
|
||||
|
||||
mat4 matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
|
||||
offset += 2;
|
||||
|
||||
if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) {
|
||||
if (bool(params.batch_flags & BATCH_FLAGS_INSTANCING_HAS_COLORS)) {
|
||||
color *= transforms.data[offset];
|
||||
offset += 1;
|
||||
}
|
||||
|
||||
if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
|
||||
if (bool(params.batch_flags & BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
|
||||
instance_custom = transforms.data[offset];
|
||||
}
|
||||
|
||||
@ -331,7 +331,7 @@ float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, flo
|
||||
} else if (pixel >= draw_size - margin_end) {
|
||||
return (tex_size - (draw_size - pixel)) * tex_pixel_size;
|
||||
} else {
|
||||
draw_center -= 1 - int(bitfieldExtract(draw_data.flags, FLAGS_NINEPACH_DRAW_CENTER_SHIFT, 1));
|
||||
draw_center -= 1 - int(bitfieldExtract(draw_data.flags, INSTANCE_FLAGS_NINEPATCH_DRAW_CENTER_SHIFT, 1));
|
||||
|
||||
// np_repeat is passed as uniform using NinePatchRect::AxisStretchMode enum.
|
||||
if (np_repeat == 0) { // Stretch.
|
||||
@ -472,8 +472,8 @@ void main() {
|
||||
|
||||
int draw_center = 2;
|
||||
uv = vec2(
|
||||
map_ninepatch_axis(pixel_size_interp.x, abs(draw_data.dst_rect.z), draw_data.color_texture_pixel_size.x, draw_data.ninepatch_margins.x, draw_data.ninepatch_margins.z, int(bitfieldExtract(draw_data.flags, FLAGS_NINEPATCH_H_MODE_SHIFT, 2)), draw_center),
|
||||
map_ninepatch_axis(pixel_size_interp.y, abs(draw_data.dst_rect.w), draw_data.color_texture_pixel_size.y, draw_data.ninepatch_margins.y, draw_data.ninepatch_margins.w, int(bitfieldExtract(draw_data.flags, FLAGS_NINEPATCH_V_MODE_SHIFT, 2)), draw_center));
|
||||
map_ninepatch_axis(pixel_size_interp.x, abs(draw_data.dst_rect.z), draw_data.color_texture_pixel_size.x, draw_data.ninepatch_margins.x, draw_data.ninepatch_margins.z, int(bitfieldExtract(draw_data.flags, INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT, 2)), draw_center),
|
||||
map_ninepatch_axis(pixel_size_interp.y, abs(draw_data.dst_rect.w), draw_data.color_texture_pixel_size.y, draw_data.ninepatch_margins.y, draw_data.ninepatch_margins.w, int(bitfieldExtract(draw_data.flags, INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT, 2)), draw_center));
|
||||
|
||||
if (draw_center == 0) {
|
||||
color.a = 0.0;
|
||||
@ -482,7 +482,7 @@ void main() {
|
||||
uv = uv * draw_data.src_rect.zw + draw_data.src_rect.xy; //apply region if needed
|
||||
|
||||
#endif
|
||||
if (bool(draw_data.flags & FLAGS_CLIP_RECT_UV)) {
|
||||
if (bool(draw_data.flags & INSTANCE_FLAGS_CLIP_RECT_UV)) {
|
||||
vec2 half_texpixel = draw_data.color_texture_pixel_size * 0.5;
|
||||
uv = clamp(uv, draw_data.src_rect.xy + half_texpixel, draw_data.src_rect.xy + abs(draw_data.src_rect.zw) - half_texpixel);
|
||||
}
|
||||
@ -490,7 +490,7 @@ void main() {
|
||||
#endif
|
||||
|
||||
#ifndef USE_PRIMITIVE
|
||||
if (bool(draw_data.flags & FLAGS_USE_MSDF)) {
|
||||
if (bool(draw_data.flags & INSTANCE_FLAGS_USE_MSDF)) {
|
||||
float px_range = draw_data.ninepatch_margins.x;
|
||||
float outline_thickness = draw_data.ninepatch_margins.y;
|
||||
//float reserved1 = draw_data.ninepatch_margins.z;
|
||||
@ -510,7 +510,7 @@ void main() {
|
||||
float a = clamp(d * px_size + 0.5, 0.0, 1.0);
|
||||
color.a = a * color.a;
|
||||
}
|
||||
} else if (bool(draw_data.flags & FLAGS_USE_LCD)) {
|
||||
} else if (bool(draw_data.flags & INSTANCE_FLAGS_USE_LCD)) {
|
||||
vec4 lcd_sample = texture(sampler2D(color_texture, texture_sampler), uv);
|
||||
if (lcd_sample.a == 1.0) {
|
||||
color.rgb = lcd_sample.rgb * color.a;
|
||||
@ -524,7 +524,7 @@ void main() {
|
||||
color *= texture(sampler2D(color_texture, texture_sampler), uv);
|
||||
}
|
||||
|
||||
uint light_count = bitfieldExtract(draw_data.flags, FLAGS_LIGHT_COUNT_SHIFT, 4); //max 15 lights
|
||||
uint light_count = draw_data.flags & 15u; //max 15 lights
|
||||
bool using_light = (light_count + canvas_data.directional_light_count) > 0;
|
||||
|
||||
vec3 normal;
|
||||
@ -535,17 +535,15 @@ void main() {
|
||||
bool normal_used = false;
|
||||
#endif
|
||||
|
||||
if (normal_used || (using_light && bool(draw_data.flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
|
||||
if (normal_used || (using_light && bool(params.batch_flags & BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED))) {
|
||||
normal.xy = texture(sampler2D(normal_texture, texture_sampler), uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
|
||||
if (bool(draw_data.flags & FLAGS_TRANSPOSE_RECT)) {
|
||||
|
||||
#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)
|
||||
if (bool(draw_data.flags & INSTANCE_FLAGS_TRANSPOSE_RECT)) {
|
||||
normal.xy = normal.yx;
|
||||
}
|
||||
if (bool(draw_data.flags & FLAGS_FLIP_H)) {
|
||||
normal.x = -normal.x;
|
||||
}
|
||||
if (bool(draw_data.flags & FLAGS_FLIP_V)) {
|
||||
normal.y = -normal.y;
|
||||
}
|
||||
normal.xy *= sign(draw_data.src_rect.zw);
|
||||
#endif
|
||||
normal.z = sqrt(max(0.0, 1.0 - dot(normal.xy, normal.xy)));
|
||||
normal_used = true;
|
||||
} else {
|
||||
@ -561,7 +559,7 @@ void main() {
|
||||
bool specular_shininess_used = false;
|
||||
#endif
|
||||
|
||||
if (specular_shininess_used || (using_light && normal_used && bool(draw_data.flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
|
||||
if (specular_shininess_used || (using_light && normal_used && bool(params.batch_flags & BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
|
||||
specular_shininess = texture(sampler2D(specular_texture, texture_sampler), uv);
|
||||
specular_shininess *= unpackUnorm4x8(params.specular_shininess);
|
||||
specular_shininess_used = true;
|
||||
@ -632,7 +630,7 @@ void main() {
|
||||
}
|
||||
#endif
|
||||
|
||||
if (bool(light_array.data[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) {
|
||||
if (bool(light_array.data[light_base].flags & LIGHT_FLAGS_HAS_SHADOW) && bool(draw_data.flags & (INSTANCE_FLAGS_SHADOW_MASKED << i))) {
|
||||
vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_array.data[light_base].shadow_matrix[0], light_array.data[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
|
||||
|
||||
vec4 shadow_uv = vec4(shadow_pos.x, light_array.data[light_base].shadow_y_ofs, shadow_pos.y * light_array.data[light_base].shadow_zfar_inv, 1.0);
|
||||
@ -692,7 +690,7 @@ void main() {
|
||||
}
|
||||
#endif
|
||||
|
||||
if (bool(light_array.data[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) {
|
||||
if (bool(light_array.data[light_base].flags & LIGHT_FLAGS_HAS_SHADOW) && bool(draw_data.flags & (INSTANCE_FLAGS_SHADOW_MASKED << i))) {
|
||||
vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_array.data[light_base].shadow_matrix[0], light_array.data[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
|
||||
|
||||
vec2 pos_norm = normalize(shadow_pos);
|
||||
|
@ -5,32 +5,19 @@
|
||||
|
||||
#define SDF_MAX_LENGTH 16384.0
|
||||
|
||||
//1 means enabled, 2+ means trails in use
|
||||
#define FLAGS_INSTANCING_MASK 0x7F
|
||||
#define FLAGS_INSTANCING_HAS_COLORS_SHIFT 7
|
||||
#define FLAGS_INSTANCING_HAS_COLORS (1 << FLAGS_INSTANCING_HAS_COLORS_SHIFT)
|
||||
#define FLAGS_INSTANCING_HAS_CUSTOM_DATA_SHIFT 8
|
||||
#define FLAGS_INSTANCING_HAS_CUSTOM_DATA (1 << FLAGS_INSTANCING_HAS_CUSTOM_DATA_SHIFT)
|
||||
#define INSTANCE_FLAGS_LIGHT_COUNT_SHIFT 0 // 4 bits.
|
||||
|
||||
#define FLAGS_CLIP_RECT_UV (1 << 9)
|
||||
#define FLAGS_TRANSPOSE_RECT (1 << 10)
|
||||
#define FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR (1 << 11)
|
||||
#define FLAGS_NINEPACH_DRAW_CENTER_SHIFT 12
|
||||
#define FLAGS_NINEPACH_DRAW_CENTER (1 << FLAGS_NINEPACH_DRAW_CENTER_SHIFT)
|
||||
#define INSTANCE_FLAGS_CLIP_RECT_UV (1 << 4)
|
||||
#define INSTANCE_FLAGS_TRANSPOSE_RECT (1 << 5)
|
||||
#define INSTANCE_FLAGS_USE_MSDF (1 << 6)
|
||||
#define INSTANCE_FLAGS_USE_LCD (1 << 7)
|
||||
|
||||
#define FLAGS_NINEPATCH_H_MODE_SHIFT 16
|
||||
#define FLAGS_NINEPATCH_V_MODE_SHIFT 18
|
||||
#define INSTANCE_FLAGS_NINEPATCH_DRAW_CENTER_SHIFT 8
|
||||
#define INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT 9
|
||||
#define INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT 11
|
||||
|
||||
#define FLAGS_LIGHT_COUNT_SHIFT 20
|
||||
|
||||
#define FLAGS_DEFAULT_NORMAL_MAP_USED (1 << 24)
|
||||
#define FLAGS_DEFAULT_SPECULAR_MAP_USED (1 << 25)
|
||||
|
||||
#define FLAGS_USE_MSDF (1 << 26)
|
||||
#define FLAGS_USE_LCD (1 << 27)
|
||||
|
||||
#define FLAGS_FLIP_H (1 << 28)
|
||||
#define FLAGS_FLIP_V (1 << 29)
|
||||
#define INSTANCE_FLAGS_SHADOW_MASKED_SHIFT 13 // 16 bits.
|
||||
#define INSTANCE_FLAGS_SHADOW_MASKED (1 << INSTANCE_FLAGS_SHADOW_MASKED_SHIFT)
|
||||
|
||||
struct InstanceData {
|
||||
vec2 world_x;
|
||||
@ -54,11 +41,21 @@ struct InstanceData {
|
||||
uint lights[4];
|
||||
};
|
||||
|
||||
//1 means enabled, 2+ means trails in use
|
||||
#define BATCH_FLAGS_INSTANCING_MASK 0x7F
|
||||
#define BATCH_FLAGS_INSTANCING_HAS_COLORS_SHIFT 7
|
||||
#define BATCH_FLAGS_INSTANCING_HAS_COLORS (1 << BATCH_FLAGS_INSTANCING_HAS_COLORS_SHIFT)
|
||||
#define BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA_SHIFT 8
|
||||
#define BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA (1 << BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA_SHIFT)
|
||||
|
||||
#define BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED (1 << 9)
|
||||
#define BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED (1 << 10)
|
||||
|
||||
layout(push_constant, std430) uniform Params {
|
||||
uint base_instance_index; // base index to instance data
|
||||
uint sc_packed_0;
|
||||
uint specular_shininess;
|
||||
uint pad;
|
||||
uint batch_flags;
|
||||
}
|
||||
params;
|
||||
|
||||
@ -94,6 +91,8 @@ bool sc_use_lighting() {
|
||||
|
||||
/* SET0: Globals */
|
||||
|
||||
#define CANVAS_FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR (1 << 0)
|
||||
|
||||
// The values passed per draw primitives are cached within it
|
||||
|
||||
layout(set = 0, binding = 1, std140) uniform CanvasData {
|
||||
@ -111,7 +110,7 @@ layout(set = 0, binding = 1, std140) uniform CanvasData {
|
||||
|
||||
uint directional_light_count;
|
||||
float tex_to_sdf;
|
||||
uint pad1;
|
||||
uint flags;
|
||||
uint pad2;
|
||||
}
|
||||
canvas_data;
|
||||
|
Loading…
Reference in New Issue
Block a user